-- Minetest: builtin/item.lua local builtin_shared = ... local function copy_pointed_thing(pointed_thing) return { type = pointed_thing.type, above = vector.new(pointed_thing.above), under = vector.new(pointed_thing.under), ref = pointed_thing.ref, } end -- -- Item definition helpers -- function core.inventorycube(img1, img2, img3) img2 = img2 or img1 img3 = img3 or img1 return "[inventorycube" .. "{" .. img1:gsub("%^", "&") .. "{" .. img2:gsub("%^", "&") .. "{" .. img3:gsub("%^", "&") end function core.get_pointed_thing_position(pointed_thing, above) if pointed_thing.type == "node" then if above then -- The position where a node would be placed return pointed_thing.above end -- The position where a node would be dug return pointed_thing.under elseif pointed_thing.type == "object" then return pointed_thing.ref and pointed_thing.ref:get_pos() end end function core.dir_to_facedir(dir, is6d) --account for y if requested if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then --from above if dir.y < 0 then if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 19 else return 13 end else if dir.z < 0 then return 10 else return 4 end end --from below else if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 15 else return 17 end else if dir.z < 0 then return 6 else return 8 end end end --otherwise, place horizontally elseif math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 3 else return 1 end else if dir.z < 0 then return 2 else return 0 end end end -- Table of possible dirs local facedir_to_dir = { vector.new( 0, 0, 1), vector.new( 1, 0, 0), vector.new( 0, 0, -1), vector.new(-1, 0, 0), vector.new( 0, -1, 0), vector.new( 0, 1, 0), } -- Mapping from facedir value to index in facedir_to_dir. local facedir_to_dir_map = { [0]=1, 2, 3, 4, 5, 2, 6, 4, 6, 2, 5, 4, 1, 5, 3, 6, 1, 6, 3, 5, 1, 4, 3, 2, } function core.facedir_to_dir(facedir) return facedir_to_dir[facedir_to_dir_map[facedir % 32]] end function core.dir_to_wallmounted(dir) if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then if dir.y < 0 then return 1 else return 0 end elseif math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 3 else return 2 end else if dir.z < 0 then return 5 else return 4 end end end -- table of dirs in wallmounted order local wallmounted_to_dir = { [0] = vector.new( 0, 1, 0), vector.new( 0, -1, 0), vector.new( 1, 0, 0), vector.new(-1, 0, 0), vector.new( 0, 0, 1), vector.new( 0, 0, -1), } function core.wallmounted_to_dir(wallmounted) return wallmounted_to_dir[wallmounted % 8] end function core.dir_to_yaw(dir) return -math.atan2(dir.x, dir.z) end function core.yaw_to_dir(yaw) return vector.new(-math.sin(yaw), 0, math.cos(yaw)) end function core.is_colored_paramtype(ptype) return (ptype == "color") or (ptype == "colorfacedir") or (ptype == "colorwallmounted") or (ptype == "colordegrotate") end function core.strip_param2_color(param2, paramtype2) if not core.is_colored_paramtype(paramtype2) then return nil end if paramtype2 == "colorfacedir" then param2 = math.floor(param2 / 32) * 32 elseif paramtype2 == "colorwallmounted" then param2 = math.floor(param2 / 8) * 8 elseif paramtype2 == "colordegrotate" then param2 = math.floor(param2 / 32) * 32 end -- paramtype2 == "color" requires no modification. return param2 end local function has_all_groups(tbl, required_groups) if type(required_groups) == "string" then return (tbl[required_groups] or 0) ~= 0 end for _, group in ipairs(required_groups) do if (tbl[group] or 0) == 0 then return false end end return true end function core.get_node_drops(node, toolname) -- Compatibility, if node is string local nodename = node local param2 = 0 -- New format, if node is table if (type(node) == "table") then nodename = node.name param2 = node.param2 end local def = core.registered_nodes[nodename] local drop = def and def.drop local ptype = def and def.paramtype2 -- get color, if there is color (otherwise nil) local palette_index = core.strip_param2_color(param2, ptype) if drop == nil then -- default drop if palette_index then local stack = ItemStack(nodename) stack:get_meta():set_int("palette_index", palette_index) return {stack:to_string()} end return {nodename} elseif type(drop) == "string" then -- itemstring drop return drop ~= "" and {drop} or {} elseif drop.items == nil then -- drop = {} to disable default drop return {} end -- Extended drop table local got_items = {} local got_count = 0 for _, item in ipairs(drop.items) do local good_rarity = true local good_tool = true if item.rarity ~= nil then good_rarity = item.rarity < 1 or math.random(item.rarity) == 1 end if item.tools ~= nil or item.tool_groups ~= nil then good_tool = false end if item.tools ~= nil and toolname then for _, tool in ipairs(item.tools) do if tool:sub(1, 1) == '~' then good_tool = toolname:find(tool:sub(2)) ~= nil else good_tool = toolname == tool end if good_tool then break end end end if item.tool_groups ~= nil and toolname then local tooldef = core.registered_items[toolname] if tooldef ~= nil and type(tooldef.groups) == "table" then if type(item.tool_groups) == "string" then -- tool_groups can be a string which specifies the required group good_tool = core.get_item_group(toolname, item.tool_groups) ~= 0 else -- tool_groups can be a list of sufficient requirements. -- i.e. if any item in the list can be satisfied then the tool is good assert(type(item.tool_groups) == "table") for _, required_groups in ipairs(item.tool_groups) do -- required_groups can be either a string (a single group), -- or an array of strings where all must be in tooldef.groups good_tool = has_all_groups(tooldef.groups, required_groups) if good_tool then break end end end end end if good_rarity and good_tool then got_count = got_count + 1 for _, add_item in ipairs(item.items) do -- add color, if necessary if item.inherit_color and palette_index then local stack = ItemStack(add_item) stack:get_meta():set_int("palette_index", palette_index) add_item = stack:to_string() end got_items[#got_items+1] = add_item end if drop.max_items ~= nil and got_count == drop.max_items then break end end end return got_items end local function user_name(user) return user and user:get_player_name() or "" end -- Returns a logging function. For empty names, does not log. local function make_log(name) return name ~= "" and core.log or function() end end function core.item_place_node(itemstack, placer, pointed_thing, param2, prevent_after_place) local def = itemstack:get_definition() if def.type ~= "node" or pointed_thing.type ~= "node" then return itemstack, nil end local under = pointed_thing.under local oldnode_under = core.get_node_or_nil(under) local above = pointed_thing.above local oldnode_above = core.get_node_or_nil(above) local playername = user_name(placer) local log = make_log(playername) if not oldnode_under or not oldnode_above then log("info", playername .. " tried to place" .. " node in unloaded position " .. core.pos_to_string(above)) return itemstack, nil end local olddef_under = core.registered_nodes[oldnode_under.name] olddef_under = olddef_under or core.nodedef_default local olddef_above = core.registered_nodes[oldnode_above.name] olddef_above = olddef_above or core.nodedef_default if not olddef_above.buildable_to and not olddef_under.buildable_to then log("info", playername .. " tried to place" .. " node in invalid position " .. core.pos_to_string(above) .. ", replacing " .. oldnode_above.name) return itemstack, nil end -- Place above pointed node local place_to = vector.new(above) -- If node under is buildable_to, place into it instead (eg. snow) if olddef_under.buildable_to then log("info", "node under is buildable to") place_to = vector.new(under) end if core.is_protected(place_to, playername) then log("action", playername .. " tried to place " .. def.name .. " at protected position " .. core.pos_to_string(place_to)) core.record_protection_violation(place_to, playername) return itemstack, nil end local oldnode = core.get_node(place_to) local newnode = {name = def.name, param1 = 0, param2 = param2 or 0} -- Calculate direction for wall mounted stuff like torches and signs if def.place_param2 ~= nil then newnode.param2 = def.place_param2 elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") and not param2 then local dir = vector.subtract(under, above) newnode.param2 = core.dir_to_wallmounted(dir) -- Calculate the direction for furnaces and chests and stuff elseif (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") and not param2 then local placer_pos = placer and placer:get_pos() if placer_pos then local dir = vector.subtract(above, placer_pos) newnode.param2 = core.dir_to_facedir(dir) log("info", "facedir: " .. newnode.param2) end end local metatable = itemstack:get_meta():to_table().fields -- Transfer color information if metatable.palette_index and not def.place_param2 then local color_divisor = nil if def.paramtype2 == "color" then color_divisor = 1 elseif def.paramtype2 == "colorwallmounted" then color_divisor = 8 elseif def.paramtype2 == "colorfacedir" then color_divisor = 32 elseif def.paramtype2 == "colordegrotate" then color_divisor = 32 end if color_divisor then local color = math.floor(metatable.palette_index / color_divisor) local other = newnode.param2 % color_divisor newnode.param2 = color * color_divisor + other end end -- Check if the node is attached and if it can be placed there if core.get_item_group(def.name, "attached_node") ~= 0 and not builtin_shared.check_attached_node(place_to, newnode) then log("action", "attached node " .. def.name .. " can not be placed at " .. core.pos_to_string(place_to)) return itemstack, nil end log("action", playername .. " places node " .. def.name .. " at " .. core.pos_to_string(place_to)) -- Add node and update core.add_node(place_to, newnode) -- Play sound if it was done by a player if playername ~= "" and def.sounds and def.sounds.place then core.sound_play(def.sounds.place, { pos = place_to, exclude_player = playername, }, true) end local take_item = true -- Run callback if def.after_place_node and not prevent_after_place then -- Deepcopy place_to and pointed_thing because callback can modify it local place_to_copy = vector.new(place_to) local pointed_thing_copy = copy_pointed_thing(pointed_thing) if def.after_place_node(place_to_copy, placer, itemstack, pointed_thing_copy) then take_item = false end end -- Run script hook for _, callback in ipairs(core.registered_on_placenodes) do -- Deepcopy pos, node and pointed_thing because callback can modify them local place_to_copy = vector.new(place_to) local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2} local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2} local pointed_thing_copy = copy_pointed_thing(pointed_thing) if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then take_item = false end end if take_item then itemstack:take_item() end return itemstack, place_to end -- deprecated, item_place does not call this function core.item_place_object(itemstack, placer, pointed_thing) local pos = core.get_pointed_thing_position(pointed_thing, true) if pos ~= nil then local item = itemstack:take_item() core.add_item(pos, item) end return itemstack end function core.item_place(itemstack, placer, pointed_thing, param2) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then local n = core.get_node(pointed_thing.under) local nn = n.name if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack, pointed_thing) or itemstack, nil end end -- Place if node, otherwise do nothing if itemstack:get_definition().type == "node" then return core.item_place_node(itemstack, placer, pointed_thing, param2) end return itemstack, nil end function core.item_secondary_use(itemstack, placer) return itemstack end function core.item_drop(itemstack, dropper, pos) local dropper_is_player = dropper and dropper:is_player() local p = table.copy(pos) local cnt = itemstack:get_count() if dropper_is_player then p.y = p.y + 1.2 end local item = itemstack:take_item(cnt) local obj = core.add_item(p, item) if obj then if dropper_is_player then local dir = dropper:get_look_dir() dir.x = dir.x * 2.9 dir.y = dir.y * 2.9 + 2 dir.z = dir.z * 2.9 obj:set_velocity(dir) obj:get_luaentity().dropped_by = dropper:get_player_name() end return itemstack end -- If we reach this, adding the object to the -- environment failed end function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing) for _, callback in pairs(core.registered_on_item_eats) do local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing) if result then return result end end if itemstack:take_item():is_empty() then return itemstack end local def = itemstack:get_definition() if def and def.sound and def.sound.eat then core.sound_play(def.sound.eat, { pos = user:get_pos(), max_hear_distance = 16 }, true) end -- Changing hp might kill the player causing mods to do who-knows-what to the -- inventory, so do this before set_hp(). if replace_with_item then if itemstack:is_empty() then itemstack:add_item(replace_with_item) else local inv = user:get_inventory() -- Check if inv is null, since non-players don't have one if inv and inv:room_for_item("main", {name=replace_with_item}) then inv:add_item("main", replace_with_item) else local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) core.add_item(pos, replace_with_item) end end end user:set_wielded_item(itemstack) user:set_hp(user:get_hp() + hp_change) return nil -- don't overwrite wield item a second time end function core.item_eat(hp_change, replace_with_item) return function(itemstack, user, pointed_thing) -- closure if user then return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing) end end end function core.node_punch(pos, node, puncher, pointed_thing) -- Run script hook for _, callback in ipairs(core.registered_on_punchnodes) do -- Copy pos and node because callback can modify them local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil callback(pos_copy, node_copy, puncher, pointed_thing_copy) end end function core.handle_node_drops(pos, drops, digger) -- Add dropped items to object's inventory local inv = digger and digger:get_inventory() local give_item if inv then give_item = function(item) return inv:add_item("main", item) end else give_item = function(item) -- itemstring to ItemStack for left:is_empty() return ItemStack(item) end end for _, dropped_item in pairs(drops) do local left = give_item(dropped_item) if not left:is_empty() then local p = vector.offset(pos, math.random()/2-0.25, math.random()/2-0.25, math.random()/2-0.25 ) core.add_item(p, left) end end end function core.node_dig(pos, node, digger) local diggername = user_name(digger) local log = make_log(diggername) local def = core.registered_nodes[node.name] -- Copy pos because the callback could modify it if def and (not def.diggable or (def.can_dig and not def.can_dig(vector.new(pos), digger))) then log("info", diggername .. " tried to dig " .. node.name .. " which is not diggable " .. core.pos_to_string(pos)) return false end if core.is_protected(pos, diggername) then log("action", diggername .. " tried to dig " .. node.name .. " at protected position " .. core.pos_to_string(pos)) core.record_protection_violation(pos, diggername) return false end log('action', diggername .. " digs " .. node.name .. " at " .. core.pos_to_string(pos)) local wielded = digger and digger:get_wielded_item() local drops = core.get_node_drops(node, wielded and wielded:get_name()) if wielded then local wdef = wielded:get_definition() local tp = wielded:get_tool_capabilities() local