From 5146086a64d5eeb480948d612a008a2ec81455d4 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Sat, 11 Apr 2020 11:22:15 +0200 Subject: Drop content_sao.{cpp,h} Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation --- src/server/serveractiveobject.h | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/server/serveractiveobject.h') diff --git a/src/server/serveractiveobject.h b/src/server/serveractiveobject.h index 2e013a6b6..927009aef 100644 --- a/src/server/serveractiveobject.h +++ b/src/server/serveractiveobject.h @@ -244,12 +244,6 @@ protected: virtual void onAttach(int parent_id) {} virtual void onDetach(int parent_id) {} - // Used for creating objects based on type - typedef ServerActiveObject* (*Factory) - (ServerEnvironment *env, v3f pos, - const std::string &data); - static void registerType(u16 type, Factory f); - ServerEnvironment *m_env; v3f m_base_position; std::unordered_set m_attached_particle_spawners; @@ -258,8 +252,4 @@ protected: Queue of messages to be sent to the client */ std::queue m_messages_out; - -private: - // Used for creating objects based on type - static std::map m_types; }; -- cgit v1.2.3