--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local function get_formspec(tabview, name, tabdata) -- Update the cached supported proto info, -- it may have changed after a change by the settings menu. common_update_cached_supp_proto() local selected if menudata.search_result then selected = menudata.search_result[tabdata.selected] else selected = serverlistmgr.servers[tabdata.selected] end if not tabdata.search_for then tabdata.search_for = "" end local retval = -- Search "field[0.15,0.075;5.91,1;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" .. "image_button[5.63,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" .. "image_button[6.3,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" .. "image_button[6.97,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" .. -- Address / Port "label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" .. "field[8,0.65;3.25,0.5;te_address;;" .. core.formspec_escape(core.settings:get("address")) .. "]" .. "field[11.1,0.65;1.4,0.5;te_port;;" .. core.formspec_escape(core.settings:get("remote_port")) .. "]" .. -- Name / Password "label[7.75,0.95;" .. fgettext("Name / Password") .. "]" .. "field[8,1.85;2.9,0.5;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" .. "pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" .. -- Description Background "box[7.73,2.25;4.25,2.6;#999999]".. -- Connect "button[9.88,4.9;2.3,1;btn_mp_connect;" .. fgettext("Connect") .. "]" if tabdata.selected and selected then if gamedata.fav then retval = retval .. "button[7.73,4.9;2.3,1;btn_delete_favorite;" .. fgettext("Del. Favorite") .. "]" end if selected.description then retval = retval .. "textarea[8.1,2.3;4.23,2.9;;;" .. core.formspec_escape((gamedata.serverdescription or ""), true) .. "]" end end --favorites retval = retval .. "tablecolumns[" .. image_column(fgettext("Favorite"), "favorite") .. ";" .. image_column(fgettext("Ping")) .. ",padding=0.25;" .. "color,span=3;" .. "text,align=right;" .. -- clients "text,align=center,padding=0.25;" .. -- "/" "text,align=right,padding=0.25;" .. -- clients_max image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" .. image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" .. --~ PvP = Player versus Player image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" .. "color,span=1;" .. "text,padding=1]" .. "table[-0.15,0.6;7.75,5.15;favorites;" if menudata.search_result then local favs = serverlistmgr.get_favorites() for i = 1, #menudata.search_result do local server = menudata.search_result[i] for fav_id = 1, #favs do if server.address == favs[fav_id].address and server.port == favs[fav_id].port then server.is_favorite = true end end if i ~= 1 then retval = retval .. "," end retval = retval .. render_serverlist_row(server, server.is_favorite) end elseif #serverlistmgr.servers > 0 then local favs = serverlistmgr.get_favorites() if #favs > 0 then for i = 1, #favs do for j = 1, #serverlistmgr.servers do if serverlistmgr.servers[j].address == favs[i].address and serverlistmgr.servers[j].port == favs[i].port then table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j)) end end if favs[i].address ~= serverlistmgr.servers[i].address then table.insert(serverlistmgr.servers, i, favs[i]) end end end retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0)) for i = 2, #serverlistmgr.servers do retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs)) end end if tabdata.selected then retval = retval .. ";" .. tabdata.selected .. "]" else retval = retval .. ";0]" end return retval end -------------------------------------------------------------------------------- local function main_button_handler(tabview, fields, name, tabdata) local serverlist = menudata.search_result or serverlistmgr.servers if fields.te_name then gamedata.playername = fields.te_name core.settings:set("name", fields.te_name) end if fields.favorites then local event = core.explode_table_event(fields.favorites) local fav = serverlist[event.row] if event.type == "DCL" then if event.row <= #serverlist then if not is_server_protocol_compat_or_error( fav.proto_min, fav.proto_max) then return true end gamedata.address = fav.address gamedata.port = fav.port gamedata.playername = fields.te_name gamedata.selected_world = 0 if fields.te_pwd then gamedata.password = fields.te_pwd end gamedata.servername = fav.name gamedata.serverdescription = fav.description if gamedata.address and gamedata.port then