From ce873108aa91d19104f46c5acd3350385e7a4541 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Fri, 30 Mar 2018 18:32:52 +0200 Subject: Client eventmanager refactor (#7179) * Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function --- src/unittest/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'src/unittest/CMakeLists.txt') diff --git a/src/unittest/CMakeLists.txt b/src/unittest/CMakeLists.txt index aca736f3e..733eabae3 100644 --- a/src/unittest/CMakeLists.txt +++ b/src/unittest/CMakeLists.txt @@ -31,6 +31,7 @@ set (UNITTEST_SRCS PARENT_SCOPE) set (UNITTEST_CLIENT_SRCS + ${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp PARENT_SCOPE) -- cgit v1.2.3