From bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2 Mon Sep 17 00:00:00 2001 From: Brandon Date: Sun, 10 Jul 2016 00:08:26 -0500 Subject: Sound API: Add fading sounds --- src/sound.h | 28 ++++++++++++++++++++-------- 1 file changed, 20 insertions(+), 8 deletions(-) (limited to 'src/sound.h') diff --git a/src/sound.h b/src/sound.h index 98f7692d5..7bdb6a26b 100644 --- a/src/sound.h +++ b/src/sound.h @@ -34,8 +34,8 @@ public: struct SimpleSoundSpec { - SimpleSoundSpec(const std::string &name = "", float gain = 1.0) - : name(name), gain(gain) + SimpleSoundSpec(const std::string &name = "", float gain = 1.0, float fade = 0.0) + : name(name), gain(gain), fade(fade) { } @@ -43,13 +43,13 @@ struct SimpleSoundSpec std::string name; float gain; + float fade; }; class ISoundManager { public: virtual ~ISoundManager() {} - // Multiple sounds can be loaded per name; when played, the sound // should be chosen randomly from alternatives // Return value determines success/failure @@ -63,16 +63,21 @@ public: // playSound functions return -1 on failure, otherwise a handle to the // sound. If name=="", call should be ignored without error. - virtual int playSound(const std::string &name, bool loop, float volume) = 0; - virtual int playSoundAt( - const std::string &name, bool loop, float volume, v3f pos) = 0; + virtual int playSound(const std::string &name, bool loop, float volume, + float fade = 0) = 0; + virtual int playSoundAt(const std::string &name, bool loop, float volume, + v3f pos) = 0; virtual void stopSound(int sound) = 0; virtual bool soundExists(int sound) = 0; virtual void updateSoundPosition(int sound, v3f pos) = 0; + virtual bool updateSoundGain(int id, float gain) = 0; + virtual float getSoundGain(int id) = 0; + virtual void step(float dtime) = 0; + virtual void fadeSound(int sound, float step, float gain) = 0; int playSound(const SimpleSoundSpec &spec, bool loop) { - return playSound(spec.name, loop, spec.gain); + return playSound(spec.name, loop, spec.gain, spec.fade); } int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos) { @@ -93,7 +98,10 @@ public: } void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} void setListenerGain(float gain) {} - int playSound(const std::string &name, bool loop, float volume) { return 0; } + int playSound(const std::string &name, bool loop, float volume, float fade) + { + return 0; + } int playSoundAt(const std::string &name, bool loop, float volume, v3f pos) { return 0; @@ -101,6 +109,10 @@ public: void stopSound(int sound) {} bool soundExists(int sound) { return false; } void updateSoundPosition(int sound, v3f pos) {} + bool updateSoundGain(int id, float gain) { return false; } + float getSoundGain(int id) { return 0; } + void step(float dtime) { } + void fadeSound(int sound, float step, float gain) { } }; // Global DummySoundManager singleton -- cgit v1.2.3