/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "client.h" #include "utility.h" #include #include "clientserver.h" #include "jmutexautolock.h" #include "main.h" #include #include "porting.h" #include "mapsector.h" #include "mapblock_mesh.h" #include "mapblock.h" #include "settings.h" #include "profiler.h" #include "log.h" #include "nodemetadata.h" #include "nodedef.h" #include "tooldef.h" #include "craftitemdef.h" #include /* QueuedMeshUpdate */ QueuedMeshUpdate::QueuedMeshUpdate(): p(-1337,-1337,-1337), data(NULL), ack_block_to_server(false) { } QueuedMeshUpdate::~QueuedMeshUpdate() { if(data) delete data; } /* MeshUpdateQueue */ MeshUpdateQueue::MeshUpdateQueue() { m_mutex.Init(); } MeshUpdateQueue::~MeshUpdateQueue() { JMutexAutoLock lock(m_mutex); core::list::Iterator i; for(i=m_queue.begin(); i!=m_queue.end(); i++) { QueuedMeshUpdate *q = *i; delete q; } } /* peer_id=0 adds with nobody to send to */ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server) { DSTACK(__FUNCTION_NAME); assert(data); JMutexAutoLock lock(m_mutex); /* Find if block is already in queue. If it is, update the data and quit. */ core::list::Iterator i; for(i=m_queue.begin(); i!=m_queue.end(); i++) { QueuedMeshUpdate *q = *i; if(q->p == p) { if(q->data) delete q->data; q->data = data; if(ack_block_to_server) q->ack_block_to_server = true; return; } } /* Add the block */ QueuedMeshUpdate *q = new QueuedMeshUpdate; q->p = p; q->data = data; q->ack_block_to_server = ack_block_to_server; m_queue.push_back(q); } // Returned pointer must be deleted // Returns NULL if queue is empty QueuedMeshUpdate * MeshUpdateQueue::pop() { JMutexAutoLock lock(m_mutex); core::list::Iterator i = m_queue.begin(); if(i == m_queue.end()) return NULL; QueuedMeshUpdate *q = *i; m_queue.erase(i); return q; } /* MeshUpdateThread */ void * MeshUpdateThread::Thread() { ThreadStarted(); log_register_thread("MeshUpdateThread"); DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER while(getRun()) { /*// Wait for output queue to flush. // Allow 2 in queue, this makes less frametime jitter. // Umm actually, there is no much difference if(m_queue_out.size() >= 2) { sleep_ms(3); continue; }*/ QueuedMeshUpdate *q = m_queue_in.pop(); if(q == NULL) { sleep_ms(3); continue; } ScopeProfiler sp(g_profiler, "Client: Mesh making"); scene::SMesh *mesh_new = NULL; mesh_new = makeMapBlockMesh(q->data, m_gamedef); MeshUpdateResult r; r.p = q->p; r.mesh = mesh_new; r.ack_block_to_server = q->ack_block_to_server; /*infostream<<"MeshUpdateThread: Processed " <<"("<p.X<<","<p.Y<<","<p.Z<<")" <getSceneManager()->getRootSceneNode(), device->getSceneManager(), 666), device->getSceneManager(), tsrc, this, device ), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this), m_device(device), m_server_ser_ver(SER_FMT_VER_INVALID), m_playeritem(0), m_inventory_updated(false), m_time_of_day(0), m_map_seed(0), m_password(password), m_access_denied(false), m_texture_receive_progress(0), m_textures_received(false), m_tooldef_received(false), m_nodedef_received(false), m_craftitemdef_received(false) { m_packetcounter_timer = 0.0; //m_delete_unused_sectors_timer = 0.0; m_connection_reinit_timer = 0.0; m_avg_rtt_timer = 0.0; m_playerpos_send_timer = 0.0; m_ignore_damage_timer = 0.0; // Build main texture atlas, now that the GameDef exists (that is, us) if(g_settings->getBool("enable_texture_atlas")) m_tsrc->buildMainAtlas(this); else infostream<<"Not building texture atlas."<updateTextures(m_tsrc); // Start threads after setting up content definitions m_mesh_update_thread.Start(); /* Add local player */ { Player *player = new LocalPlayer(this); player->updateName(playername); m_env.addPlayer(player); // Initialize player in the inventory context m_inventory_context.current_player = player; } } Client::~Client() { { //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out m_con.Disconnect(); } m_mesh_update_thread.setRun(false); while(m_mesh_update_thread.IsRunning()) sleep_ms(100); } void Client::connect(Address address) { DSTACK(__FUNCTION_NAME); //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.SetTimeoutMs(0); m_con.Connect(address); } bool