From 5fa614d97e13af64be490336392abe2a54fdcbc1 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 21 Sep 2019 11:44:24 +0200 Subject: Wieldhand: Specify which ItemStack to use (#8961) Makes 'get_wield_item' to return the "main" ItemStack --- src/serverobject.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/serverobject.h') diff --git a/src/serverobject.h b/src/serverobject.h index c81abb972..5ab988571 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -180,7 +180,8 @@ public: { return ""; } virtual u16 getWieldIndex() const { return 0; } - virtual ItemStack getWieldedItem() const; + virtual ItemStack getWieldedItem(ItemStack *selected, + ItemStack *hand = nullptr) const; virtual bool setWieldedItem(const ItemStack &item); inline void attachParticleSpawner(u32 id) { -- cgit v1.2.3