<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="net.minetest.minetest" android:installLocation="auto"> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <!-- `android:requestLegacyExternalStorage="true"` is workaround for using `/sdcard` instead of the `getFilesDir()` patch for assets. Check link below for more information: https://developer.android.com/training/data-storage/compatibility --> <application android:allowBackup="false" android:icon="@mipmap/ic_launcher" android:label="@string/label" android:requestLegacyExternalStorage="true" android:resizeableActivity="false" tools:ignore="UnusedAttribute"> <meta-data android:name="android.max_aspect" android:value="3.0" /> <activity android:name=".MainActivity" android:configChanges="orientation|keyboardHidden|navigation|screenSize" android:maxAspectRatio="3.0" android:screenOrientation="sensorLandscape" android:theme="@style/AppTheme"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".GameActivity" android:configChanges="orientation|keyboard|keyboardHidden|navigation|screenSize|smallestScreenSize" android:hardwareAccelerated="true" android:launchMode="singleTask" android:maxAspectRatio="3.0" android:screenOrientation="sensorLandscape" android:theme="@style/AppTheme"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> <meta-data android:name="android.app.lib_name" android:value="Minetest" /> </activity> <service android:name=".UnzipService" android:enabled="true" android:exported="false" /> </application> </manifest>