Client::connectedAndInitialized() { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out if(m_con.Connected() == false) return false; if(m_server_ser_ver == SER_FMT_VER_INVALID) return false; return true; } void Client::step(float dtime) { DSTACK(__FUNCTION_NAME); // Limit a bit if(dtime > 2.0) dtime = 2.0; if(m_ignore_damage_timer > dtime) m_ignore_damage_timer -= dtime; else m_ignore_damage_timer = 0.0; //infostream<<"Client steps "< deleted_blocks; float delete_unused_sectors_timeout = g_settings->getFloat("client_delete_unused_sectors_timeout"); // Delete sector blocks /*u32 num = m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, true, &deleted_blocks);*/ // Delete whole sectors m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, &deleted_blocks); if(deleted_blocks.size() > 0) { /*infostream<<"Client: Deleted blocks of "<::Iterator i = deleted_blocks.begin(); core::list sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.size() == 0) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(core::list::Iterator j = sendlist.begin(); j != sendlist.end(); j++) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); i++; } } } } #endif if(connected == false) { float &counter = m_connection_reinit_timer; counter -= dtime; if(counter <= 0.0) { counter = 2.0; //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *myplayer = m_env.getLocalPlayer(); assert(myplayer != NULL); // Send TOSERVER_INIT // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST // [3] u8[20] player_name // [23] u8[28] password (new in some version) // [51] u16 client network protocol version (new in some version) SharedBuffer data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2); writeU16(&data[0], TOSERVER_INIT); writeU8(&data[2], SER_FMT_VER_HIGHEST); memset((char*)&data[3], 0, PLAYERNAME_SIZE); snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); /*infostream<<"Client: sending initial password hash: \""< deleted_blocks; m_env.getMap().timerUpdate(map_timer_and_unload_dtime, g_settings->getFloat("client_unload_unused_data_timeout"), &deleted_blocks); /*if(deleted_blocks.size() > 0) infostream<<"Client: Unloaded "<::Iterator i = deleted_blocks.begin(); core::list sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.size() == 0) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(core::list::Iterator j = sendlist.begin(); j != sendlist.end(); j++) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); i++; } } /* Handle environment */ { // 0ms //JMutexAutoLock lock(m_env_mutex); //bulk comment-out // Control local player (0ms) LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->applyControl(dtime); //TimeTaker envtimer("env step", m_device); // Step environment m_env.step(dtime); /* Get events */ for(;;) { ClientEnvEvent event = m_env.getClientEvent(); if(event.type == CEE_NONE) { break; } else if(event.type == CEE_PLAYER_DAMAGE) { if(m_ignore_damage_timer <= 0) { u8 damage = event.player_damage.amount; sendDamage(damage); // Add to ClientEvent queue ClientEvent event; event.type = CE_PLAYER_DAMAGE; event.player_damage.amount = damage; m_client_event_queue.push_back(event); } } } } /* Print some info */ { float &counter = m_avg_rtt_timer; counter += dtime; if(counter >= 10) { counter = 0.0; //JMutexAutoLock lock(m_con_mutex); //bulk comment-out // connectedAndInitialized() is true, peer exists. float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER); infostream<<"Client: avg_rtt="<= 0.2) { counter = 0.0; sendPlayerPos(); } } /* Replace updated meshes */ { //JMutexAutoLock lock(m_env_mutex); //bulk comment-out //TimeTaker timer("** Processing mesh update result queue"); // 0ms /*infostream<<"Mesh update result queue size is " < 0) { MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front(); MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p); if(block) { block->replaceMesh(r.mesh); } if(r.ack_block_to_server) { /*infostream<<"Client: ACK block ("< reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], r.p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); } } } } // Virtual