--Minetest
--Copyright (C) 2014 sapier
--
--self program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--self program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with self program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

ui = {}
ui.childlist = {}
ui.default = nil

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function ui.add(child)
	--TODO check child
	ui.childlist[child.name] = child

	return child.name
end

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function ui.delete(child)

	if ui.childlist[child.name] == nil then
		return false
	end

	ui.childlist[child.name] = nil
	return true
end

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function ui.set_default(name)
	ui.default = name
end

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function ui.find_by_name(name)
	return ui.childlist[name]
end

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-- Internal functions not to be called from user
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function ui.update()
	local formspec = ""

	-- handle errors
	if gamedata ~= nil and gamedata.errormessage ~= nil then
		local ar = gamedata.errormessage:split("\n")
		for i = 1, #ar do
			local text = ar[i]
			-- Hack to add word wrapping.
			-- TODO: Add engine support for wrapping in formspecs
			while #text > 80 do
				if formspec ~= "" then
					formspec = formspec .. ","
				end
				formspec = formspec .. core.formspec_escape(string.sub(text, 1, 79))
				text = string.sub(text, 80, #text)
			end
			if formspec ~= "" then
				formspec = formspec .. ","
			end
			formspec = formspec .. core.formspec_escape(text)
		end
		local error_title
		if string.find(gamedata.errormessage, "ModError") then
			error_title = fgettext("An error occured in a Lua script, such as a mod:")
		else
			error_title = fgettext("An error occured:")
		end
		formspec = "size[12,5]" ..
				"label[0.5,0;" .. error_title ..
				"]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
				"]button[4.5,4.6;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
	else
		local active_toplevel_ui_elements = 0
		for key,value in pairs(ui.childlist) do
			if (value.type == "toplevel") then
				local retval = value:get_formspec()

				if retval ~= nil and retval ~= "" then
					active_toplevel_ui_elements = active_toplevel_ui_elements +1
					formspec = formspec .. retval
				end
			end
		end

		-- no need to show addons if there ain't a toplevel element
		if (active_toplevel_ui_elements > 0) then
			for key,value in pairs(ui.childlist) do
				if (value.type == "addon") then
					local retval = value:get_formspec()

					if retval ~= nil and retval ~= "" then
						formspec = formspec .. retval
					end
				end
			end
		end

		if (active_toplevel_ui_elements > 1) then
			print("WARNING: ui manager detected more then one active ui element, self most likely isn't intended")
		end

		if (active_toplevel_ui_elements == 0) then
			print("WARNING: not a single toplevel ui element active switching to default")
			ui.childlist[ui.default]:show()
			formspec = ui.childlist[ui.default]:get_formspec()
		end
	end
	core.update_formspec(formspec)
end

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function ui.handle_buttons(fields)

	if fields["btn_error_confirm"] then
		gamedata.errormessage = nil
		update_menu()
		return
	end

	for key,value in pairs(ui.childlist) do

		local retval = value:handle_buttons(fields)

		if retval then
			ui.update()
			return
		end
	end
end


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function ui.handle_events(event)

	for key,value in pairs(ui.childlist) do

		if value.handle_events ~= nil then
			local retval = value:handle_events(event)

			if retval then
				return retval
			end
		end
	end
end

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-- initialize callbacks
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core.button_handler = function(fields)
	if fields["btn_error_confirm"] then
		gamedata.errormessage = nil
		ui.update()
		return
	end

	if ui.handle_buttons(fields) then
		ui.update()
	end
end

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core.event_handler = function(event)
	if ui.handle_events(event) then
		ui.update()
		return
	end

	if event == "Refresh" then
		ui.update()
		return
	end
end