From 9a7471b74085973a19c192737f3dbcfe43926b52 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 26 Sep 2011 16:10:54 +0300 Subject: Rotate wielded tool the right way and modify axe graphics accordingly --- src/camera.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/camera.cpp b/src/camera.cpp index 1a5330497..34226b90b 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -208,7 +208,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) #if 1 f32 bobknob = 1.2; f32 bobtmp = sin(pow(bobfrac, bobknob) * PI); - f32 bobtmp2 = cos(pow(bobfrac, bobknob) * PI); + //f32 bobtmp2 = cos(pow(bobfrac, bobknob) * PI); v3f bobvec = v3f( 0.3 * bobdir * sin(bobfrac * PI), @@ -265,7 +265,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) // Position the wielded item v3f wield_position = v3f(45, -35, 65); - v3f wield_rotation = v3f(90, -90, -90); + v3f wield_rotation = v3f(-100, 110, -100); if (m_digging_button != -1) { f32 digfrac = m_digging_anim; -- cgit v1.2.3