From f4a53f7ee6fb5482f8193353c35be54b40533d6f Mon Sep 17 00:00:00 2001 From: Lars Müller <34514239+appgurueu@users.noreply.github.com> Date: Sat, 11 Jun 2022 20:00:40 +0200 Subject: No damage effects on hp_max change (#11846) --- src/server/player_sao.cpp | 2 +- src/server/player_sao.h | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index 27759ba9d..c5f6d0a24 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -495,7 +495,7 @@ void PlayerSAO::setHP(s32 target_hp, const PlayerHPChangeReason &reason, bool fr m_hp = hp; m_env->getGameDef()->HandlePlayerHPChange(this, reason); } else if (from_client) - m_env->getGameDef()->SendPlayerHP(this); + m_env->getGameDef()->SendPlayerHP(this, true); } void PlayerSAO::setBreath(const u16 breath, bool send) diff --git a/src/server/player_sao.h b/src/server/player_sao.h index b84bf1e82..5f48cae67 100644 --- a/src/server/player_sao.h +++ b/src/server/player_sao.h @@ -235,6 +235,7 @@ struct PlayerHPChangeReason enum Type : u8 { SET_HP, + SET_HP_MAX, // internal type to allow distinguishing hp reset and damage (for effects) PLAYER_PUNCH, FALL, NODE_DAMAGE, @@ -277,6 +278,7 @@ struct PlayerHPChangeReason { switch (type) { case PlayerHPChangeReason::SET_HP: + case PlayerHPChangeReason::SET_HP_MAX: return "set_hp"; case PlayerHPChangeReason::PLAYER_PUNCH: return "punch"; -- cgit v1.2.3