# This file contains all settings displayed in the settings menu. # # General format: # name (Readable name) type type_args # # Note that the parts are seperated by exactly one space # # `type` can be: # - int # - string # - bool # - float # - enum # - path # - key (will be ignored in GUI, since a special key change dialog exists) # - flags # - noise_params # # `type_args` can be: # * int: # - default # - default min max # * string: # - default (if default is not specified then "" is set) # * bool: # - default # * float: # - default # - default min max # * enum: # - default value1,value2,... # * path: # - default (if default is not specified then "" is set) # * key: # - default # * flags: # Flags are always separated by comma without spaces. # - default possible_flags # * noise_params: # TODO: these are currently treated like strings # # Comments directly above a setting are bound to this setting. # All other comments are ignored. # # Comments and (Readable name) are handled by gettext. # Comments should be complete sentences that describe the setting and possibly # give the user additional useful insight. # Sections are marked by a single line in the format: [Section Name] # Sub-section are marked by adding * in front of the section name: [*Sub-section] # Sub-sub-sections have two * etc. # There shouldn't be too much settings per category; settings that shouldn't be # modified by the "average user" should be in (sub-)categories called "Advanced". [Client] [*Controls] # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. enable_build_where_you_stand (Build inside player) bool false # Player is able to fly without being affected by gravity. # This requires the "fly" privilege on the server. free_move (Flying) bool false # Fast movement (via use key). # This requires the "fast" privilege on the server. fast_move (Fast movement) bool false # If enabled together with fly mode, player is able to fly through solid nodes. # This requires the "noclip" privilege on the server. noclip (Noclip) bool false # Smooths camera when moving and looking around. # Useful for recording videos. cinematic (Cinematic mode) bool false # Smooths rotation of camera. 0 to disable. camera_smoothing (Camera smoothing) float 0.0 0.0 0.99 # Smooths rotation of camera in cinematic mode. 0 to disable. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99 # Invert vertical mouse movement. invert_mouse (Invert mouse) bool false # Mouse sensitivity multiplier. mouse_sensitivity (Mouse sensitivity) float 0.2 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending. aux1_descends (Key use for climbing/descending) bool false # Double-tapping the jump key toggles fly mode. doubletap_jump (Double tap jump for fly) bool false # If disabled "use" key is used to fly fast if both fly and fast mode are enabled. always_fly_fast (Always fly and fast) bool true # The time in seconds it takes between repeated right clicks when holding the right mouse button. repeat_rightclick_time (Rightclick repetition interval) float 0.25 # Enable random user input (only used for testing). random_input (Random input) bool false # Continuous forward movement (only used for testing). continuous_forward (Continuous forward) bool false # Key for moving the player forward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_forward (Forward key) key KEY_KEY_W # Key for moving the player backward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_backward (Backward key) key KEY_KEY_S # Key for moving the player left. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_left (Left key) key KEY_KEY_A # Key for moving the player right. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_right (Right key) key KEY_KEY_D # Key for jumping. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_jump (Jump key) key KEY_SPACE # Key for sneaking. # Also used for climbing down and descending in water if aux1_descends is disabled. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_sneak (Sneak key) key KEY_LSHIFT # Key for opening the inventory. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_inventory (Inventory key) key KEY_KEY_I # Key for moving fast in fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_special1 (Use key) key KEY_KEY_E # Key for opening the chat window. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_chat (Chat key) key KEY_KEY_T # Key for opening the chat window to type commands. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_cmd (Command key) key / # Key for opening the chat console. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keyman_console (Console key) key KEY_F10 # Key for toggling unlimited view range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_rangeselect (Range select key) key KEY_KEY_R # Key for toggling flying. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_freemove (Fly key) key KEY_KEY_K # Key for toggling fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_fastmove (Fast key) key KEY_KEY_J # Key for toggling noclip mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_noclip (Noclip key) key KEY_KEY_H # Key for toggling cinematic mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_cinematic (Cinematic mode key) key KEY_F8 # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_minimap (Minimap key) key KEY_F9 # Key for taking screenshots. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_screenshot (Screenshot) key KEY_F12 # Key for dropping the currently selected item. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_drop (Drop item key) key KEY_KEY_Q # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_hud (HUD toggle key) key KEY_F1 # Key for toggling the display of the chat. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_chat (Chat toggle key) key KEY_F2 # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 # Key for toggling the camrea update. Only used for development # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_update_camera (Camera update toggle key) key # Key for toggling the display of debug info. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_debug (Debug info toggle key) key KEY_F5 # Key for toggling the display of the profiler. Used for development. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_toggle_profiler (Profiler toggle key) key KEY_F6 # Key for switching between first- and third-person camera. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_camera_mode (Toggle camera mode key) key KEY_F7 # Key for increasing the viewing range. Modifies the minimum viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_increase_viewing_range_min (View range increase key) key + # Key for decreasing the viewing range. Modifies the minimum viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_decrease_viewing_range_min (View range decrease key) key - # Key for printing debug stacks. Used for development. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_print_debug_stacks (Print stacks) key KEY_KEY_P [*Network] # Address to connect to. # Leave this blank to start a local server. # Note that the address field in the main menu overrides this setting. address (Server address) string # Port to connect to (UDP). # Note that the port field in the main menu overrides this setting. remote_port (Remote port) int 30000 1 65535 # Save the map received by the client on disk. enable_local_map_saving (Saving map received from server) bool false # Enable usage of remote media server (if provided by server). # Remote servers offer a significantly faster way to download media (e.g. textures) # when connecting to the server. enable_remote_media_server (Connect to external media server) bool true # URL to the server list displayed in the Multiplayer Tab. serverlist_url (Serverlist URL) string servers.minetest.net # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. serverlist_file (Serverlist file) string favoriteservers.txt [*Graphics] [**In-Game] [***Basic] # Whether to fog out the end of the visible area. enable_fog (Fog) bool true # Enable a bit lower water surface, so it doesn't "fill" the node completely. # Note that this is not quite optimized and that smooth lighting on the # water surface doesn't work with this. new_style_water (New style water) bool false # Leaves style: # - Fancy: all faces visible # - Simple: only outer faces, if defined special_tiles are used # - Opaque: disable transparency leaves_style (Leaves style) enum fancy fancy,simple,opaque # Connects glass if supported by node. connected_glass (Connect glass) bool false # Enable smooth lighting with simple ambient occlusion. # Disable for speed or for different looks. smooth_lighting (Smooth lighting) bool true # Clouds are a client side effect. enable_clouds (Clouds) bool true # Use 3D cloud look instead of flat. enable_3d_clouds (3D clouds) bool true [***Filtering] # Use mip mapping to scale textures. May slightly increase performance. mip_map (Mipmapping) bool false # Use anisotropic filtering when viewing at textures from an angle. anisotropic_filter (Anisotropic filtering) bool false # Use bilinear filtering when scaling textures. bilinear_filter (Bilinear filtering) bool false # Use trilinear filtering when scaling textures. trilinear_filter (Trilinear filtering) bool false # Filtered textures can blend RGB values with fully-transparent neighbors, # which PNG optimizers usually discard, sometimes resulting in a dark or # light edge to transparent textures. Apply this filter to clean that up # at texture load time. texture_clean_transparent (Clean transparent textures) bool false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more # memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. texture_min_size (Minimum texture size for filters) int 64 # Pre-generate all item visuals used in the inventory. # This increases startup time, but runs