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--- Lua module to serialize values as Lua code.
-- From: https://github.com/appgurueu/modlib/blob/master/luon.lua
-- License: MIT

local next, rawget, pairs, pcall, error, type, setfenv, loadstring
	= next, rawget, pairs, pcall, error, type, setfenv, loadstring

local table_concat, string_dump, string_format, string_match, math_huge
	= table.concat, string.dump, string.format, string.match, math.huge

-- Recursively counts occurences of objects (non-primitives including strings) in a table.
local function count_objects(value)
	local counts = {}
	if value == nil then
		-- Early return for nil; tables can't contain nil
		return counts
	end
	local function count_values(val)
		local type_ = type(val)
		if type_ == "boolean" or type_ == "number" then
			return
		end
		local count = counts[val]
		counts[val] = (count or 0) + 1
		if type_ == "table" then
			if not count then
				for k, v in pairs(val) do
					count_values(k)
					count_values(v)
				end
			end
		elseif type_ ~= "string" and type_ ~= "function" then
			error("unsupported type: " .. type_)
		end
	end
	count_values(value)
	return counts
end

-- Build a "set" of Lua keywords. These can't be used as short key names.
-- See https://www.lua.org/manual/5.1/manual.html#2.1
local keywords = {}
for _, keyword in pairs({
	"and", "break", "do", "else", "elseif",
	"end", "false", "for", "function", "if",
	"in", "local", "nil", "not", "or",
	"repeat", "return", "then", "true", "until", "while",
	"goto" -- LuaJIT, Lua 5.2+
}) do
	keywords[keyword] = true
end

local function quote(string)
	return string_format("%q", string)
end