From c1e01bc638637efa788b5698238a465406bc3f5e Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Thu, 4 Jun 2020 19:31:46 +0200 Subject: Move shared parameters sending to UnitSAO (#9968) Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0) --- src/server/unit_sao.h | 56 ++++++++++++++++++++++++++++++++++----------------- 1 file changed, 37 insertions(+), 19 deletions(-) (limited to 'src/server/unit_sao.h') diff --git a/src/server/unit_sao.h b/src/server/unit_sao.h index c73115855..3cb7f0ad5 100644 --- a/src/server/unit_sao.h +++ b/src/server/unit_sao.h @@ -29,6 +29,11 @@ public: UnitSAO(ServerEnvironment *env, v3f pos); virtual ~UnitSAO() = default; + u16 getHP() const { return m_hp; } + // Use a function, if isDead can be defined by other conditions + bool isDead() const { return m_hp == 0; } + + // Rotation void setRotation(v3f rotation) { m_rotation = rotation; } const v3f &getRotation() const { return m_rotation; } v3f getRadRotation() { return m_rotation * core::DEGTORAD; } @@ -36,26 +41,28 @@ public: // Deprecated f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; } - u16 getHP() const { return m_hp; } - // Use a function, if isDead can be defined by other conditions - bool isDead() const { return m_hp == 0; } - - inline bool isAttached() const { return getParent(); } - + // Armor groups inline bool isImmortal() const { return itemgroup_get(getArmorGroups(), "immortal"); } - void setArmorGroups(const ItemGroupList &armor_groups); const ItemGroupList &getArmorGroups() const; + + // Animation void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); void setAnimationSpeed(float frame_speed); + + // Bone position void setBonePosition(const std::string &bone, v3f position, v3f rotation); void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); + + // Attachments + ServerActiveObject *getParent() const; + inline bool isAttached() const { return getParent(); } void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); void getAttachment(int *parent_id, std::string *bone, v3f *position, @@ -65,10 +72,13 @@ public: void addAttachmentChild(int child_id); void removeAttachmentChild(int child_id); const std::unordered_set &getAttachmentChildIds() const; - ServerActiveObject *getParent() const; + + // Object properties ObjectProperties *accessObjectProperties(); void notifyObjectPropertiesModified(); + void sendOutdatedData(); + // Update packets std::string generateUpdateAttachmentCommand() const; std::string generateUpdateAnimationSpeedCommand() const; std::string generateUpdateAnimationCommand() const; @@ -77,21 +87,36 @@ public: const v3f &velocity, const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end, f32 update_interval); std::string generateSetPropertiesCommand(const ObjectProperties &prop) const; - void sendPunchCommand(); static std::string generateUpdateBonePositionCommand(const std::string &bone, const v3f &position, const v3f &rotation); + void sendPunchCommand(); protected: u16 m_hp = 1; v3f m_rotation; + ItemGroupList m_armor_groups; + + // Object properties bool m_properties_sent = true; ObjectProperties m_prop; - ItemGroupList m_armor_groups; + // Stores position and rotation for each bone name + std::unordered_map> m_bone_position; + + int m_attachment_parent_id = 0; + +private: + void onAttach(int parent_id); + void onDetach(int parent_id); + + std::string generatePunchCommand(u16 result_hp) const; + + // Armor groups bool m_armor_groups_sent = false; + // Animation v2f m_animation_range; float m_animation_speed = 0.0f; float m_animation_blend = 0.0f; @@ -99,20 +124,13 @@ protected: bool m_animation_sent = false; bool m_animation_speed_sent = false; - // Stores position and rotation for each bone name - std::unordered_map> m_bone_position; + // Bone positions bool m_bone_position_sent = false; - int m_attachment_parent_id = 0; + // Attachments std::unordered_set m_attachment_child_ids; std::string m_attachment_bone = ""; v3f m_attachment_position; v3f m_attachment_rotation; bool m_attachment_sent = false; - -private: - void onAttach(int parent_id); - void onDetach(int parent_id); - - std::string generatePunchCommand(u16 result_hp) const; }; -- cgit v1.2.3