From 360e305849d3e1a24a13cda380b2fc91a75010ca Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 21 Jan 2011 11:11:00 +0200 Subject: Documentation updates. --- src/main.cpp | 38 +++++++++++++++++++++++++++++++++++--- 1 file changed, 35 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/main.cpp b/src/main.cpp index 08a48d6dd..3006e3fd5 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -104,19 +104,41 @@ SUGG: Meshes of blocks could be split into 6 meshes facing into different directions and then only those drawn that need to be - Also an 1-dimensional tile map would be nice probably +Documentation: +-------------- + +TODO: Copy build instructions from website to README.txt + +Build system / running: +----------------------- + +NOTE: The following fixme is not apparently valid, and it does work. +FIXME: Graphical mode seems to segfault with Irrlicht 1.7.1 on 64-bit + systems. (Ubuntu) + - http://pastebin.no/32bo + - Might be just a bad build, too + - Doesn't affect Irrlicht 1.7.2 or 32-bit 1.7.1. (Arch/Debian) + - A similar error occurs when getTexture is called from a thread + when the texture has not been already loaded from disk: + http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=68830 + +FIXME: Some network errors on Windows that cause local game to not work + - See siggjen's emails. + Networking: +----------- TODO: Get rid of GotSplitPacketException GUI: +---- TODO: Add gui option to remove map TODO: Startup and configuration menu Graphics: - -TODO: +--------- TODO: Optimize day/night mesh updating somehow - create copies of all textures for all lighting values and only @@ -142,10 +164,12 @@ TODO: Make fetching sector's blocks more efficient when rendering - Is this necessary at all? Configuration: +-------------- TODO: Make the video backend selectable Client: +------- TODO: Untie client network operations from framerate - Needs some input queues or something @@ -154,6 +178,7 @@ TODO: Untie client network operations from framerate TODO: Make morning and evening shorter Server: +------- TODO: When player dies, throw items on map @@ -179,6 +204,7 @@ TODO: Save players with inventories to disk TODO: Make water more like in minecraft Objects: +-------- TODO: Better handling of objects and mobs - Scripting? @@ -207,6 +233,7 @@ Block object server side: objects are stepped according to it. Map generator: +-------------- NOTE: There are some lighting-related todos and fixmes in ServerMap::emergeBlock. And there always will be. 8) @@ -225,8 +252,13 @@ FIXME: The new pre-sunlight-propagation code messes up with initial TODO: Remove HMParams +TODO: Change AttributeList to split the area into smaller sections so + that searching won't be as heavy. +TODO: Change AttributeList to be 2D, as it would be too slow to search + in 3D fields anyway. + Doing now: -====================================================================== +---------- ====================================================================== -- cgit v1.2.3