-- Helper functions defined by builtin.lua: -- dump2(obj, name="_", dumped={}) -- dump(obj, dumped={}) -- -- Mod load path -- ------------- -- Generic: -- $path_data/mods/ -- $path_userdata/usermods/ -- $mapdir/worldmods/ -- -- On a run-in-place version (eg. the distributed windows version): -- minetest-0.4.x/mods/ -- minetest-0.4.x/usermods/ -- minetest-0.4.x/world/worldmods/ -- -- On an installed version on linux: -- /usr/share/minetest/mods/ -- ~/.minetest/usermods -- ~/.minetest/world/worldmods -- -- Naming convention for registered textual names -- ---------------------------------------------- -- "modname_<whatever>" -- -- This is to prevent conflicting names from corrupting maps and is -- enforced by the mod loader. -- -- Example: mod "experimental", ideal item/node/entity name "tnt": -- -> the name should be "experimental_tnt". -- -- Enforcement can be overridden by prefixing the name with ":". This can -- be used for overriding the registrations of some other mod. -- -- Default mod uses ":" for maintaining backwards compatibility. -- -- Textures -- -------- -- Mods should generally prefix their textures with modname_, eg. given -- the mod name "foomod", a texture could be called "foomod_superfurnace.png" -- -- This is not crucial and a conflicting name will not corrupt maps. -- -- Representations of simple things -- -------------------------------- -- -- MapNode representation: -- {name="name", param1=num, param2=num} -- -- Position representation: -- {x=num, y=num, z=num} -- -- stackstring/itemstring: A stack of items in serialized format. -- eg. 'node "dirt" 5' -- eg. 'tool "WPick" 21323' -- eg. 'craft "apple" 2' -- -- item: A single item in Lua table format. -- eg. {type="node", name="dirt"} -- ^ a single dirt node -- eg. {type="tool", name="WPick", wear=21323} -- ^ a wooden pick about 1/3 weared out -- eg. {type="craft", name="apple"} -- ^ an apple. -- -- Global functions: -- minetest.register_entity(name, prototype table) -- minetest.register_tool(name, tool definition) -- minetest.register_node(name, node definition) -- minetest.register_craftitem(name, craftitem definition) -- minetest.register_craft(recipe) -- minetest.register_globalstep(func(dtime)) -- minetest.register_on_placenode(func(pos, newnode, placer)) -- minetest.register_on_dignode(func(pos, oldnode, digger)) -- minetest.register_on_punchnode(func(pos, node, puncher)) -- minetest.register_on_generated(func(minp, maxp)) -- minetest.register_on_newplayer(func(ObjectRef)) -- minetest.register_on_respawnplayer(func(ObjectRef)) -- ^ return true in func to disable regular player placement -- minetest.register_on_chat_message(func(name, message)) -- minetest.add_to_creative_inventory(itemstring) -- minetest.setting_get(name) -> string or nil -- minetest.setting_getbool(name) -> boolean value or nil -- minetest.chat_send_all(text) -- minetest.chat_send_player(name, text) -- minetest.get_player_privs(name) -> set of privs -- stackstring_take_item(stackstring) -> stackstring, item -- stackstring_put_item(stackstring, item) -> stackstring, success -- stackstring_put_stackstring(stackstring, stackstring) -> stackstring, success -- -- Global objects: -- minetest.env - environment reference -- -- Global tables: -- minetest.registered_nodes -- ^ List of registered node definitions, indexed by name -- minetest.registered_craftitems -- ^ List of registered craft item definitions, indexed by name -- minetest.registered_entities -- ^ List of registered entity prototypes, indexed by name -- minetest.object_refs -- ^ List of object references, indexed by active object id -- minetest.luaentities -- ^ List of lua entities, indexed by active object id -- -- EnvRef is basically ServerEnvironment and ServerMap combined. -- EnvRef methods: -- - add_node(pos, node) -- - remove_node(pos) -- - get_node(pos) -- - add_luaentity(pos, name) -- - add_item(pos, itemstring) -- - add_rat(pos) -- - add_firefly(pos) -- - get_meta(pos) -- Get a NodeMetaRef at that position -- - get_player_by_name(name) -- Get an ObjectRef to a player -- -- NodeMetaRef -- - get_type() -- - allows_text_input() -- - set_text(text) -- eg. set the text of a sign -- - get_text() -- - get_owner() -- Generic node metadata specific: -- - set_infotext(infotext) -- - inventory_set_list(name, {item1, item2, ...