core.settings:set("address", gamedata.address) core.settings:set("remote_port", gamedata.port) core.start() end end return true end if event.type == "CHG" then if event.row <= #serverlist then gamedata.fav = false local favs = serverlistmgr.get_favorites() local address = fav.address local port = fav.port gamedata.serverdescription = fav.description for i = 1, #favs do if fav.address == favs[i].address and fav.port == favs[i].port then gamedata.fav = true end end if address and port then core.settings:set("address", address) core.settings:set("remote_port", port) end tabdata.selected = event.row end return true end end if fields.key_up or fields.key_down then local fav_idx = core.get_table_index("favorites") local fav = serverlist[fav_idx] if fav_idx then if fields.key_up and fav_idx > 1 then fav_idx = fav_idx - 1 elseif fields.key_down and fav_idx < #serverlistmgr.servers then fav_idx = fav_idx + 1 end else fav_idx = 1 end if not serverlistmgr.servers or not fav then tabdata.selected = 0 return true end local address = fav.address local port = fav.port gamedata.serverdescription = fav.description if address and port then core.settings:set("address", address) core.settings:set("remote_port", port) end tabdata.selected = fav_idx return true end if fields.btn_delete_favorite then local current_favorite = core.get_table_index("favorites") if not current_favorite then return end serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite]) serverlistmgr.sync() tabdata.selected = nil core.settings:set("address", "") core.settings:set("remote_port", "30000") return true end if fields.btn_mp_clear then tabdata.search_for = "" menudata.search_result = nil return true end if fields.btn_mp_search or fields.key_enter_field == "te_search" then tabdata.selected = 1 local input = fields.te_search:lower() tabdata.search_for = fields.te_search if #serverlistmgr.servers < 2 then return true end menudata.search_result = {} -- setup the keyword list local keywords = {} for word in input:gmatch("%S+") do word = word:gsub("(%W)", "%%%1") table.insert(keywords, word) end if #keywords == 0 then menudata.search_result = nil return true end -- Search the serverlist local search_result = {} for i = 1, #serverlistmgr.servers do local server = serverlistmgr.servers[i] local found = 0 for k = 1, #keywords do local keyword = keywords[k] if server.name then local sername = server.name:lower() local _, count = sername:gsub(keyword, keyword) found = found + count * 4 end if server.description then local desc = server.description:lower() local _, count = desc:gsub(keyword, keyword) found = found + count * 2 end end if found > 0 then local points = (#serverlistmgr.servers - i) / 5 + found server.points = points table.insert(search_result, server) end end if #search_result > 0 then table.sort(search_result, function(a, b) return a.points > b.points end) menudata.search_result = search_result local first_server = search_result[1] core.settings:set("address", first_server.address) core.settings:set("remote_port", first_server.port) gamedata.serverdescription = first_server.description end return true end if fields.btn_mp_refresh then serverlistmgr.sync() return true end if (fields.btn_mp_connect or fields.key_enter) and fields.te_address ~= "" and fields.te_port then gamedata.playername = fields.te_name gamedata.password = fields.te_pwd gamedata.address = fields.te_address gamedata.port = tonumber(fields.te_port) gamedata.selected_world = 0 local fav_idx = core.get_table_index("favorites") local fav = serverlist[fav_idx] if fav_idx and fav_idx <= #serverlist and fav.address == gamedata.address and fav.port == gamedata.port then serverlistmgr.add_favorite(fav) gamedata.servername = fav.name gamedata.serverdescription = fav.description if not is_server_protocol_compat_or_error( fav.proto_min, fav.proto_max) then return true end else gamedata.servername = "" gamedata.serverdescription = "" serverlistmgr.add_favorite({ address = gamedata.address, port = gamedata.port, }) end core.settings:set("address", gamedata.address) core.settings:set("remote_port", gamedata.port) core.start() return true end return false end local function on_change(type, old_tab, new_tab) if type == "LEAVE" then return end serverlistmgr.sync() end -------------------------------------------------------------------------------- return { name = "online", caption = fgettext("Join Game"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }