From 06de82fd86678e0a1c260c67792c5cd192863edd Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Sat, 7 May 2022 16:44:46 +0100 Subject: Refactor ModConfiguration --- src/server/mods.cpp | 31 ++++++++++++++----------------- src/server/mods.h | 23 +++++++++++++++++++++-- 2 files changed, 35 insertions(+), 19 deletions(-) (limited to 'src/server') diff --git a/src/server/mods.cpp b/src/server/mods.cpp index ba76d4746..ac4181e4d 100644 --- a/src/server/mods.cpp +++ b/src/server/mods.cpp @@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "scripting_server.h" #include "content/subgames.h" #include "porting.h" -#include "util/metricsbackend.h" /** * Manage server mods @@ -35,20 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc., * Creates a ServerModManager which targets worldpath * @param worldpath */ -ServerModManager::ServerModManager(const std::string &worldpath) : - ModConfiguration(worldpath) +ServerModManager::ServerModManager(const std::string &worldpath): + configuration() { SubgameSpec gamespec = findWorldSubgame(worldpath); // Add all game mods and all world mods - std::string game_virtual_path; - game_virtual_path.append("games/").append(gamespec.id).append("/mods"); - addModsInPath(gamespec.gamemods_path, game_virtual_path); - addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods"); + configuration.addGameMods(gamespec); + configuration.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods"); // Load normal mods std::string worldmt = worldpath + DIR_DELIM + "world.mt"; - addModsFromConfig(worldmt, gamespec.addon_mods_paths); + configuration.addModsFromConfig(worldmt, gamespec.addon_mods_paths); + configuration.checkConflictsAndDeps(); } // clang-format off @@ -57,12 +55,13 @@ void ServerModManager::loadMods(ServerScripting *script) { // Print mods infostream << "Server: Loading mods: "; - for (const ModSpec &mod : m_sorted_mods) { + for (const ModSpec &mod : configuration.getMods()) { infostream << mod.name << " "; } + infostream << std::endl; // Load and run "mod" scripts - for (const ModSpec &mod : m_sorted_mods) { + for (const ModSpec &mod : configuration.getMods()) { mod.checkAndLog(); std::string script_path = mod.path + DIR_DELIM + "init.lua"; @@ -79,25 +78,23 @@ void ServerModManager::loadMods(ServerScripting *script) // clang-format on const ModSpec *ServerModManager::getModSpec(const std::string &modname) const { - std::vector::const_iterator it; - for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) { - const ModSpec &mod = *it; + for (const auto &mod : configuration.getMods()) { if (mod.name == modname) return &mod; } - return NULL; + + return nullptr; } void ServerModManager::getModNames(std::vector &modlist) const { - for (const ModSpec &spec : m_sorted_mods) + for (const ModSpec &spec : configuration.getMods()) modlist.push_back(spec.name); } void ServerModManager::getModsMediaPaths(std::vector &paths) const { - for (auto it = m_sorted_mods.crbegin(); it != m_sorted_mods.crend(); it++) { - const ModSpec &spec = *it; + for (const auto &spec : configuration.getMods()) { fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures"); fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds"); fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media"); diff --git a/src/server/mods.h b/src/server/mods.h index 8954bbf72..1d1b42d0f 100644 --- a/src/server/mods.h +++ b/src/server/mods.h @@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once -#include "content/mods.h" +#include "content/mod_configuration.h" #include class MetricsBackend; @@ -31,8 +31,10 @@ class ServerScripting; * * All new calls to this class must be tested in test_servermodmanager.cpp */ -class ServerModManager : public ModConfiguration +class ServerModManager { + ModConfiguration configuration; + public: /** * Creates a ServerModManager which targets worldpath @@ -42,6 +44,23 @@ public: void loadMods(ServerScripting *script); const ModSpec *getModSpec(const std::string &modname) const; void getModNames(std::vector &modlist) const; + + inline const std::vector &getMods() const { + return configuration.getMods(); + } + + inline const std::vector &getUnsatisfiedMods() const { + return configuration.getUnsatisfiedMods(); + } + + inline bool isConsistent() const { + return configuration.isConsistent(); + } + + inline void printUnsatisfiedModsError() const { + return configuration.printUnsatisfiedModsError(); + } + /** * Recursively gets all paths of mod folders that can contain media files. * -- cgit v1.2.3