smoother in-game. # The generated textures can easily exceed your VRAM, causing artifacts in the inventory. preload_item_visuals (Preload inventory textures) bool false # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. fsaa (FSAA) enum 0 0,1,2,4,8,16 [***Shaders] # Shaders allow advanced visul effects and may increase performance on some video cards. # Thy only work with the OpenGL video backend. enable_shaders (Shaders) bool true [****Bumpmapping] # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack # or need to be auto-generated. # Requires shaders to be enabled. enable_bumpmapping (Bumpmapping) bool false # Enables on the fly normalmap generation (Emboss effect). # Requires bumpmapping to be enabled. generate_normalmaps (Generate normalmaps) bool false # Strength of generated normalmaps. normalmaps_strength (Normalmaps strength) float 0.6 # Defines sampling step of texture. # A higher value results in smoother normal maps. normalmaps_smooth (Normalmaps sampling) int 0 0 2 [****Parallax Occlusion] # Enables parallax occlusion mapping. # Requires shaders to be enabled. enable_parallax_occlusion (Parallax occlusion) bool false # 0 = parallax occlusion with slope information (faster). # 1 = relief mapping (slower, more accurate). parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 # Strength of parallax. 3d_parallax_strength (Parallax occlusion strength) float 0.025 # Number of parallax occlusion iterations. parallax_occlusion_iterations (Parallax occlusion iterations) int 4 # Overall scale of parallax occlusion effect. parallax_occlusion_scale (Parallax occlusion Scale) float 0.08 # Overall bias of parallax occlusion effect, usually scale/2. parallax_occlusion_bias (Parallax occlusion bias) float 0.04 [****Waving Nodes] # Set to true enables waving water. # Requires shaders to be enabled. enable_waving_water (Waving water) bool false water_wave_height (Waving water height) float 1.0 water_wave_length (Waving water length) float 20.0 water_wave_speed (Waving water speed) float 5.0 # Set to true enables waving leaves. # Requires shaders to be enabled. enable_waving_leaves (Waving leaves) bool false # Set to true enables waving plants. # Requires shaders to be enabled. enable_waving_plants (Waving plants) bool false [***Advanced] # Minimum wanted FPS. # The amount of rendered stuff is dynamically set according to this. and viewing range min and max. wanted_fps (Wanted FPS) int 30 # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. fps_max (Maximum FPS) int 60 # Maximum FPS when game is paused. pause_fps_max (FPS in pause menu) int 20 # The allowed adjustment range for the automatic rendering range adjustment. # Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm. viewing_range_nodes_max (Viewing range maximum) int 160 # The allowed adjustment range for the automatic rendering range adjustment. # Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm. viewing_range_nodes_min (Viewing range minimum) int 35 # Vertical initial window size. screenW (Screen width) int 800 # Horizontal initial window size. screenH (Screen height) int 600 # Fullscreen mode. fullscreen (Full screen) bool false # Bits per pixel (aka color depth) in fullscreen mode. fullscreen_bpp (Full screen BPP) int 24 # Vertical screen synchronization. vsync (V-Sync) bool false # Field of view in degrees. fov (Field of view) int 72 30 160 # Adjust the gamma encoding for the light tables. Lower numbers are brighter. # This setting is for the client only and is ignored by the server. display_gamma (Gamma) float 1.8 1.0 3.0 # Path to texture directory. All textures are first searched from here. texture_path (Texture path) path # The rendering back-end for Irrlicht. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl # Height on which clouds are appearing. cloud_height (Cloud height) int 120 # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. cloud_radius (Cloud radius) int 12 # Multiplier for view bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. view_bobbing_amount (View bobbing) float 1.0 # Multiplier for fall bobbing. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. fall_bobbing_amount (Fall bobbing) float 0.0 # 3D support. # Currently supported: # - none: no 3d output. # - anaglyph: cyan/magenta color 3d. # - interlaced: odd/even line based polarisation screen support. # - topbottom: split screen top/bottom. # - sidebyside: split screen side by side. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside # In-game chat console background color (R,G,B). console_color (Console color) string (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255). console_alpha (Console alpha) int 200 0 255 # Selection box border color (R,G,B). selectionbox_color (Selection box color) string (0,0,0) # Width of the selectionbox's lines around nodes. selectionbox_width (Selection box width) int 2 1 5 # Crosshair color (R,G,B). crosshair_color (Crosshair color) string (255,255,255) # Crosshair alpha (opaqueness, between 0 and 255). crosshair_alpha (Crosshair alpha) int 255 0 255 # Whether node texture animations should be desynchronized per mapblock. