From 0c429bd1645d738e721f713429d8ba83c3964b8f Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 18 Jun 2017 02:11:05 +0100 Subject: Mgv7: Do not limit river generation if no floatlands Previously, the carving of rivers was disabled above 'shadow_limit' even if floatlands were disabled. This caused rivers to be unnecessarily disabled if mapgen was customised to have surface level above y = 1024. --- src/mapgen_v7.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index ad242ae49..e3922c53a 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -519,7 +519,8 @@ int MapgenV7::generateTerrain() void MapgenV7::generateRidgeTerrain() { - if ((node_max.Y < water_level - 16) || (node_max.Y > shadow_limit)) + if (node_max.Y < water_level - 16 || + ((spflags & MGV7_FLOATLANDS) && node_max.Y > shadow_limit)) return; noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); -- cgit v1.2.3