From e7d4ec6834282402c24fe432e0dcebe78b7fcd01 Mon Sep 17 00:00:00 2001 From: Lars Müller <34514239+appgurueu@users.noreply.github.com> Date: Sat, 11 Jun 2022 20:01:14 +0200 Subject: on_deactivate: distinguish removal and unloading (#11931) Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed. --- src/server/luaentity_sao.cpp | 4 ++-- src/server/luaentity_sao.h | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/server') diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp index a4b37ee09..a0a8aede0 100644 --- a/src/server/luaentity_sao.cpp +++ b/src/server/luaentity_sao.cpp @@ -117,13 +117,13 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s) } } -void LuaEntitySAO::dispatchScriptDeactivate() +void LuaEntitySAO::dispatchScriptDeactivate(bool removal) { // Ensure that this is in fact a registered entity, // and that it isn't already gone. // The latter also prevents this from ever being called twice. if (m_registered && !isGone()) - m_env->getScriptIface()->luaentity_Deactivate(m_id); + m_env->getScriptIface()->luaentity_Deactivate(m_id, removal); } void LuaEntitySAO::step(float dtime, bool send_recommended) diff --git a/src/server/luaentity_sao.h b/src/server/luaentity_sao.h index 5a5aea7a9..1dc72b150 100644 --- a/src/server/luaentity_sao.h +++ b/src/server/luaentity_sao.h @@ -80,9 +80,9 @@ public: bool collideWithObjects() const; protected: - void dispatchScriptDeactivate(); - virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(); } - virtual void onMarkedForRemoval() { dispatchScriptDeactivate(); } + void dispatchScriptDeactivate(bool removal); + virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(false); } + virtual void onMarkedForRemoval() { dispatchScriptDeactivate(true); } private: std::string getPropertyPacket(); -- cgit v1.2.3