methods from con::PeerHandler void Client::peerAdded(con::Peer *peer) { infostream<<"Client::peerAdded(): peer->id=" <id< start_ms + 100) break; try{ Receive(); } catch(con::NoIncomingDataException &e) { break; } catch(con::InvalidIncomingDataException &e) { infostream<<"Client::ReceiveAll(): " "InvalidIncomingDataException: what()=" < data; u16 sender_peer_id; u32 datasize; { //TimeTaker t1("con mutex and receive", m_device); //JMutexAutoLock lock(m_con_mutex); //bulk comment-out datasize = m_con.Receive(sender_peer_id, data); } //TimeTaker t1("ProcessData", m_device); ProcessData(*data, datasize, sender_peer_id); } /* sender_peer_id given to this shall be quaranteed to be a valid peer */ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { DSTACK(__FUNCTION_NAME); // Ignore packets that don't even fit a command if(datasize < 2) { m_packetcounter.add(60000); return; } ToClientCommand command = (ToClientCommand)readU16(&data[0]); //infostream<<"Client: received command="<= 2+1+6) playerpos_s16 = readV3S16(&data[2+1]); v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0); { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out // Set player position Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->setPosition(playerpos_f); } if(datasize >= 2+1+6+8) { // Get map seed m_map_seed = readU64(&data[2+1+6]); infostream<<"Client: received map seed: "< reply(replysize); writeU16(&reply[0], TOSERVER_INIT2); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); return; } if(command == TOCLIENT_ACCESS_DENIED) { // The server didn't like our password. Note, this needs // to be processed even if the serialisation format has // not been agreed yet, the same as TOCLIENT_INIT. m_access_denied = true; m_access_denied_reason = L"Unknown"; if(datasize >= 4) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); m_access_denied_reason = deSerializeWideString(is); } return; } if(ser_version == SER_FMT_VER_INVALID) { infostream<<"Client: Server serialization" " format invalid or not initialized." " Skipping incoming command="<getPos() == p2d); //TimeTaker timer("MapBlock deSerialize"); // 0ms block = sector->getBlockNoCreateNoEx(p.Y); if(block) { /* Update an existing block */ //infostream<<"Updating"<deSerialize(istr, ser_version); } else { /* Create a new block */ //infostream<<"Creating new"<deSerialize(istr, ser_version); sector->insertBlock(block); } #if 0 /* Acknowledge block */ /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6; SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); #endif /* Update Mesh of this block and blocks at x-, y- and z-. Environment should not be locked as it interlocks with the main thread, from which is will want to retrieve textures. */ //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio()); /* Add it to mesh update queue and set it to be acknowledged after update. */ //infostream<<"Adding mesh update task for received block"<isLocal()) { start += player_size; continue; } v3s32 ps = readV3S32(&data[start+2]); v3s32 ss = readV3S32(&data[start+2+12]); s32 pitch_i = readS32(&data[start+2+12+12]); s32 yaw_i = readS32(&data[start+2+12+12+4]); /*infostream<<"Client: got " <<"pitch_i="< players_alive; for(u32 i=0; iupdateName((char*)&data[start+2]); start += item_size; } /* Remove those players from the environment that weren't listed by the server. */ //infostream<<"Removing dead players"< players = m_env.getPlayers(); core::list::Iterator ip; for(ip=players.begin(); ip!=players.end(); ip++) { // Ingore local player if((*ip)->isLocal()) continue; // Warn about a special case if((*ip)->peer_id == 0) { infostream<<"Client: Removing " "dead player with id=0"<::Iterator i; for(i=players_alive.begin(); i!