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true # Maximum proportion of current window to be used for hotbar. # Useful if there's something to be displayed right or left of hotbar. hud_hotbar_max_width (Maximum hotbar width) float 1.0 # Enable selection highlighting for nodes (disables selectionbox). enable_node_highlighting (Node highlighting) bool false # Enables caching of facedir rotated meshes. enable_mesh_cache (Mesh cache) bool false # Enables minimap. enable_minimap (Minimap) bool true # Shape of the minimap. Enabled = round, disabled = square. minimap_shape_round (Round minimap) bool true # True = 256 # False = 128 # Useable to make minimap smoother on slower machines. minimap_double_scan_height (Minimap scan height) bool true # Make fog and sky colors depend on daytime (dawn/sunset) and view direction. directional_colored_fog (Colored fog) bool true # The strength (darkness) of node ambient-occlusion shading. # Lower is darker, Higher is lighter. The valid range of values for this # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be # set to the nearest valid value. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0 [**Menus] # Use a cloud animation for the main menu background. menu_clouds (Clouds in menu) bool true # Scale gui by a user specified value. # Use a nearest-neighbor-anti-alias filter to scale the GUI. # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some # edge pixels when images are scaled by non-integer sizes. gui_scaling (GUI scaling) float 1.0 # When gui_scaling_filter is true, all GUI images need to be # filtered in software, but some images are generated directly # to hardware (e.g. render-to-texture for nodes in inventory). gui_scaling_filter (GUI scaling filter) bool false # When gui_scaling_filter_txr2img is true, copy those images # from hardware to software for scaling. When false, fall back # to the old scaling method, for video drivers that don't # propery support downloading textures back from hardware. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true # Delay showing tooltips, stated in milliseconds. tooltip_show_delay (Tooltip delay) int 400 # Whether freetype fonts are used, requires freetype support to be compiled in. freetype (Freetype fonts) bool true # Path to TrueTypeFont or bitmap. font_path (Font path) path fonts/liberationsans.ttf font_size (Font size) int 15 # Font shadow offset, if 0 then shadow will not be drawn. font_shadow (Font shadow) int 1 # Font shadow alpha (opaqueness, between 0 and 255). font_shadow_alpha (Font shadow alpha) int 128 0 255 mono_font_path (Monospace font path) path fonts/liberationmono.ttf mono_font_size (Monospace font size) int 15 # This font will be used for certain languages. fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf fallback_font_size (Fallback font size) int 15 fallback_font_shadow (Fallback font shadow) int 1 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 # Path to save screenshots at. screenshot_path (Screenshot folder) path [**Advanced] # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. screen_dpi (DPI) int 72 [*Sound] enable_sound (Sound) bool true sound_volume (Volume) float 0.7 0.0 1.0 [*Advanced] # Timeout for client to remove unused map data from memory. client_unload_unused_data_timeout (Mapblock unload timeout) int 600 # Maximum number of mapblocks for client to be kept in memory. # Set to -1 for unlimited amount. client_mapblock_limit (Mapblock limit) int 5000 # Whether to show the client debug info (has the same effect as hitting F5). show_debug (Show debug info) bool false [Server / Singleplayer] # Name of the server, to be displayed when players join and in the serverlist. server_name (Server name) string Minetest server # Description of server, to be displayed when players join and in the serverlist. server_description (Server description) string mine here # Domain name of server, to be displayed in the serverlist. server_address (Server address) string game.minetest.net # Homepage of server, to be displayed in the serverlist. server_url (Server URL) string http://minetest.net # Automaticaly report to the serverlist. server_announce (Announce server) bool false # Announce to this serverlist. