From 8ad83767cfccc2d1a42bdc4af087ec013d7554a0 Mon Sep 17 00:00:00 2001 From: sapier Date: Mon, 9 Jun 2014 13:29:22 +0200 Subject: Remove emerge and speedup addArea by using memcopy instead of one by one assignment --- src/voxelalgorithms.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/voxelalgorithms.cpp') diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp index 14638a827..f067a221a 100644 --- a/src/voxelalgorithms.cpp +++ b/src/voxelalgorithms.cpp @@ -46,7 +46,7 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a, VoxelArea required_a = a; required_a.pad(v3s16(0,0,0)); // Make sure we have access to it - v.emerge(a); + v.addArea(a); for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) @@ -85,7 +85,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a, VoxelArea required_a = a; required_a.pad(v3s16(0,1,0)); // Make sure we have access to it - v.emerge(a); + v.addArea(a); s16 max_y = a.MaxEdge.Y; s16 min_y = a.MinEdge.Y; -- cgit v1.2.3