From 4fd97158762b4cdd4c73a6e29960e371d9de56e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Sat, 24 Mar 2018 15:45:25 +0100 Subject: Cleanup sound manager class (#7158) * Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly --- src/sound.h | 85 +------------------------------------------------------------ 1 file changed, 1 insertion(+), 84 deletions(-) (limited to 'src/sound.h') diff --git a/src/sound.h b/src/sound.h index 0ad34e5cd..81d918c81 100644 --- a/src/sound.h +++ b/src/sound.h @@ -23,14 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include "irrlichttypes_bloated.h" -class OnDemandSoundFetcher -{ -public: - virtual void fetchSounds(const std::string &name, - std::set &dst_paths, - std::set &dst_datas) = 0; -}; - struct SimpleSoundSpec { SimpleSoundSpec(const std::string &name = "", float gain = 1.0f, @@ -42,83 +34,8 @@ struct SimpleSoundSpec bool exists() const { return !name.empty(); } - std::string name = ""; + std::string name; float gain = 1.0f; float fade = 0.0f; float pitch = 1.0f; }; - -class ISoundManager -{ -public: - virtual ~ISoundManager() = default; - - // Multiple sounds can be loaded per name; when played, the sound - // should be chosen randomly from alternatives - // Return value determines success/failure - virtual bool loadSoundFile( - const std::string &name, const std::string &filepath) = 0; - virtual bool loadSoundData( - const std::string &name, const std::string &filedata) = 0; - - virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0; - virtual void setListenerGain(float gain) = 0; - - // playSound functions return -1 on failure, otherwise a handle to the - // sound. If name=="", call should be ignored without error. - virtual int playSound(const std::string &name, bool loop, float volume, - float fade = 0.0f, float pitch = 1.0f) = 0; - virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, - float pitch = 1.0f) = 0; - virtual void stopSound(int sound) = 0; - virtual bool soundExists(int sound) = 0; - virtual void updateSoundPosition(int sound, v3f pos) = 0; - virtual bool updateSoundGain(int id, float gain) = 0; - virtual float getSoundGain(int id) = 0; - virtual void step(float dtime) = 0; - virtual void fadeSound(int sound, float step, float gain) = 0; - - int playSound(const SimpleSoundSpec &spec, bool loop) - { - return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch); - } - int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos) - { - return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch); - } -}; - -class DummySoundManager : public ISoundManager -{ -public: - virtual bool loadSoundFile(const std::string &name, const std::string &filepath) - { - return true; - } - virtual bool loadSoundData(const std::string &name, const std::string &filedata) - { - return true; - } - void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} - void setListenerGain(float gain) {} - int playSound(const std::string &name, bool loop, float volume, float fade, - float pitch) - { - return 0; - } - int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, - float pitch) - { - return 0; - } - void stopSound(int sound) {} - bool soundExists(int sound) { return false; } - void updateSoundPosition(int sound, v3f pos) {} - bool updateSoundGain(int id, float gain) { return false; } - float getSoundGain(int id) { return 0; } - void step(float dtime) {} - void fadeSound(int sound, float step, float gain) {} -}; - -// Global DummySoundManager singleton -extern DummySoundManager dummySoundManager; -- cgit v1.2.3