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. serverlist_url (Serverlist URL) string servers.minetest.net [*Network] # Network port to listen (UDP). # This value will be overridden when starting from the main menu. port (Server port) int 30000 # The network interface that the server listens on. bind_address (Bind address) string # Enable to disallow old clients from connecting. # Older clients are compatible in the sense that they will not crash when connecting # to new servers, but they may not support all new features that you are expecting. strict_protocol_version_checking (Strict protocol checking) bool false # Specifies URL from which client fetches media instead of using UDP. # $filename should be accessible from $remote_media$filename via cURL # (obviously, remote_media should end with a slash). # Files that are not present will be fetched the usual way. remote_media (Remote media) string # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. # Ignored if bind_address is set. ipv6_server (IPv6 server) bool false [**Advanced] # How many blocks are flying in the wire simultaneously per client. max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10 # How many blocks are flying in the wire simultaneously for the whole server. max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. full_block_send_enable_min_time_from_building () float 2.0 # Maximum number of packets sent per send step, if you have a slow connection # try reducing it, but don't reduce it to a number below double of targeted # client number. max_packets_per_iteration (Max. packets per iteration) int 1024 [*Game] # Default game when creating a new world. # This will be overridden when creating a world from the main menu. default_game (Default game) string minetest # Message of the day displayed to players connecting. motd (Message of the day) string # Maximum number of players that can connect simultaneously. max_users (Maximum users) int 15 # World directory (everything in the world is stored here). # Not needed if starting from the main menu. map-dir (Map directory) path # Time in seconds for item entity (dropped items) to live. # Setting it to -1 disables the feature. item_entity_ttl (Item entity TTL) int 900 # Enable players getting damage and dying. enable_damage (Damage) bool false # A chosen map seed for a new map, leave empty for random. # Will be overridden when creating a new world in the main menu. fixed_map_seed (Fixed map seed) string # New users need to input this password. default_password (Default password) string # The privileges that new users automatically get. # See /privs in game for a full list on your server and mod configuration. default_privs (Default privileges) string interact, shout # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true # Defines the maximal player transfer distance in blocks (0 = unlimited). player_transfer_distance (Player transfer distance) int 0 # Whether to allow players to damage and kill each other. enable_pvp (Player versus Player) bool true # If this is set, players will always (re)spawn at the given position. static_spawnpoint (Static spawnpoint) string # Maximum distance above water level for player spawn. # Larger values result in spawn points closer to (x = 0, z = 0). # Smaller values may result in a suitable spawn point not being found, # resulting in a spawn at (0, 0, 0) possibly buried underground. vertical_spawn_range (Vertical spawn range) int 16 # If enabled, new players cannot join with an empty password. disallow_empty_password (Disallow empty passwords) bool false # If enabled, disable cheat prevention in multiplayer. disable_anticheat (Disable anticheat) bool false # If enabled, actions are recorded for rollback. # This option is only read when server starts. enable_rollback_recording (Rollback recording) bool false # A message to be displayed to all clients when the server shuts down. kick_msg_shutdown (Shutdown message) string Server shutting down. # A message to be displayed to all clients when the server crashes. kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected. # Whether to ask clients to reconnect after a (Lua) crash. # Set this to true if your server is set up to restart automatically. ask_reconnect_on_crash (Ask to reconnect after crash) bool false # From how far clients know about objects, stated in mapblocks (16 nodes). active_object_send_range_blocks (Active object send range) int 3 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. active_block_range (Active block range) int 2 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). max_block_send_distance (Max block send distance) int 10 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 # Interval of sending time of day to clients. time_send_interval (Time send interval) int 5 # Controls length of day/night cycle. