From 8325d7f48230a653668eecf17652f9410510a3fd Mon Sep 17 00:00:00 2001 From: JRottm <30634967+JRottm@users.noreply.github.com> Date: Sat, 5 Aug 2017 21:08:21 +0200 Subject: Start off newly generated worlds early at sunrise, 5:15am (#6211) Gives starting singleplayer games this subtle "dawn of a new world" feel. I would have set it even earlier (up to 4:45am), but I was worried that in some pre-existing games the player could be overwhelmed by hostile mobs right at the start, seriously changing gameplay. It's just the default, individual games should be able to override it, and for public servers it's irrelevant anyway, because only the first player to set foot in the world will notice, and that's usually the server admin. --- src/serverenvironment.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/serverenvironment.cpp') diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index 19dff956e..1bc7c6eb5 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -633,8 +633,8 @@ void ServerEnvironment::loadMeta() } setTimeOfDay(args.exists("time_of_day") ? - // set day to morning by default - args.getU64("time_of_day") : 9000); + // set day to early morning by default + args.getU64("time_of_day") : 5250); m_last_clear_objects_time = args.exists("last_clear_objects_time") ? // If missing, do as if clearObjects was never called -- cgit v1.2.3