From ad9677a14fb8ad1b4048e83a779e5ad36a99f2d0 Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Sat, 26 Aug 2017 07:11:59 +0100 Subject: Check item_drop amount clientside (#6242) --- src/game.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/game.cpp b/src/game.cpp index 4a26bc844..43495e8a6 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1251,7 +1251,7 @@ protected: void processKeyInput(); void processItemSelection(u16 *new_playeritem); - void dropSelectedItem(); + void dropSelectedItem(bool single_item = false); void openInventory(); void openConsole(float scale, const wchar_t *line=NULL); void toggleFreeMove(); @@ -2499,7 +2499,7 @@ void Game::processUserInput(f32 dtime) void Game::processKeyInput() { if (wasKeyDown(KeyType::DROP)) { - dropSelectedItem(); + dropSelectedItem(isKeyDown(KeyType::SNEAK)); } else if (wasKeyDown(KeyType::AUTOFORWARD)) { toggleAutoforward(); } else if (wasKeyDown(KeyType::INVENTORY)) { @@ -2645,10 +2645,10 @@ void Game::processItemSelection(u16 *new_playeritem) } -void Game::dropSelectedItem() +void Game::dropSelectedItem(bool single_item) { IDropAction *a = new IDropAction(); - a->count = 0; + a->count = single_item ? 1 : 0; a->from_inv.setCurrentPlayer(); a->from_list = "main"; a->from_i = client->getPlayerItem(); -- cgit v1.2.3