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. time_speed (Time speed) int 72 # Interval of saving important changes in the world, stated in seconds. server_map_save_interval (Map save interval) float 5.3 [**Physics] movement_acceleration_default (Default acceleration) float 3 movement_acceleration_air (Acceleration in air) float 2 movement_acceleration_fast (Fast mode acceleration) float 10 movement_speed_walk (Walking speed) float 4 movement_speed_crouch (Crouch speed) float 1.35 movement_speed_fast (Fast mode speed) float 20 movement_speed_climb (Climbing speed) float 2 movement_speed_jump (Jumping speed) float 6.5 movement_speed_descend (Descending speed) float 6 movement_liquid_fluidity (Liquid fluidity) float 1 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5 movement_liquid_sink (Liquid sink) float 10 movement_gravity (Gravity) float 9.81 [**Advanced] # Handling for deprecated lua api calls: # - legacy: (try to) mimic old behaviour (default for release). # - log: mimic and log backtrace of deprecated call (default for debug). # - error: abort on usage of deprecated call (suggested for mod developers). deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error # Useful for mod developers. mod_profiling (Mod profiling) bool false # Detailed mod profile data. Useful for mod developers. detailed_profiling (Detailed mod profiling) bool false # Profiler data print interval. 0 = disable. Useful for developers. profiler_print_interval (Profiling print interval) int 0 # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 # How much the server will wait before unloading unused mapblocks. # Higher value is smoother, but will use more RAM. server_unload_unused_data_timeout (Unload unused server data) int 29 # Maximum number of statically stored objects in a block. max_objects_per_block (Maxmimum objects per block) int 49 # See http://www.sqlite.org/pragma.html#pragma_synchronous sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 # Length of a server tick and the interval at which objects are generally updated over network. dedicated_server_step (Dedicated server step) float 0.1 # If enabled, invalid world data won't cause the server to shut down. # Only enable this if you know what you are doing. ignore_world_load_errors (Ignore world errors) bool false # Max liquids processed per step. liquid_loop_max (Liquid loop max) int 100000 # The time (in seconds) that the liquids queue may grow beyond processing # capacity until an attempt is made to decrease its size by dumping old queue # items. A value of 0 disables the functionality. liquid_queue_purge_time (Liquid queue purge time) int 0 # Liquid update interval in seconds. liquid_update (Liquid update tick) float 1.0 [*Mapgen] # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. mg_name (Mapgen name) enum v6 v5,v6,v7,fractal,singlenode # Water surface level of the world. water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). max_block_generate_distance (Max block generate distance) int 6 # Where the map generator stops. # Please note: # - Limited to 31000 (setting above has no effect) # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). # - Those groups have an offset of -32, -32 nodes from the origin. # - Only groups which are within the map_generation_limit are generated map_generation_limit (Map generation limit) int 31000 0 31000 # Global map generation attributes. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with "no" are used to explicitly disable them. # 'trees' and 'flat' flags only have effect in mgv6. mg_flags (Mapgen flags) flags trees,caves,dungeons,light trees,caves,dungeons,light,flat,notrees,nocaves,nodungeons,nolight,noflat [**Advanced] # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). chunksize (Chunk size) int 5 # Dump the mapgen debug infos. enable_mapgen_debug_info (Mapgen debug) bool false # Maximum number of blocks that can be queued for loading. emergequeue_limit_total (Absolute limit of emerge queues) int 256 # Maximum number of blocks to be queued that are to be loaded from file. # Set to blank for an appropriate amount to be chosen automatically. emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32 # Maximum number of blocks to be queued that are to be generated. # Set to blank for an appropriate amount to be chosen automatically. emergequeue_limit_generate (Limit of emerge queues to generate) int 32 # Number of emerge threads to use. Make this field blank, or increase this number # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly # at the cost of slightly buggy caves. num_emerge_threads (Number of emerge threads) int 1 # Noise parameters for biome API temperature, humidity and biome blend. mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 [***Mapgen v5] mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 # TODO #mgv5_np_ground = { # offset = 0 # scale = 40 # spread = (80, 80, 80) # seed = 983240 # octaves = 4 # persistence = 0.55 # lacunarity = 2.0 # flags = "eased" #} [***Mapgen v6] # Map generation attributes specific to Mapgen v6. # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with "no" are used to explicitly disable them. mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes jungles,biomeblend,mudflow,snowbiomes,nojungles,nobiomeblend,nomudflow,nosnowbiomes # Controls size of deserts and beaches in Mapgen v6. # When snowbiomes are enabled 'mgv6_freq_desert' is ignored. mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45 mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15 mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 [***Mapgen v7] # Map generation attributes specific to Mapgen v7. # 'ridges' are the rivers. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with "no" are used to explicitly disable them. mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 [***Mapgen fractal] # Map generation attributes specific to Mapgen fractal. # 'julia' selects a julia set to be generated instead of a mandelbrot set. # Flags that are not specified in the flag string are not modified from the default. # Flags starting with "no" are used to explicitly disable them. mgfractal_spflags (Mapgen fractal flags) flags nojulia julia,nojulia # Mandelbrot set: iterations of recursive function. # Controls scale of finest detail. mgfractal_m_iterations (Mapgen fractal mandelbrot iterations) int 9 # Mandelbrot set: Approximate scale in nodes. # Format is 3 numbers separated by commas, inside brackets. mgfractal_m_scale (Mapgen fractal mandelbrot scale) string (1024.0, 256.0, 1024.0) # 'string' is currently used for a v3f argument. # Mandelbrot set: Offsets the fractal from world centre. # Format is 3 numbers separated by commas, inside brackets. # Range -2 to 2, multiply by m_scale for actual offset in nodes. mgfractal_m_offset (Mapgen fractal mandelbrot offset) string (1.75, 0.0, 0.0) # 'string' is currently used for a v3f argument. # Mandelbrot set: W co-ordinate of the generated 3D slice of the 4D shape. mgfractal_m_slice_w (Mapgen fractal mandelbrot slice w) float 0.0 # Julia set: iterations of recursive function. # Controls scale of finest detail. mgfractal_j_iterations (Mapgen fractal julia iterations) int 9 # Julia set: Approximate scale in nodes. # Format is 3 numbers separated by commas, inside brackets. mgfractal_j_scale (Mapgen fractal julia scale) string (2048.0, 512.0, 2048.0) # 'string' is currently used for a v3f argument. # Julia set: Offsets the fractal from world centre. # Format is 3 numbers separated by commas, inside brackets. # Range -2 to 2, multiply by j_scale for actual offset in nodes. mgfractal_j_offset (Mapgen fractal julia offset) string (0.0, 1.0, 0.0) # 'string' is currently used for a v3f argument. # Julia set: W co-ordinate of the generated 3D slice of the 4D shape. mgfractal_j_slice_w (Mapgen fractal julia slice w) float 0.0 # Julia set: X value determining the 4D shape. mgfractal_julia_x (Mapgen fractal julia x) float 0.33 # Julia set: Y value determining the 4D shape. mgfractal_julia_y (Mapgen fractal julia y) float 0.33 # Julia set: Z value determining the 4D shape. mgfractal_julia_z (Mapgen fractal julia z) float 0.33 # Julia set: W value determining the 4D shape. mgfractal_julia_w (Mapgen fractal julia w) float 0.33 mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0 mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0 [*Security] # Prevent mods from doing insecure things like running shell commands. secure.enable_security (Enable mod security) bool false # Comma-separated list of trusted mods that are allowed to access insecure # functions even when mod security is on (via request_insecure_environment()). secure.trusted_mods (Trusted mods) string [Client and Server] # Name of the player. # When running a server, clients connecting with this name are admins. # When starting from the main menu, this is overridden. name (Player name) string # Set the language. Leave empty to use the system language. # A restart is required after changing this. language (Language) enum ,be,cs,da,de,eo,es,et,fr,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,tr,uk,zh_CN,zh_TW # Level of logging to be written to debug.txt: # - (no logging) # - none (messages with no level) # - error # - warning # - action # - info # - verbose debug_log_level (Debug log level) enum action ,warning,action,info,verbose # IPv6 support. enable_ipv6 (IPv6) bool true [*Advanced] # Default timeout for cURL, stated in milliseconds. # Only has an effect if compiled with cURL. curl_timeout (cURL timeout) int 5000 # Limits number of parallel HTTP requests. Affects: # - Media fetch if server uses remote_media setting. # - Serverlist download and server announcement. # - Downloads performed by main menu (e.g. mod manager). # Only has an effect if compiled with cURL. curl_parallel_limit (cURL parallel limit) int 8 # Maximum time in ms a file download (e.g. a mod download) may take. curl_file_download_timeout (cURL file download timeout) int 300000 # Makes DirectX work with LuaJIT. Disable if it causes troubles. high_precision_fpu (High-precision FPU) bool true # Replaces the default main menu with a custom one. main_menu_script (Main menu script) string main_menu_game_mgr (Main menu game manager) int 0 main_menu_mod_mgr (Main menu mod manager) int 1 modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/ modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/ modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/