From fcf86ded8f8f5f0b0da9a59e4e9035838bf19d01 Mon Sep 17 00:00:00 2001 From: ROllerozxa Date: Mon, 13 Dec 2021 17:43:29 +0100 Subject: Disable inventory if player's inventory formspec is blank (#11827) --- src/client/game.cpp | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/client/game.cpp b/src/client/game.cpp index 739409761..853a52ecf 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2060,15 +2060,22 @@ void Game::openInventory() InventoryLocation inventoryloc; inventoryloc.setCurrentPlayer(); - if (!client->modsLoaded() - || !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) { - TextDest *txt_dst = new TextDestPlayerInventory(client); - auto *&formspec = m_game_ui->updateFormspec(""); - GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(), - &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound); + if (client->modsLoaded() && client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) { + delete fs_src; + return; + } - formspec->setFormSpec(fs_src->getForm(), inventoryloc); + if (fs_src->getForm().empty()) { + delete fs_src; + return; } + + TextDest *txt_dst = new TextDestPlayerInventory(client); + auto *&formspec = m_game_ui->updateFormspec(""); + GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(), + &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound); + + formspec->setFormSpec(fs_src->getForm(), inventoryloc); } -- cgit v1.2.3