!!ARBfp1.0 #Input ATTRIB inTexCoord = fragment.texcoord; # texture coordinates ATTRIB inColor = fragment.color.primary; # interpolated diffuse color #Output OUTPUT outColor = result.color; TEMP texelColor; TXP texelColor, inTexCoord, texture, 2D; MUL texelColor, texelColor, inColor; # multiply with color SUB outColor, {1.0,1.0,1.0,1.0}, texelColor; MOV outColor.w, 1.0; END