=players_alive.end(); i++) { if((*ip)->peer_id == *i) { is_alive = true; break; } } /*infostream<<"peer_id="<<((*ip)->peer_id) <<" is_alive="<peer_id <peer_id); } } //envlock #endif } else if(command == TOCLIENT_SECTORMETA) { infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<inventory.deSerialize(is, this); //t1.stop(); m_inventory_updated = true; //infostream<<"Client got player inventory:"<inventory.print(infostream); } } //DEBUG else if(command == TOCLIENT_OBJECTDATA) { // Strip command word and create a stringstream std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u8 buf[12]; /* Read players */ is.read((char*)buf, 2); u16 playercount = readU16(buf); for(u16 i=0; iisLocal()) { continue; } f32 pitch = (f32)pitch_i / 100.0; f32 yaw = (f32)yaw_i / 100.0; v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.); v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.); player->setPosition(position); player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); } /* Read block objects NOTE: Deprecated stuff */ // Read active block count u16 blockcount = readU16(is); if(blockcount != 0){ infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 " "not supported"<getBool("enable_experimental")) { /* u16 command u16 count of removed objects for all removed objects { u16 id } u16 count of added objects for all added objects { u16 id u8 type u32 initialization data length string initialization data } */ char buf[6]; // Get all data except the command number std::string datastring((char*)&data[2], datasize-2); // Throw them in an istringstream std::istringstream is(datastring, std::ios_base::binary); // Read stuff // Read removed objects is.read(buf, 2); u16 removed_count = readU16((u8*)buf); for(u16 i=0; igetBool("enable_experimental")) { /* u16 command for all objects { u16 id u16 message length string message } */ char buf[6]; // Get all data except the command number std::string datastring((char*)&data[2], datasize-2); // Throw them in an istringstream std::istringstream is(datastring, std::ios_base::binary); while(is.eof() == false) { // Read stuff is.read(buf, 2); u16 id = readU16((u8*)buf); if(is.eof()) break; is.read(buf, 2); u16 message_size = readU16((u8*)buf); std::string message; message.reserve(message_size); for(u16 i=0; ihp = hp; } else if(command == TOCLIENT_MOVE_PLAYER) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); Player *player = m_env.getLocalPlayer(); assert(player != NULL); v3f pos = readV3F1000(is); f32 pitch = readF1000(is); f32 yaw = readF1000(is); player->setPosition(pos); /*player->setPitch(pitch); player->setYaw(yaw);*/ infostream<<"Client got TOCLIENT_MOVE_PLAYER" <<" pos=("<isLocal()) { infostream<<"Client: ignoring player item " << deSerializeString(is) << " for local player" << std::endl; continue; } else { InventoryList *inv = player->inventory.getList("main"); std::string itemstring(deSerializeString(is)); if (itemstring.empty()) { inv->deleteItem(0); infostream <<"Client: empty player item for peer " << peer_id << std::endl; } else { std::istringstream iss(itemstring); delete inv->changeItem(0, InventoryItem::deSerialize(iss, this)); infostream<<"Client: player item for peer " << peer_id << ": "; player->getWieldItem()->serialize(infostream); infostream<getFileSystem(); video::IVideoDriver *vdrv = m_device->getVideoDriver(); std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); // Stop threads while updating content definitions m_mesh_update_thread.setRun(false); // Process the remaining TextureSource queue to let MeshUpdateThread // get it's remaining textures and thus let it stop while(m_mesh_update_thread.IsRunning()){ m_tsrc->processQueue(); } /* u16 command u16 total number of texture bunches u16 index of this bunch u32 number of textures in this bunch for each texture { u16 length of name string name u32 length of data data } */ int num_bunches = readU16(is); int bunch_i = readU16(is); m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1); if(bunch_i == num_bunches - 1) m_textures_received = true; int num_textures = readU32(is); infostream<<"Client: Received textures: bunch "<createImageFromFile(rfile); if(!img){ errorstream<<"Client: Cannot create image from data of " <<"received texture \""<drop(); continue; } m_tsrc->insertSourceImage(name, img); img->drop(); rfile->drop(); } if(m_nodedef_received && m_textures_received){ // Rebuild inherited images and recreate textures m_tsrc->rebuildImagesAndTextures(); // Update texture atlas