From b3a36f7378ea0f299cfa36c81de42e00adb7292d Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Mon, 26 Jun 2017 20:11:17 +0200 Subject: Isolate irrlicht references and use a singleton (#6041) * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax --- util/travis/clang-format-whitelist.txt | 2 -- 1 file changed, 2 deletions(-) (limited to 'util') diff --git a/util/travis/clang-format-whitelist.txt b/util/travis/clang-format-whitelist.txt index f276af282..23c036cb5 100644 --- a/util/travis/clang-format-whitelist.txt +++ b/util/travis/clang-format-whitelist.txt @@ -57,8 +57,6 @@ src/daynightratio.h src/debug.cpp src/debug.h src/defaultsettings.cpp -src/drawscene.cpp -src/drawscene.h src/dungeongen.cpp src/dungeongen.h src/emerge.cpp -- cgit v1.2.3