}) -- - inventory_get_list(name) -- - set_inventory_draw_spec(string) -- - set_allow_text_input(bool) -- - set_allow_removal(bool) -- - set_enforce_owner(bool) -- - is_inventory_modified() -- - reset_inventory_modified() -- - is_text_modified() -- - reset_text_modified() -- - set_string(name, value) -- - get_string(name) -- -- ObjectRef is basically ServerActiveObject. -- ObjectRef methods: -- - remove(): remove object (after returning from Lua) -- - getpos() -> {x=num, y=num, z=num} -- - setpos(pos); pos={x=num, y=num, z=num} -- - moveto(pos, continuous=false): interpolated move -- - punch(puncher, time_from_last_punch) -- ^ puncher = an another ObjectRef, -- ^ time_from_last_punch = time since last punch action of the puncher -- - right_click(clicker); clicker = an another ObjectRef -- - get_wield_digging_properties() -> digging property table -- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks) -- - get_hp(): returns number of hitpoints (2 * number of hearts) -- - set_hp(hp): set number of hitpoints (2 * number of hearts) -- LuaEntitySAO-only: -- - setvelocity({x=num, y=num, z=num}) -- - setacceleration({x=num, y=num, z=num}) -- - getacceleration() -> {x=num, y=num, z=num} -- - settexturemod(mod) -- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, -- - select_horiz_by_yawpitch=false) -- Player-only: -- - get_player_name(): will return nil if is not a player -- - inventory_set_list(name, {item1, item2, ...}) -- - inventory_get_list(name) -> {item1, item2, ...} -- - damage_wielded_item(num) (item damage/wear range is 0-65535) -- - add_to_inventory(itemstring): add an item to object inventory -- -- Registered entities: -- - Functions receive a "luaentity" as self: -- - It has the member .object, which is an ObjectRef pointing to the object -- - The original prototype stuff is visible directly via a metatable -- - Callbacks: -- - on_activate(self, staticdata) -- - on_step(self, dtime) -- - on_punch(self, hitter) -- - on_rightclick(self, clicker) -- - get_staticdata(self) -- ^ return string that will be passed to on_activate when the object -- is created next time -- -- Entity prototype table: -- { -- physical = true, -- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, -- visual = "cube", -- textures = {texture,texture,texture,texture,texture,texture}, -- on_activate = function(self, staticdata), -- on_step = function(self, dtime), -- on_punch = function(self, hitter), -- on_rightclick = function(self, clicker), -- get_staticdata = function(self), -- # Also you can define arbitrary member variables here -- myvariable = whatever, -- } -- -- Tool definition: -- { -- image = "tool_steelaxe.png", -- full_punch_interval = 1.0, -- basetime = 1.0, -- dt_weight = 0.5, -- dt_crackiness = -0.2, -- dt_crumbliness = 1, -- dt_cuttability = -0.5, -- basedurability = 330, -- dd_weight = 0, -- dd_crackiness = 0, -- dd_crumbliness = 0, -- dd_cuttability = 0, -- } -- -- Node definition options: -- { -- name = "somenode", -- drawtype = "normal", -- visual_scale = 1.0, -- tile_images = {"unknown_block.png"}, -- inventory_image = "unknown_block.png", -- special_materials = { -- {image="", backface_culling=true}, -- {image="", backface_culling=true}, -- }, -- alpha = 255, -- post_effect_color = {a=0, r=0, g=0, b=0}, -- paramtype = "none", -- is_ground_content = false, -- light_propagates = false, -- sunlight_propagates = false, -- walkable = true, -- pointable = true, -- diggable = true, -- climbable = false, -- buildable_to = false, -- wall_mounted = false, -- often_contains_mineral = false, -- dug_item = "", -- extra_dug_item = "", -- extra_dug_item_rarity = 2, -- metadata_name = "", -- liquidtype = "none", -- liquid_alternative_flowing = "", -- liquid_alternative_source = "", -- liquid_viscosity = 0, -- light_source = 0, -- damage_per_second = 0, -- selection_box = {type="regular"}, -- material = { -- diggablity = "normal", -- weight = 0, -- crackiness = 0, -- crumbliness = 0, -- cuttability = 0, -- flammability = 0, -- }, -- cookresult_item = "", -- Cannot be cooked -- furnace_cooktime = 3.0, -- furnace_burntime = -1, -- Cannot be used as fuel -- } -- -- Craftitem definition options: -- minetest.register_craftitem("modname_name", { -- image = "image.png", -- stack_max = <maximum number of items in stack>, -- cookresult_item = itemstring (result of cooking), -- furnace_cooktime = <cooking time>, -- furnace_burntime = <time to burn as fuel in furnace>, -- usable = <uh... some boolean value>, -- dropcount = <amount of items to drop using drop action> -- liquids_pointable = <whether can point liquids>, -- on_drop = func(item, dropper, pos), -- on_place_on_ground = func(item, placer, pos), -- on_use = func(item, player, pointed_thing), -- }) -- -- Recipe: -- { -- output = 'tool "STPick"', -- recipe = { -- {'node "cobble"', 'node "cobble"', 'node "cobble"'}, -- {'', 'craft "Stick"', ''}, -- {'', 'craft "Stick"', ''}, -- } -- } -- -- print("minetest dump: "..dump(minetest)) WATER_ALPHA = 160 WATER_VISC = 1 LAVA_VISC = 7 LIGHT_MAX = 14 -- -- Tool definition -- minetest.register_tool(":WPick", { image = "tool_woodpick.png", basetime = 2.0, dt_weight = 0, dt_crackiness = -0.5, dt_crumbliness = 2, dt_cuttability = 0, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":STPick", { image = "tool_stonepick.png", basetime = 1.5, dt_weight = 0, dt_crackiness = -0.5, dt_crumbliness = 2, dt_cuttability = 0, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":SteelPick", { image = "tool_steelpick.png", basetime = 1.0, dt_weight = 0, dt_crackiness = -0.5, dt_crumbliness = 2, dt_cuttability = 0, basedurability = 333, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":MesePick", { image = "tool_mesepick.png", basetime = 0, dt_weight = 0, dt_crackiness = 0, dt_crumbliness = 0, dt_cuttability = 0, basedurability = 1337, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":WShovel", { image = "tool_woodshovel.png", basetime = 2.0, dt_weight = 0.5, dt_crackiness = 2, dt_crumbliness = -1.5, dt_cuttability = 0.3, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":STShovel", { image = "tool_stoneshovel.png", basetime = 1.5, dt_weight = 0.5, dt_crackiness = 2, dt_crumbliness = -1.5, dt_cuttability = 0.1, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":SteelShovel", { image = "tool_steelshovel.png", basetime = 1.0, dt_weight = 0.5, dt_crackiness = 2, dt_crumbliness = -1.5, dt_cuttability = 0.0, basedurability = 330, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":WAxe", { image = "tool_woodaxe.png", basetime = 2.0, dt_weight = 0.5, dt_crackiness = -0.2, dt_crumbliness = 1, dt_cuttability = -0.5, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":STAxe", { image = "tool_stoneaxe.png", basetime = 1.5, dt_weight = 0.5, dt_crackiness = -0.2, dt_crumbliness = 1, dt_cuttability = -0.5, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":SteelAxe", { image = "tool_steelaxe.png", basetime = 1.0, dt_weight = 0.5, dt_crackiness = -0.2, dt_crumbliness = 1, dt_cuttability = -0.5, basedurability = 330, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":WSword", { image = "tool_woodsword.png", basetime = 3.0, dt_weight = 3, dt_crackiness = 0, dt_crumbliness = 1, dt_cuttability = -1, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":STSword", { image = "tool_stonesword.png", basetime = 2.5, dt_weight = 3, dt_crackiness = 0, dt_crumbliness = 1, dt_cuttability = -1, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool(":SteelSword", { image = "tool_steelsword.png", basetime = 2.0, dt_weight = 3, dt_crackiness = 0, dt_crumbliness = 1, dt_cuttability = -1, basedurability = 330, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) -- The hand minetest.register_tool(":", { image = "", basetime = 0.5, dt_weight = 1, dt_crackiness = 0, dt_crumbliness = -1, dt_cuttability = 0, basedurability = 50, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) -- -- Crafting definition -- minetest.register_craft({ output = 'node "wood" 4', recipe = { {'node "tree"'}, } }) minetest.register_craft({ output = 'craft "Stick" 4', recipe = { {'node "wood"'}, } }) minetest.register_craft({ output = 'node "wooden_fence" 2', recipe = { {'craft "Stick"', 'craft "Stick"', 'craft "Stick"'}, {'craft "Stick"', 'craft "Stick"', 'craft "Stick"'}, } }) minetest.register_craft({ output = 'node "sign_wall" 1', recipe = { {'node "wood"', 'node "wood"', 'node "wood"'}, {'node "wood"', 'node "wood"', 'node "wood"'}, {'', 'craft "Stick"', ''}, } }) minetest.register_craft({ output = 'node "torch" 4', recipe = { {'craft "lump_of_coal"'}, {'craft "Stick"'}, } }) minetest.register_craft({ output = 'tool "WPick"', recipe = { {'node "wood"', 'node "wood"', 'node "wood"'}, {'', 'craft "Stick"', ''}, {'', 'craft "Stick"', ''}, } }) minetest.register_craft({ output = 'tool "STPick"', recipe = { {'node "cobble"', 'node "cobble"', 'node "cobble"'}, {'', 'craft "Stick"', ''}, {'', 'craft "Stick"', ''}, } }) minetest.register_craft({ output = 'tool "SteelPick"', recipe = { {'craft "steel_ingot"', 'craft "steel_ingot"', 'craft "steel_ingot"'}, {'', 'craft "Stick"', ''}, {'', 'craft "Stick"', ''}, } }) minetest.register_craft({ output = 'tool "MesePick"', recipe = { {'node "mese"', 'node "mese"', 'node "mese"'}, {'', 'craft "Stick"', ''}, {'', 'craft "Stick"', ''}, } }) minetest.register_craft({ output = 'tool "WShovel"', recipe = { {'node "wood"'}, {'craft "Stick"'}, {'craft "Stick"'}, } }) minetest.register_craft({ output = 'tool "STShovel"', recipe = { {'node "cobble"'}, {'craft "Stick"'}, {'craft "Stick"'}, } }) minetest.register_craft({ output = 'tool "SteelShovel"', recipe = { {'craft "steel_ingot"'}, {'craft "Stick"'}, {'craft "Stick"'}, } }) minetest.register_craft({ output = 'tool "WAxe"', recipe = { {'node "wood"', 'node "wood"'}, {'node "wood"', 'craft "Stick"'}, {'', 'craft "Stick"'}, } }) minetest.register_craft({ output = 'tool "STAxe"', recipe = { {'node "cobble"', 'node "cobble"'}, {'node "cobble"', 'craft "Stick"'}, {'', 'craft "Stick"'}, } }) minetest.register_craft({ output = 'tool "SteelAxe"', recipe = { {'craft "steel_ingot"', 'craft "steel_ingot"'}, {'craft "steel_ingot"', 'craft "Stick"'}, {'', 'craft "Stick"'}, } }) minetest.register_craft({ output = 'tool "WSword"', recipe = { {'node "wood"'}, {'node "wood"'}, {'craft "Stick"'}, } }) minetest.register_craft({ output = 'tool "STSword"', recipe = { {'node "cobble"'}, {'node "cobble"'}, {'craft "Stick"'}, } }) minetest.register_craft({ output = 'tool "SteelSword"', recipe = { {'craft "steel_ingot"'}, {'craft "steel_ingot"'}, {'craft "Stick"'}, } }) minetest.register_craft({ output = 'node "rail" 15', recipe = { {'craft "steel_ingot"', '', 'craft "steel_ingot"'}, {'craft "steel_ingot"', 'craft "Stick"', 'craft "steel_ingot"'}, {'craft "steel_ingot"', '', 'craft "steel_ingot"'}, } }) minetest.register_craft({ output = 'node "chest" 1', recipe = { {'node "wood"', 'node "wood"', 'node "wood"'}, {'node "wood"', '', 'node "wood"'}, {'node "wood"', 'node "wood"', 'node "wood"'}, } }) minetest.register_craft({ output = 'node "locked_chest" 1', recipe = { {'node "wood"', 'node "wood"', 'node "wood"'}, {'node "wood"', 'craft "steel_ingot"', 'node "wood"'}, {'node "wood"', 'node "wood"', 'node "wood"'}, } }) minetest.register_craft({ output = 'node "furnace" 1', recipe = { {'node "cobble"', 'node "cobble"', 'node "cobble"'}, {'node "cobble"', '', 'node "cobble"'}, {'node "cobble"', 'node "cobble"', 'node "cobble"'}, } }) minetest.register_craft({ output = 'node "steelblock" 1', recipe = { {'craft "steel_ingot"', 'craft "steel_ingot"', 'craft "steel_ingot"'}, {'craft "steel_ingot"', 'craft "steel_ingot"', 'craft "steel_ingot"'}, {'craft "steel_ingot"', 'craft "steel_ingot"', 'craft "steel_ingot"'}, } }) minetest.register_craft({ output = 'node "sandstone" 1', recipe = { {'node "sand"', 'node "sand"'}, {'node "sand"', 'node "sand"'}, } }) minetest.register_craft({ output = 'node "clay" 1', recipe = { {'craft "lump_of_clay"', 'craft "lump_of_clay"'}, {'craft "lump_of_clay"', 'craft "lump_of_clay"'}, } }) minetest.register_craft({ output = 'node "brick" 1', recipe = { {'craft "clay_brick"', 'craft "clay_brick"'}, {'craft "clay_brick"', 'craft "clay_brick"'}, } }) minetest.register_craft({ output = 'craft "paper" 1', recipe = { {'node "papyrus"', 'node "papyrus"', 'node "papyrus"'}, } }) minetest.register_craft({ output = 'craft "book" 1', recipe = { {'craft "paper"'}, {'craft "paper"'}, {'craft "paper"'}, } }) minetest.register_craft({ output = 'node "bookshelf" 1', recipe = { {'node "wood"', 'node "wood"', 'node "wood"'}, {'craft "book"', 'craft "book"', 'craft "book"'}, {'node "wood"', 'node "wood"', 'node "wood"'}, } }) minetest.register_craft({ output = 'node "ladder" 1', recipe = { {'craft "Stick"', '', 'craft "Stick"'}, {'craft "Stick"', 'craft "Stick"', 'craft "Stick"'}, {'craft "Stick"', '', 'craft "Stick"'}, } }) minetest.register_craft({ output = 'craft "apple_iron" 1', recipe = { {'', 'craft "steel_ingot"', ''}, {'craft "steel_ingot"', 'craft "apple"', 'craft "steel_ingot"'}, {'', 'craft "steel_ingot"', ''}, } }) -- -- Node definitions -- function digprop_constanttime(time) return { diggability = "constant", constant_time = time, } end function digprop_stonelike(toughness) return { diggablity = "normal", weight = toughness * 5, crackiness = 1, crumbliness = -0.1, cuttability = -0.2, } end function digprop_dirtlike(toughness) return { diggablity = "normal", weight = toughness * 1.2, crackiness = 0, crumbliness = 1.2, cuttability = -0.4, } end function digprop_gravellike(toughness) return { diggablity = "normal", weight = toughness * 2, crackiness = 0.2, crumbliness = 1.5, cuttability = -1.0, } end function digprop_woodlike(toughness) return { diggablity = "normal", weight = toughness * 1.0, crackiness = 0.75, crumbliness = -1.0, cuttability = 1.5, } end function digprop_leaveslike(toughness) return { diggablity = "normal", weight = toughness * (-0.5), crackiness = 0, crumbliness = 0, cuttability = 2.0, } end function digprop_glasslike(toughness) return { diggablity = "normal", weight = toughness * 0.1, crackiness = 2.0, crumbliness = -1.0, cuttability = -1.0, } end function inventorycube(img1, img2, img3) img2 = img2 or img1 img3 = img3 or img1 return "[inventorycube" .. "{" .. img1:gsub("%^", "&") .. "{" .. img2:gsub("%^", "&") .. "{" .. img3:gsub("%^", "&") end -- Legacy nodes minetest.register_node(":stone", { tile_images = {"stone.png"}, inventory_image = inventorycube("stone.png"), paramtype = "mineral", is_ground_content = true, often_contains_mineral = true, -- Texture