From b9e680d06cf56b7c8b41a6b5626a3b94304adf42 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 26 Sep 2011 11:57:51 +0300 Subject: Server user limit configuration option --- src/defaultsettings.cpp | 1 + src/server.cpp | 28 +++++++++++++++++++--------- 2 files changed, 20 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 1e17f2f3a..698389121 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -77,6 +77,7 @@ void set_default_settings() // Server stuff g_settings.setDefault("motd", ""); + g_settings.setDefault("max_users", "20"); g_settings.setDefault("enable_experimental", "false"); g_settings.setDefault("creative_mode", "false"); g_settings.setDefault("enable_damage", "true"); diff --git a/src/server.cpp b/src/server.cpp index 304eb8920..bf74737fc 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2096,11 +2096,21 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) stringToPrivs(g_settings.get("default_privs"))); m_authmanager.save(); } + + // Enforce user limit. + // Don't enforce for users that have some admin right + if(m_clients.size() >= g_settings.getU16("max_users") && + (m_authmanager.getPrivs(playername) + & (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 && + playername != g_settings.get("name")) + { + SendAccessDenied(m_con, peer_id, L"Too many users."); + return; + } // Get player Player *player = emergePlayer(playername, password, peer_id); - /*{ // DEBUG: Test serialization std::ostringstream test_os; @@ -4426,16 +4436,16 @@ void Server::handlePeerChange(PeerChange &c) // Collect information about leaving in chat std::wstring message; { - std::wstring name = L"unknown"; Player *player = m_env.getPlayer(c.peer_id); if(player != NULL) - name = narrow_to_wide(player->getName()); - - message += L"*** "; - message += name; - message += L" left game"; - if(c.timeout) - message += L" (timed out)"; + { + std::wstring name = narrow_to_wide(player->getName()); + message += L"*** "; + message += name; + message += L" left game"; + if(c.timeout) + message += L" (timed out)"; + } } /*// Delete player -- cgit v1.2.3