dp = core.get_dig_params(def and def.groups, tp) if wdef and wdef.after_use then wielded = wdef.after_use(wielded, digger, node, dp) or wielded else -- Wear out tool if not core.is_creative_enabled(diggername) then wielded:add_wear(dp.wear) if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then core.sound_play(wdef.sound.breaks, { pos = pos, gain = 0.5 }, true) end end end digger:set_wielded_item(wielded) end -- Check to see if metadata should be preserved. if def and def.preserve_metadata then local oldmeta = core.get_meta(pos):to_table().fields -- Copy pos and node because the callback can modify them. local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} local drop_stacks = {} for k, v in pairs(drops) do drop_stacks[k] = ItemStack(v) end drops = drop_stacks def.preserve_metadata(pos_copy, node_copy, oldmeta, drops) end -- Handle drops core.handle_node_drops(pos, drops, digger) local oldmetadata = nil if def and def.after_dig_node then oldmetadata = core.get_meta(pos):to_table() end -- Remove node and update core.remove_node(pos) -- Play sound if it was done by a player if diggername ~= "" and def and def.sounds and def.sounds.dug then core.sound_play(def.sounds.dug, { pos = pos, exclude_player = diggername, }, true) end -- Run callback if def and def.after_dig_node then -- Copy pos and node because callback can modify them local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} def.after_dig_node(pos_copy, node_copy, oldmetadata, digger) end -- Run script hook for _, callback in ipairs(core.registered_on_dignodes) do local origin = core.callback_origins[callback] if origin then core.set_last_run_mod(origin.mod) end -- Copy pos and node because callback can modify them local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} callback(pos_copy, node_copy, digger) end return true end function core.itemstring_with_palette(item, palette_index) local stack = ItemStack(item) -- convert to ItemStack stack:get_meta():set_int("palette_index", palette_index) return stack:to_string() end function core.itemstring_with_color(item, colorstring) local stack = ItemStack(item) -- convert to ItemStack stack:get_meta():set_string("color", colorstring) return stack:to_string() end -- This is used to allow mods to redefine core.item_place and so on -- NOTE: This is not the preferred way. Preferred way is to provide enough -- callbacks to not require redefining global functions. -celeron55 local function redef_wrapper(table, name) return function(...) return table[name](...) end end -- -- Item definition defaults -- local default_stack_max = tonumber(core.settings:get("default_stack_max")) or 99 core.nodedef_default = { -- Item properties type="node", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = vector.new(1, 1, 1), stack_max = default_stack_max, usable = false, liquids_pointable = false, tool_capabilities = nil, node_placement_prediction = nil, -- Interaction callbacks on_place = redef_wrapper(core, 'item_place'), -- core.item_place on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop on_use = nil, can_dig = nil, on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch on_rightclick = nil, on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig on_receive_fields = nil, -- Node properties drawtype = "normal", visual_scale = 1.0, -- Don't define these because otherwise the old tile_images and -- special_materials wouldn't be read --tiles ={""}, --special_tiles = { -- {name="", backface_culling=true}, -- {name="", backface_culling=true}, --}, post_effect_color = {a=0, r=0, g=0, b=0}, paramtype = "none", paramtype2 = "none", is_ground_content = true, sunlight_propagates = false, walkable = true, pointable = true, diggable = true, climbable = false, buildable_to = false, floodable = false, liquidtype = "none", liquid_alternative_flowing = "", liquid_alternative_source = "", liquid_viscosity = 0, drowning = 0, light_source = 0, damage_per_second = 0, selection_box = {type="regular"}, legacy_facedir_simple = false, legacy_wallmounted = false, } core.craftitemdef_default = { type="craft", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = vector.new(1, 1, 1), stack_max = default_stack_max, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = redef_wrapper(core, 'item_place'), -- core.item_place on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop on_secondary_use = redef_wrapper(core, 'item_secondary_use'), on_use = nil, } core.tooldef_default = { type="tool", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = vector.new(1, 1, 1), stack_max = 1, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = redef_wrapper(core, 'item_place'), -- core.item_place on_secondary_use = redef_wrapper(core, 'item_secondary_use'), on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop on_use = nil, } core.noneitemdef_default = { -- This is used for the hand and unknown items type="none", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = vector.new(1, 1, 1), stack_max = default_stack_max, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = redef_wrapper(core, 'item_place'), on_secondary_use = redef_wrapper(core, 'item_secondary_use'), on_drop = nil, on_use = nil, }