if(g_settings->getBool("enable_texture_atlas")) m_tsrc->buildMainAtlas(this); // Update node textures m_nodedef->updateTextures(m_tsrc); } // Resume threads m_mesh_update_thread.setRun(true); m_mesh_update_thread.Start(); ClientEvent event; event.type = CE_TEXTURES_UPDATED; m_client_event_queue.push_back(event); } else if(command == TOCLIENT_TOOLDEF) { infostream<<"Client: Received tool definitions: packet size: " <processQueue(); } std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); m_tooldef->deSerialize(tmp_is); // Resume threads m_mesh_update_thread.setRun(true); m_mesh_update_thread.Start(); } else if(command == TOCLIENT_NODEDEF) { infostream<<"Client: Received node definitions: packet size: " <deSerialize(tmp_is, this); if(m_textures_received){ // Update texture atlas if(g_settings->getBool("enable_texture_atlas")) m_tsrc->buildMainAtlas(this); // Update node textures m_nodedef->updateTextures(m_tsrc); } // Resume threads m_mesh_update_thread.setRun(true); m_mesh_update_thread.Start(); } else if(command == TOCLIENT_CRAFTITEMDEF) { infostream<<"Client: Received CraftItem definitions: packet size: " <processQueue(); } std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); m_craftitemdef->deSerialize(tmp_is); // Resume threads m_mesh_update_thread.setRun(true); m_mesh_update_thread.Start(); } else { infostream<<"Client: Ignoring unknown command " < data, bool reliable) { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.Send(PEER_ID_SERVER, channelnum, data, reliable); } void Client::interact(u8 action, const PointedThing& pointed) { if(connectedAndInitialized() == false){ infostream<<"Client::interact() " "cancelled (not connected)" < data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendSignNodeText(v3s16 p, std::string text) { /* u16 command v3s16 p u16 textlen textdata */ std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_SIGNNODETEXT); os.write((char*)buf, 2); // Write p writeV3S16(buf, p); os.write((char*)buf, 6); u16 textlen = text.size(); // Write text length writeS16(buf, textlen); os.write((char*)buf, 2); // Write text os.write((char*)text.c_str(), textlen); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendInventoryAction(InventoryAction *a) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_INVENTORY_ACTION); os.write((char*)buf, 2); a->serialize(os); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChatMessage(const std::wstring &message) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_CHAT_MESSAGE); os.write((char*)buf, 2); // Write length writeU16(buf, message.size()); os.write((char*)buf, 2); // Write string for(u32 i=0; i data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChangePassword(const std::wstring oldpassword, const std::wstring newpassword) { Player *player = m_env.getLocalPlayer(); if(player == NULL) return; std::string playername = player->getName(); std::string oldpwd = translatePassword(playername, oldpassword); std::string newpwd = translatePassword(playername, newpassword); std::ostringstream os(std::ios_base::binary); u8 buf[2+PASSWORD_SIZE*2]; /* [0] u16 TOSERVER_PASSWORD [2] u8[28] old password [30] u8[28] new password */ writeU16(buf, TOSERVER_PASSWORD); for(u32 i=0;i data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendDamage(u8 damage) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_DAMAGE); writeU8(os, damage); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendRespawn() { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_RESPAWN); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendPlayerPos() { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; u16 our_peer_id; { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); v3f pf = myplayer->getPosition(); v3s32 position(pf.X*100, pf.Y*100, pf.Z*100); v3f sf = myplayer->getSpeed(); v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; /* Format: [0] u16 command [2] v3s32 position*100 [2+12] v3s32 speed*100 [2+12+12] s32 pitch*100 [2+12+12+4] s32 yaw*100 */ SharedBuffer data(2+12+12+4+4); writeU16(&data[0], TOSERVER_PLAYERPOS); writeV3S32(&data[2], position); writeV3S32(&data[2+12], speed); writeS32(&data[2+12+12], pitch); writeS32(&data[2+12+12+4], yaw); // Send