atlas hint material = digprop_stonelike(1.0), dug_item = 'node "cobble" 1', }) minetest.register_node(":dirt_with_grass", { tile_images = {"grass.png", "mud.png", "mud.png^grass_side.png"}, inventory_image = inventorycube("mud.png^grass_side.png"), is_ground_content = true, material = digprop_dirtlike(1.0), dug_item = 'node "dirt" 1', }) minetest.register_node(":dirt_with_grass_footsteps", { tile_images = {"grass_footsteps.png", "mud.png", "mud.png^grass_side.png"}, inventory_image = "grass_footsteps.png", is_ground_content = true, material = digprop_dirtlike(1.0), dug_item = 'node "dirt" 1', }) minetest.register_node(":dirt", { tile_images = {"mud.png"}, inventory_image = inventorycube("mud.png"), is_ground_content = true, material = digprop_dirtlike(1.0), }) minetest.register_node(":sand", { tile_images = {"sand.png"}, inventory_image = inventorycube("sand.png"), is_ground_content = true, material = digprop_dirtlike(1.0), cookresult_item = 'node "glass" 1', }) minetest.register_node(":gravel", { tile_images = {"gravel.png"}, inventory_image = inventorycube("gravel.png"), is_ground_content = true, material = digprop_gravellike(1.0), }) minetest.register_node(":sandstone", { tile_images = {"sandstone.png"}, inventory_image = inventorycube("sandstone.png"), is_ground_content = true, material = digprop_dirtlike(1.0), -- FIXME should this be stonelike? dug_item = 'node "sand" 1', -- FIXME is this intentional? }) minetest.register_node(":clay", { tile_images = {"clay.png"}, inventory_image = inventorycube("clay.png"), is_ground_content = true, material = digprop_dirtlike(1.0), dug_item = 'craft "lump_of_clay" 4', }) minetest.register_node(":brick", { tile_images = {"brick.png"}, inventory_image = inventorycube("brick.png"), is_ground_content = true, material = digprop_stonelike(1.0), dug_item = 'craft "clay_brick" 4', }) minetest.register_node(":tree", { tile_images = {"tree_top.png", "tree_top.png", "tree.png"}, inventory_image = inventorycube("tree_top.png", "tree.png", "tree.png"), is_ground_content = true, material = digprop_woodlike(1.0), cookresult_item = 'craft "lump_of_coal" 1', furnace_burntime = 30, }) minetest.register_node(":jungletree", { tile_images = {"jungletree_top.png", "jungletree_top.png", "jungletree.png"}, inventory_image = inventorycube("jungletree_top.png", "jungletree.png", "jungletree.png"), is_ground_content = true, material = digprop_woodlike(1.0), cookresult_item = 'craft "lump_of_coal" 1', furnace_burntime = 30, }) minetest.register_node(":junglegrass", { drawtype = "plantlike", visual_scale = 1.3, tile_images = {"junglegrass.png"}, inventory_image = "junglegrass.png", light_propagates = true, paramtype = "light", walkable = false, material = digprop_leaveslike(1.0), furnace_burntime = 2, }) minetest.register_node(":leaves", { drawtype = "allfaces_optional", visual_scale = 1.3, tile_images = {"leaves.png"}, inventory_image = "leaves.png", light_propagates = true, paramtype = "light", material = digprop_leaveslike(1.0), extra_dug_item = 'node "sapling" 1', extra_dug_item_rarity = 20, furnace_burntime = 1, }) minetest.register_node(":cactus", { tile_images = {"cactus_top.png", "cactus_top.png", "cactus_side.png"}, inventory_image = inventorycube("cactus_top.png", "cactus_side.png", "cactus_side.png"), is_ground_content = true, material = digprop_woodlike(0.75), furnace_burntime = 15, }) minetest.register_node(":papyrus", { drawtype = "plantlike", tile_images = {"papyrus.png"}, inventory_image = "papyrus.png", light_propagates = true, paramtype = "light", is_ground_content = true, walkable = false, material = digprop_leaveslike(0.5), furnace_burntime = 1, }) minetest.register_node(":bookshelf", { tile_images = {"wood.png", "wood.png", "bookshelf.png"}, -- FIXME: inventorycube only cares for the first texture --inventory_image = inventorycube("wood.png", "bookshelf.png", "bookshelf.png") inventory_image = inventorycube("bookshelf.png"), is_ground_content = true, material = digprop_woodlike(0.75), furnace_burntime = 30, }) minetest.register_node(":glass", { drawtype = "glasslike", tile_images = {"glass.png"}, inventory_image = inventorycube("glass.png"), light_propagates = true, paramtype = "light", sunlight_propagates = true, is_ground_content = true, material = digprop_glasslike(1.0), }) minetest.register_node(":wooden_fence", { drawtype = "fencelike", tile_images = {"wood.png"}, inventory_image = "fence.png", light_propagates = true, paramtype = "light", is_ground_content = true, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, furnace_burntime = 15, material = digprop_woodlike(0.75), }) minetest.register_node(":rail", { drawtype = "raillike", tile_images = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"}, inventory_image = "rail.png", light_propagates = true, paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", --fixed = <default> }, material = digprop_dirtlike(0.75), }) minetest.register_node(":ladder", { drawtype = "signlike", tile_images = {"ladder.png"}, inventory_image = "ladder.png", light_propagates = true, paramtype = "light", is_ground_content = true, wall_mounted = true, walkable = false, climbable = true, selection_box = { type = "wallmounted", --wall_top = = <default> --wall_bottom = = <default> --wall_side = = <default> }, furnace_burntime = 5, material = digprop_woodlike(0.5), }) minetest.register_node(":coalstone", { tile_images = {"stone.png^mineral_coal.png"}, inventory_image = "stone.png^mineral_coal.png", is_ground_content = true, material = digprop_stonelike(1.5), }) minetest.register_node(":wood", { tile_images = {"wood.png"}, inventory_image = inventorycube("wood.png"), is_ground_content = true, furnace_burntime = 7, material = digprop_woodlike(0.75), }) minetest.register_node(":mese", { tile_images = {"mese.png"}, inventory_image = inventorycube("mese.png"), is_ground_content = true, furnace_burntime = 30, material = digprop_stonelike(0.5), }) minetest.register_node(":cloud", { tile_images = {"cloud.png"}, inventory_image = inventorycube("cloud.png"), is_ground_content = true, }) minetest.register_node(":water_flowing", { drawtype = "flowingliquid", tile_images = {"water.png"}, alpha = WATER_ALPHA, inventory_image = inventorycube("water.png"), paramtype = "light", light_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "water_flowing", liquid_alternative_source = "water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, special_materials = { {image="water.png", backface_culling=false}, {image="water.png", backface_culling=true}, }, }) minetest.register_node(":water_source", { drawtype = "liquid", tile_images = {"water.png"}, alpha = WATER_ALPHA, inventory_image = inventorycube("water.png"), paramtype = "light", light_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "water_flowing", liquid_alternative_source = "water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, special_materials = { -- New-style water source material (mostly unused) {image="water.png", backface_culling=false}, }, }) minetest.register_node(":lava_flowing", { drawtype = "flowingliquid", tile_images = {"lava.png"}, inventory_image = inventorycube("lava.png"), paramtype = "light", light_propagates = false, light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "lava_flowing", liquid_alternative_source = "lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, special_materials = { {image="lava.png", backface_culling=false}, {image="lava.png", backface_culling=true}, }, }) minetest.register_node(":lava_source", { drawtype = "liquid", tile_images = {"lava.png"}, inventory_image = inventorycube("lava.png"), paramtype = "light", light_propagates = false, light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "lava_flowing", liquid_alternative_source = "lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, special_materials = { -- New-style lava source material (mostly unused) {image="lava.png", backface_culling=false}, }, furnace_burntime = 60, }) minetest.register_node(":torch", { drawtype = "torchlike", tile_images = {"torch_on_floor.png", "torch_on_ceiling.png", "torch.png"}, inventory_image = "torch_on_floor.png", paramtype = "light", light_propagates = true, sunlight_propagates = true, walkable = false, wall_mounted = true, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, material = digprop_constanttime(0.0), furnace_burntime = 4, }) minetest.register_node(":sign_wall", { drawtype = "signlike", tile_images = {"sign_wall.png"}, inventory_image = "sign_wall.png", paramtype = "light", light_propagates = true, sunlight_propagates = true, walkable = false, wall_mounted = true, metadata_name = "sign", selection_box = { type = "wallmounted", --wall_top = <default> --wall_bottom = <default> --wall_side = <default> }, material = digprop_constanttime(0.5), furnace_burntime = 10, }) minetest.register_node(":chest", { tile_images = {"chest_top.png", "chest_top.png", "chest_side.png", "chest_side.png", "chest_side.png", "chest_front.png"}, inventory_image = "chest_top.png", --inventory_image = inventorycube("chest_top.png", "chest_side.png", "chest_front.png"), paramtype = "facedir_simple", metadata_name = "chest", material = digprop_woodlike(1.0), furnace_burntime = 30, }) minetest.register_node(":locked_chest", { tile_images = {"chest_top.png", "chest_top.png", "chest_side.png", "chest_side.png", "chest_side.png", "chest_lock.png"}, inventory_image = "chest_lock.png", paramtype = "facedir_simple", metadata_name = "locked_chest", material = digprop_woodlike(1.0), furnace_burntime = 30, }) minetest.register_node(":furnace", { tile_images = {"furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_front.png"}, inventory_image = "furnace_front.png", paramtype = "facedir_simple", metadata_name = "furnace", material = digprop_stonelike(3.0), }) minetest.register_node(":cobble", { tile_images = {"cobble.png"}, inventory_image = inventorycube("cobble.png"), is_ground_content = true, cookresult_item = 'node "stone" 1', material = digprop_stonelike(0.9), }) minetest.register_node(":mossycobble", { tile_images = {"mossycobble.png"}, inventory_image = inventorycube("mossycobble.png"), is_ground_content = true, material = digprop_stonelike(0.8), }) minetest.register_node(":steelblock", { tile_images = {"steel_block.png"}, inventory_image = inventorycube("steel_block.png"), is_ground_content = true, material = digprop_stonelike(5.0), }) minetest.register_node(":nyancat", { tile_images = {"nc_side.png", "nc_side.png", "nc_side.png", "nc_side.png", "nc_back.png", "nc_front.png"}, inventory_image = "nc_front.png", paramtype = "facedir_simple", material = digprop_stonelike(3.0), furnace_burntime = 1, }) minetest.register_node(":nyancat_rainbow", { tile_images = {"nc_rb.png"}, inventory_image = "nc_rb.png", material = digprop_stonelike(3.0), furnace_burntime = 1, }) minetest.register_node(":sapling", { drawtype = "plantlike", visual_scale = 1.0, tile_images = {"sapling.png"}, inventory_image = "sapling.png", paramtype = "light", light_propagates = true, walkable = false, material = digprop_constanttime(0.0), furnace_burntime = 10, }) minetest.register_node(":apple", { drawtype = "plantlike", visual_scale = 1.0, tile_images = {"apple.png"}, inventory_image = "apple.png", paramtype = "light", light_propagates = true, sunlight_propagates = true, walkable = false, dug_item = 'craft "apple" 1', material = digprop_constanttime(0.0), furnace_burntime = 3, }) -- -- Crafting items -- minetest.register_craftitem(":Stick", { image = "stick.png", --furnace_burntime = ..., on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem(":paper", { image = "paper.png", on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem(":book", { image = "book.png", on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem(":lump_of_coal", { image = "lump_of_coal.png", furnace_burntime = 40; on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem(":lump_of_iron", { image = "lump_of_iron.png", cookresult_item = 'craft "steel_ingot" 1', on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem(":lump_of_clay", { image = "lump_of_clay.png", cookresult_item = 'craft "clay_brick" 1', on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem(":steel_ingot", { image = "steel_ingot.png", on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem(":clay_brick", { image = "clay_brick.png", on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem(":rat", { image = "rat.png", cookresult_item = 'craft "cooked_rat" 1', on_drop = function(item, dropper, pos) minetest.env:add_rat(pos) return true end, }) minetest.register_craftitem(":cooked_rat", { image = "cooked_rat.png", cookresult_item = 'craft "scorched_stuff" 1', on_place_on_ground = minetest.craftitem_place_item, on_use = minetest.craftitem_eat(6), }) minetest.register_craftitem(":scorched_stuff", { image = "scorched_stuff.png", on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem(":firefly", { image = "firefly.png", on_drop = function(item, dropper, pos) minetest.env:add_firefly(pos) return true end, }) minetest.register_craftitem(":apple", { image = "apple.png", on_place_on_ground = minetest.craftitem_place_item, on_use = minetest.craftitem_eat(4), }) minetest.register_craftitem(":apple_iron", { image = "apple_iron.png", on_place_on_ground = minetest.craftitem_place_item, on_use = minetest.craftitem_eat(8), }) print(dump(minetest.registered_craftitems)) -- -- Creative inventory -- minetest.add_to_creative_inventory('tool MesePick 0') minetest.add_to_creative_inventory('tool SteelPick 0') minetest.add_to_creative_inventory('tool SteelAxe 0') minetest.add_to_creative_inventory('tool SteelShovel 0') minetest.add_to_creative_inventory('node torch 0') minetest.add_to_creative_inventory('node cobble 0') minetest.add_to_creative_inventory('node dirt 0') minetest.add_to_creative_inventory('node stone 0') minetest.add_to_creative_inventory('node sand 0') minetest.add_to_creative_inventory('node sandstone 0') minetest.add_to_creative_inventory('node clay 0') minetest.add_to_creative_inventory('node brick 0') minetest.add_to_creative_inventory('node tree 0') minetest.add_to_creative_inventory('node leaves 0') minetest.add_to_creative_inventory('node