project(minetest) cmake_minimum_required( VERSION 2.6 ) if(RUN_IN_PLACE) add_definitions ( -DRUN_IN_PLACE ) endif(RUN_IN_PLACE) # Use cmake_config.h add_definitions ( -DUSE_CMAKE_CONFIG_H ) if(WIN32) # Windows if(MSVC) # MSVC Specifics # Surpress some useless warnings add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 ) else() # Probably MinGW = GCC set(PLATFORM_LIBS ws2_32.lib) endif() # Zlib stuff set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5" CACHE PATH "Zlib include directory") set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib" CACHE PATH "Path to zlibwapi.lib") set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll" CACHE PATH "Path to zlibwapi.dll (for installation)") else() # Unix probably if(BUILD_CLIENT) find_package(X11 REQUIRED) find_package(OpenGL REQUIRED) find_package(JPEG REQUIRED) find_package(BZip2 REQUIRED) find_package(PNG REQUIRED) endif(BUILD_CLIENT) find_package(ZLIB REQUIRED) set(PLATFORM_LIBS -lpthread) #set(CLIENT_PLATFORM_LIBS -lXxf86vm) find_library(XXF86VM_LIBRARY, Xxf86vm) set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY}) endif() configure_file( "${PROJECT_SOURCE_DIR}/cmake_config.h.in" "${PROJECT_BINARY_DIR}/cmake_config.h" ) set(common_SRCS noise.cpp mineral.cpp porting.cpp materials.cpp defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp map.cpp player.cpp utility.cpp test.cpp ) set(minetest_SRCS ${common_SRCS} guiMainMenu.cpp guiMessageMenu.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp guiPauseMenu.cpp irrlichtwrapper.cpp client.cpp tile.cpp main.cpp ) set(minetestserver_SRCS ${common_SRCS} servermain.cpp ) include_directories( ${PROJECT_BINARY_DIR} ${IRRLICHT_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_BUILD_TYPE} "${PROJECT_SOURCE_DIR}/jthread" ${PNG_INCLUDE_DIR} ) set(EXECUTABLE_OUTPUT_PATH ../bin) set(JTHREAD_LIBRARIES "jthread") set(JTHREAD_SRCS "") if(BUILD_CLIENT) add_executable(minetest ${minetest_SRCS} ${JTHREAD_SRCS}) target_link_libraries( minetest ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${OPENGL_LIBRARIES} ${JPEG_LIBRARIES} ${BZIP2_LIBRARIES} ${PNG_LIBRARIES} ${X11_LIBRARIES} ${JTHREAD_LIBRARIES} ${PLATFORM_LIBS} ${CLIENT_PLATFORM_LIBS} ) endif(BUILD_CLIENT) if(BUILD_SERVER) add_executable(minetestserver ${minetestserver_SRCS} ${JTHREAD_SRCS}) target_link_libraries( minetestserver ${ZLIB_LIBRARIES} ${JTHREAD_LIBRARIES} ${PLATFORM_LIBS} ) endif(BUILD_SERVER) # # Set some optimizations and tweaks # if(MSVC) # Visual Studio # EHa enables SEH exceptions (used for catching segfaults) set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"") # Debug build doesn't catch exceptions by itself # Add some optimizations because otherwise it's VERY slow set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") if(BUILD_SERVER) set_target_properties(minetestserver PROPERTIES COMPILE_FLAGS "/D SERVER") endif(BUILD_SERVER) else() # Probably GCC if(WARN_ALL) set(WARNING_FLAGS "-Wall") else() set(WARNING_FLAGS "") endif() set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops") set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall") if(BUILD_SERVER) set_target_properties(minetestserver PROPERTIES COMPILE_FLAGS "-DSERVER") endif(BUILD_SERVER) endif() #MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}") #MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}") # # Installation # if(BUILD_CLIENT) install(TARGETS minetest DESTINATION ${BINDIR}) file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png") install(FILES ${images} DESTINATION ${DATADIR}) if(WIN32) if(DEFINED IRRLICHT_DLL) install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR}) endif() if(DEFINED ZLIB_DLL) install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR}) endif() endif() endif(BUILD_CLIENT) if(BUILD_SERVER) install(TARGETS minetestserver DESTINATION ${BINDIR}) endif(BUILD_SERVER) # Subdirectories add_subdirectory(jthread) #end