as unreliable Send(0, data, false); } void Client::sendPlayerItem(u16 item) { Player *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; u16 our_peer_id = m_con.GetPeerID(); // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); SharedBuffer data(2+2); writeU16(&data[0], TOSERVER_PLAYERITEM); writeU16(&data[2], item); // Send as reliable Send(0, data, true); } void Client::removeNode(v3s16 p) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out core::map modified_blocks; try { //TimeTaker t("removeNodeAndUpdate", m_device); m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } catch(InvalidPositionException &e) { } for(core::map::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio()); addUpdateMeshTaskWithEdge(p); } } void Client::addNode(v3s16 p, MapNode n) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out TimeTaker timer1("Client::addNode()"); core::map modified_blocks; try { //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); std::string st = std::string(""); m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st); } catch(InvalidPositionException &e) {} //TimeTaker timer2("Client::addNode(): updateMeshes"); for(core::map::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio()); addUpdateMeshTaskWithEdge(p); } } void Client::updateCamera(v3f pos, v3f dir, f32 fov) { m_env.getClientMap().updateCamera(pos, dir, fov); } void Client::renderPostFx() { m_env.getClientMap().renderPostFx(); } MapNode Client::getNode(v3s16 p) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out return m_env.getMap().getNode(p); } NodeMetadata* Client::getNodeMetadata(v3s16 p) { return m_env.getMap().getNodeMetadata(p); } LocalPlayer* Client::getLocalPlayer() { return m_env.getLocalPlayer(); } void Client::setPlayerControl(PlayerControl &control) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->control = control; } void Client::selectPlayerItem(u16 item) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_playeritem = item; m_inventory_updated = true; LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->wieldItem(item); sendPlayerItem(item); } // Returns true if the inventory of the local player has been // updated from the server. If it is true, it is set to false. bool Client::getLocalInventoryUpdated() { // m_inventory_updated is behind envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out bool updated = m_inventory_updated; m_inventory_updated = false; return updated; } // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; } InventoryContext *Client::getInventoryContext() { return &m_inventory_context; } Inventory* Client::getInventory(InventoryContext *c, std::string id) { if(id == "current_player") { assert(c->current_player); return &(c->current_player->inventory); } Strfnd fn(id); std::string id0 = fn.next(":"); if(id0 == "nodemeta") { v3s16 p; p.X = stoi(fn.next(",")); p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); NodeMetadata* meta = getNodeMetadata(p); if(meta) return meta->getInventory(); infostream<<"nodemeta at ("< shootline_on_map ) { core::array objects; m_env.getActiveObjects(from_pos_f_on_map, max_d, objects); //infostream<<"Collected "< *selection_box = obj->getSelectionBox(); if(selection_box == NULL) continue; v3f pos = obj->getPosition(); core::aabbox3d offsetted_box( selection_box->MinEdge + pos, selection_box->MaxEdge + pos ); if(offsetted_box.intersectsWithLine(shootline_on_map)) { //infostream<<"Returning selected object"<fill(getDayNightRatio(), b); } // Debug wait //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10); // Add task to queue m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server); /*infostream<<"Mesh update input queue size is " <replaceMesh(mesh_new); delete data; } #endif /* Mark mesh as non-expired at this point so that it can already be marked as expired again if the data changes */ b->setMeshExpired(false); } void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server) { /*{ v3s16 p = blockpos; infostream<<"Client::addUpdateMeshTaskWithEdge(): " <<"("<