cactus 0') minetest.add_to_creative_inventory('node papyrus 0') minetest.add_to_creative_inventory('node bookshelf 0') minetest.add_to_creative_inventory('node glass 0') minetest.add_to_creative_inventory('node fence 0') minetest.add_to_creative_inventory('node rail 0') minetest.add_to_creative_inventory('node mese 0') minetest.add_to_creative_inventory('node chest 0') minetest.add_to_creative_inventory('node furnace 0') minetest.add_to_creative_inventory('node sign_wall 0') minetest.add_to_creative_inventory('node water_source 0') minetest.add_to_creative_inventory('node lava_source 0') minetest.add_to_creative_inventory('node ladder 0') -- -- Some common functions -- function nodeupdate_single(p) n = minetest.env:get_node(p) if n.name == "sand" or n.name == "gravel" then p_bottom = {x=p.x, y=p.y-1, z=p.z} n_bottom = minetest.env:get_node(p_bottom) if n_bottom.name == "air" then minetest.env:remove_node(p) minetest.env:add_luaentity(p, "default_falling_"..n.name) nodeupdate(p) end end end function nodeupdate(p) for x = -1,1 do for y = -1,1 do for z = -1,1 do p2 = {x=p.x+x, y=p.y+y, z=p.z+z} nodeupdate_single(p2) end end end end -- -- Falling stuff -- function register_falling_node(nodename, texture) minetest.register_entity("default_falling_"..nodename, { -- Static definition physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {texture,texture,texture,texture,texture,texture}, -- State -- Methods on_step = function(self, dtime) -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Turn to actual sand when collides to ground or just move local pos = self.object:getpos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcn = minetest.env:get_node(bcp) if bcn.name ~= "air" then -- Turn to a sand node local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} minetest.env:add_node(np, {name=nodename}) self.object:remove() else -- Do nothing end end }) end register_falling_node("sand", "sand.png") register_falling_node("gravel", "gravel.png") -- -- Global callbacks -- -- Global environment step function function on_step(dtime) -- print("on_step") end minetest.register_globalstep(on_step) function on_placenode(p, node) --print("on_placenode") nodeupdate(p) end minetest.register_on_placenode(on_placenode) function on_dignode(p, node) --print("on_dignode") nodeupdate(p) end minetest.register_on_dignode(on_dignode) function on_punchnode(p, node) end minetest.register_on_punchnode(on_punchnode) minetest.register_on_chat_message(function(name, message) --print("default on_chat_message: name="..dump(name).." message="..dump(message)) local cmd = "/giveme" if message:sub(0, #cmd) == cmd then if not minetest.get_player_privs(name)["give"] then minetest.chat_send_player(name, "you don't have permission to give") return true -- Handled chat message end local stackstring = string.match(message, cmd.." (.*)") if stackstring == nil then minetest.chat_send_player(name, 'usage: '..cmd..' stackstring') return true -- Handled chat message end print(cmd..' invoked, stackstring="'..stackstring..'"') local player = minetest.env:get_player_by_name(name) if player == nil then minetest.chat_send_player(name, name2..' is not a known player') return true -- Handled chat message end local added, error_msg = player:add_to_inventory(stackstring) if added then minetest.chat_send_player(name, '"'..stackstring ..'" added to inventory.'); else minetest.chat_send_player(name, 'Could not give "'..stackstring ..'": '..error_msg); end return true -- Handled chat message end local cmd = "/give" if message:sub(0, #cmd) == cmd then if not minetest.get_player_privs(name)["give"] then minetest.chat_send_player(name, "you don't have permission to give") return true -- Handled chat message end local name2, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)") if name == nil or stackstring == nil then minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring') return true -- Handled chat message end print(cmd..' invoked, name2="'..name2 ..'" stackstring="'..stackstring..'"') local player = minetest.env:get_player_by_name(name2) if player == nil then minetest.chat_send_player(name, name2..' is not a known player') return true -- Handled chat message end local added, error_msg = player:add_to_inventory(stackstring) if added then minetest.chat_send_player(name, '"'..stackstring ..'" added to '..name2..'\'s inventory.'); minetest.chat_send_player(name2, '"'..stackstring ..'" added to inventory.'); else minetest.chat_send_player(name, 'Could not give "'..stackstring ..'": '..error_msg); end return true -- Handled chat message end end) -- -- Done, print some random stuff -- --print("minetest.registered_entities:") --dump2(minetest.registered_entities) -- END