From 75aa41c6de121f01d17cfb8f90916736496b2dce Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Tue, 29 May 2018 08:34:09 +0200 Subject: Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959 Added more strong unittests on that part to prevent future regression --- src/unittest/test_gameui.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/unittest') diff --git a/src/unittest/test_gameui.cpp b/src/unittest/test_gameui.cpp index 9bc9d8cf5..d7fb622be 100644 --- a/src/unittest/test_gameui.cpp +++ b/src/unittest/test_gameui.cpp @@ -48,9 +48,18 @@ void TestGameUI::runTests(IGameDef *gamedef) void TestGameUI::testInit() { GameUI gui{}; + // Ensure flags on GameUI init + UASSERT(gui.getFlags().show_chat) + UASSERT(gui.getFlags().show_hud) + UASSERT(!gui.getFlags().show_minimap) + UASSERT(!gui.getFlags().show_profiler_graph) + + // And after the initFlags init stage gui.initFlags(); UASSERT(gui.getFlags().show_chat) UASSERT(gui.getFlags().show_hud) + UASSERT(!gui.getFlags().show_minimap) + UASSERT(!gui.getFlags().show_profiler_graph) // @TODO verify if we can create non UI nulldevice to test this function // gui.init(); -- cgit v1.2.3