From 5e7e0347cdae0cab3b7d003fbd3b22c7f820e703 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Mon, 25 Mar 2013 23:59:17 +0100 Subject: Add different place sound for nodes --- src/clientserver.h | 1 + src/game.cpp | 8 +++----- src/itemdef.cpp | 30 +++++++++++++++++++++++++++--- src/itemdef.h | 2 ++ src/scriptapi_item.cpp | 8 ++++++++ 5 files changed, 41 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/clientserver.h b/src/clientserver.h index aba84fb31..28b579971 100644 --- a/src/clientserver.h +++ b/src/clientserver.h @@ -87,6 +87,7 @@ SharedBuffer makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed); TOCLIENT_DELETE_PARTICLESPAWNER PROTOCOL_VERSION 18: damageGroups added to ToolCapabilities + sound_place added to ItemDefinition */ #define LATEST_PROTOCOL_VERSION 18 diff --git a/src/game.cpp b/src/game.cpp index 58ca654a0..5e4e06148 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2394,11 +2394,6 @@ void the_game( } } - // We can't actually know, but assume the sound of right-clicking - // to be the sound of placing a node - soundmaker.m_player_rightpunch_sound.gain = 0.5; - soundmaker.m_player_rightpunch_sound.name = "default_place_node"; - /* Handle digging */ @@ -2617,6 +2612,9 @@ void the_game( <<") - Position not loaded"<second); } os< 17){ + //serializeSimpleSoundSpec(sound_place, os); + os< #include #include "itemgroup.h" +#include "sound.h" class IGameDef; struct ToolCapabilities; @@ -66,6 +67,7 @@ struct ItemDefinition // May be NULL. If non-NULL, deleted by destructor ToolCapabilities *tool_capabilities; ItemGroupList groups; + SimpleSoundSpec sound_place; // Client shall immediately place this node when player places the item. // Server will update the precise end result a moment later. diff --git a/src/scriptapi_item.cpp b/src/scriptapi_item.cpp index 204939f8f..b266d856d 100644 --- a/src/scriptapi_item.cpp +++ b/src/scriptapi_item.cpp @@ -96,6 +96,14 @@ ItemDefinition read_item_definition(lua_State *L, int index, read_groups(L, -1, def.groups); lua_pop(L, 1); + lua_getfield(L, index, "sounds"); + if(lua_istable(L, -1)){ + lua_getfield(L, -1, "place"); + read_soundspec(L, -1, def.sound_place); + lua_pop(L, 1); + } + lua_pop(L, 1); + // Client shall immediately place this node when player places the item. // Server will update the precise end result a moment later. // "" = no prediction -- cgit v1.2.3