/src/
- ../
- CMakeLists.txt
- activeobject.h
- activeobjectmgr.h
- ban.cpp
- ban.h
- chat.cpp
- chat.h
- chat_interface.h
- chatmessage.h
- client
- clientiface.cpp
- clientiface.h
- cloudparams.h
- cmake_config.h.in
- cmake_config_githash.h.in
- collision.cpp
- collision.h
- config.h
- constants.h
- content
- content_mapnode.cpp
- content_mapnode.h
- content_nodemeta.cpp
- content_nodemeta.h
- convert_json.cpp
- convert_json.h
- craftdef.cpp
- craftdef.h
- database
- daynightratio.h
- debug.cpp
- debug.h
- defaultsettings.cpp
- defaultsettings.h
- emerge.cpp
- emerge.h
- environment.cpp
- environment.h
- exceptions.h
- face_position_cache.cpp
- face_position_cache.h
- filesys.cpp
- filesys.h
- gamedef.h
- gameparams.h
- /*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GAMEDEF_HEADER
#define GAMEDEF_HEADER
#include <string>
#include "irrlichttypes.h"
class IItemDefManager;
class INodeDefManager;
class ICraftDefManager;
class ITextureSource;
class ISoundManager;
class IShaderSource;
class MtEventManager;
class IRollbackManager;
class EmergeManager;
class Camera;
namespace irr { namespace scene {
class IAnimatedMesh;
class ISceneManager;
}}
/*
An interface for fetching game-global definitions like tool and
mapnode properties
*/
class IGameDef
{
public:
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
virtual IItemDefManager* getItemDefManager()=0;
virtual INodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
virtual IShaderSource* getShaderSource()=0;
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
// Only usable on the client
virtual ISoundManager* getSoundManager()=0;
virtual MtEventManager* getEventManager()=0;
virtual scene::IAnimatedMesh* getMesh(const std::string &filename)
{ return NULL; }
virtual scene::ISceneManager* getSceneManager()=0;
virtual Camera* getCamera()
{ return NULL; }
virtual void setCamera(Camera *camera) {}
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
virtual IRollbackManager* getRollbackManager(){return NULL;}
// Only usable on the server. Thread safe if not written while running threads.
virtual EmergeManager *getEmergeManager() { return NULL; }
// Used on the client
virtual bool checkLocalPrivilege(const std::string &priv)
{ return false; }
// Shorthands
IItemDefManager *idef() { return getItemDefManager(); }
INodeDefManager *ndef() { return getNodeDefManager(); }
ICraftDefManager *cdef() { return getCraftDefManager(); }
ITextureSource *tsrc() { return getTextureSource(); }
ISoundManager *sound() { return getSoundManager(); }
IShaderSource *shsrc() { return getShaderSource(); }
MtEventManager *event() { return getEventManager(); }
IRollbackManager *rollback() { return getRollbackManager();}li>raycast.cpp
- raycast.h
- reflowscan.cpp
- reflowscan.h
- remoteplayer.cpp
- remoteplayer.h
- rollback.cpp
- rollback.h
- rollback_interface.cpp
- rollback_interface.h
- script
- serialization.cpp
- serialization.h
- server.cpp
- server.h
- server
- serverenvironment.cpp
- serverenvironment.h
- serverlist.cpp
- serverlist.h
- settings.cpp
- settings.h
- settings_translation_file.cpp
- skyparams.h
- sound.h
- staticobject.cpp
- staticobject.h
- terminal_chat_console.cpp
- terminal_chat_console.h
- texture_override.cpp
- texture_override.h
- threading
- tileanimation.cpp
- tileanimation.h
- tool.cpp
- tool.h
- translation.cpp
- translation.h
- unittest
- util
- version.cpp
- version.h
- voxel.cpp
- voxel.h
- voxelalgorithms.cpp
- voxelalgorithms.h