/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "client.h" #include "utility.h" #include <iostream> #include "clientserver.h" #include "jmutexautolock.h" #include "main.h" #include <sstream> #include "porting.h" void * ClientUpdateThread::Thread() { ThreadStarted(); DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER while(getRun()) { m_client->asyncStep(); //m_client->updateSomeExpiredMeshes(); bool was = m_client->AsyncProcessData(); if(was == false) sleep_ms(10); } END_DEBUG_EXCEPTION_HANDLER return NULL; } Client::Client( IrrlichtDevice *device, const char *playername, MapDrawControl &control): m_thread(this), m_env(new ClientMap(this, control, device->getSceneManager()->getRootSceneNode(), device->getSceneManager(), 666), dout_client), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this), m_device(device), camera_position(0,0,0), camera_direction(0,0,1), m_server_ser_ver(SER_FMT_VER_INVALID), m_step_dtime(0.0), m_inventory_updated(false), m_time_of_day(0) { m_packetcounter_timer = 0.0; m_delete_unused_sectors_timer = 0.0; m_connection_reinit_timer = 0.0; m_avg_rtt_timer = 0.0; m_playerpos_send_timer = 0.0; //m_fetchblock_mutex.Init(); m_incoming_queue_mutex.Init(); m_env_mutex.Init(); m_con_mutex.Init(); m_step_dtime_mutex.Init(); m_thread.Start(); { JMutexAutoLock envlock(m_env_mutex); //m_env.getMap().StartUpdater(); Player *player = new LocalPlayer(); player->updateName(playername); /*f32 y = BS*2 + BS*20; player->setPosition(v3f(0, y, 0));*/ //player->setPosition(v3f(0, y, 30900*BS)); // DEBUG m_env.addPlayer(player); } } Client::~Client() { { JMutexAutoLock conlock(m_con_mutex); m_con.Disconnect(); } m_thread.setRun(false); while(m_thread.IsRunning()) sleep_ms(100); } void Client::connect(Address address) { DSTACK(__FUNCTION_NAME); JMutexAutoLock lock(m_con_mutex); m_con.setTimeoutMs(0); m_con.Connect(address); } bool Client::connectedAndInitialized() { JMutexAutoLock lock(m_con_mutex); if(m_con.Connected() == false) return false; if(m_server_ser_ver == SER_FMT_VER_INVALID) return false; return true; } void Client::step(float dtime) { DSTACK(__FUNCTION_NAME); // Limit a bit if(dtime > 2.0) dtime = 2.0; //dstream<<"Client steps "<<dtime<<std::endl; { //TimeTaker timer("ReceiveAll()", m_device); // 0ms ReceiveAll(); } { //TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device); // 0ms JMutexAutoLock lock(m_con_mutex); m_con.RunTimeouts(dtime); } /* Packet counter */ { float &counter = m_packetcounter_timer; counter -= dtime; if(counter <= 0.0) { counter = 20.0; dout_client<<"Client packetcounter (20s):"<<std::endl; m_packetcounter.print(dout_client); m_packetcounter.clear(); } } { /* Delete unused sectors NOTE: This jams the game for a while because deleting sectors clear caches */ float &counter = m_delete_unused_sectors_timer; counter -= dtime; if(counter <= 0.0) { // 3 minute interval //counter = 180.0; counter = 60.0; JMutexAutoLock lock(m_env_mutex); core::list<v3s16> deleted_blocks; float delete_unused_sectors_timeout = g_settings.getFloat("client_delete_unused_sectors_timeout"); // Delete sector blocks /*u32 num = m_env.getMap().deleteUnusedSectors (delete_unused_sectors_timeout, true, &deleted_blocks);*/ // Delete whole sectors u32 num = m_env.getMap().deleteUnusedSectors (delete_unused_sectors_timeout, false, &deleted_blocks); if(num > 0) { /*dstream<<DTIME<<"Client: Deleted blocks of "<<num <<" unused sectors"<<std::endl;*/ dstream<<DTIME<<"Client: Deleted "<<num <<" unused sectors"<<std::endl; /* Send info to server */ // Env is locked so con can be locked. JMutexAutoLock lock(m_con_mutex); core::list<v3s16>::Iterator i = deleted_blocks.begin(); core::list<v3s16> sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.size() == 0) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(core::list<v3s16>::Iterator j = sendlist.begin(); j != sendlist.end(); j++) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); i++; } } } } bool connected = connectedAndInitialized(); if(connected == false) { float &counter = m_connection_reinit_timer; counter -= dtime; if(counter <= 0.0) { counter = 2.0; JMutexAutoLock envlock(m_env_mutex); Player *myplayer = m_env.getLocalPlayer(); assert(myplayer != NULL); // Send TOSERVER_INIT // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST // [3] u8[20] player_name SharedBuffer<u8> data(2+1+20); writeU16(&data[0], TOSERVER_INIT); writeU8(&data[2], SER_FMT_VER_HIGHEST); memcpy(&data[3], myplayer->getName(), 20); // Send as unreliable Send(0, data, false); } // Not connected, return return; } /* Do stuff if connected */ { // 0ms JMutexAutoLock lock(m_env_mutex); // Control local player (0ms) LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->applyControl(dtime); //TimeTaker envtimer("env step", m_device); // Step environment m_env.step(dtime); // Step active blocks for(core::map<v3s16, bool>::Iterator i = m_active_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); MapBlock *block = NULL; try { block = m_env.getMap().getBlockNoCreate(p); block->stepObjects(dtime, false, m_env.getDayNightRatio()); } catch(InvalidPositionException &e) { } } } { float &counter = m_avg_rtt_timer; counter += dtime; if(counter >= 10) { counter = 0.0; JMutexAutoLock lock(m_con_mutex); // connectedAndInitialized() is true, peer exists. con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER); dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl; } } { float &counter = m_playerpos_send_timer; counter += dtime; if(counter >= 0.2) { counter = 0.0; sendPlayerPos(); } } /*{ JMutexAutoLock lock(m_step_dtime_mutex); m_step_dtime += dtime; }*/ } float Client::asyncStep() { DSTACK(__FUNCTION_NAME); //dstream<<"Client::asyncStep()"<<std::endl; /*float dtime; { JMutexAutoLock lock1(m_step_dtime_mutex); if(m_step_dtime < 0.001) return 0.0; dtime = m_step_dtime; m_step_dtime = 0.0; } return dtime;*/ return 0.0; } // Virtual methods from con::PeerHandler void Client::peerAdded(con::Peer *peer) { derr_client<<"Client::peerAdded(): peer->id=" <<peer->id<<std::endl; } void Client::deletingPeer(con::Peer *peer, bool timeout) { derr_client<<"Client::deletingPeer(): " "Server Peer is getting deleted " <<"(timeout="<<timeout<<")"<<std::endl; } void Client::ReceiveAll() { DSTACK(__FUNCTION_NAME); for(;;) { try{ Receive(); } catch(con::NoIncomingDataException &e) { break; } catch(con::InvalidIncomingDataException &e) { dout_client<<DTIME<<"Client::ReceiveAll(): " "InvalidIncomingDataException: what()=" <<e.what()<<std::endl; } } } void Client::Receive() { DSTACK(__FUNCTION_NAME); u32 data_maxsize = 10000; Buffer<u8> data(data_maxsize); u16 sender_peer_id; u32 datasize; { //TimeTaker t1("con mutex and receive", m_device); JMutexAutoLock lock(m_con_mutex); datasize = m_con.Receive(sender_peer_id, *data, data_maxsize); } //TimeTaker t1("ProcessData", m_device); ProcessData(*data, datasize, sender_peer_id); } /* sender_peer_id given to this shall be quaranteed to be a valid peer */ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { DSTACK(__FUNCTION_NAME); // Ignore packets that don't even fit a command if(datasize < 2) { m_packetcounter.add(60000); return; } ToClientCommand command = (ToClientCommand)readU16(&data[0]); //dstream<<"Client: received command="<<command<<std::endl; m_packetcounter.add((u16)command); /* If this check is removed, be sure to change the queue system to know the ids */ if(sender_peer_id != PEER_ID_SERVER) { dout_client<<DTIME<<"Client::ProcessData(): Discarding data not " "coming from server: peer_id="<<sender_peer_id <<std::endl; return; } con::Peer *peer; { JMutexAutoLock lock(m_con_mutex); // All data is coming from the server // PeerNotFoundException is handled by caller. peer = m_con.GetPeer(PEER_ID_SERVER); } u8 ser_version = m_server_ser_ver; //dstream<<"Client received command="<<(int)command<<std::endl; // Execute fast commands straight away if(command == TOCLIENT_INIT) { if(datasize < 3) return; u8 deployed = data[2]; dout_client<<DTIME<<"Client: TOCLIENT_INIT received with " "deployed="<<((int)deployed&0xff)<<std::endl; if(deployed < SER_FMT_VER_LOWEST || deployed > SER_FMT_VER_HIGHEST) { derr_client<<DTIME<<"Client: TOCLIENT_INIT: Server sent " <<"unsupported ser_fmt_ver"<<std::endl; return; } m_server_ser_ver = deployed; // Get player position v3s16 playerpos_s16(0, BS*2+BS*20, 0); if(datasize >= 2+1+6) playerpos_s16 = readV3S16(&data[2+1]); v3f playerpos_f = intToFloat(playerpos_s16) - v3f(0, BS/2, 0); { //envlock JMutexAutoLock envlock(m_env_mutex); // Set player position Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->setPosition(playerpos_f); } // Reply to server u32 replysize = 2; SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_INIT2); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); return; } if(ser_version == SER_FMT_VER_INVALID) { dout_client<<DTIME<<"WARNING: Client: Server serialization" " format invalid or not initialized." " Skipping incoming command="<<command<<std::endl; return; } // Just here to avoid putting the two if's together when // making some copypasta {} if(command == TOCLIENT_REMOVENODE) { if(datasize < 8) return; v3s16 p; p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); //TimeTaker t1("TOCLIENT_REMOVENODE", g_device); // This will clear the cracking animation after digging ((ClientMap&)m_env.getMap()).clearTempMod(p); removeNode(p); } else if(command == TOCLIENT_ADDNODE) { if(datasize < 8 + MapNode::serializedLength(ser_version)) return; v3s16 p; p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); //TimeTaker t1("TOCLIENT_ADDNODE", g_device); MapNode n; n.deSerialize(&data[8], ser_version); addNode(p, n); } else if(command == TOCLIENT_PLAYERPOS) { dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS" <<std::endl; /*u16 our_peer_id; { JMutexAutoLock lock(m_con_mutex); our_peer_id = m_con.GetPeerID(); } // Cancel if we don't have a peer id if(our_peer_id == PEER_ID_INEXISTENT){ dout_client<<DTIME<<"TOCLIENT_PLAYERPOS cancelled: " "we have no peer id" <<std::endl; return; }*/ { //envlock JMutexAutoLock envlock(m_env_mutex); u32 player_size = 2+12+12+4+4; u32 player_count = (datasize-2) / player_size; u32 start = 2; for(u32 i=0; i<player_count; i++) { u16 peer_id = readU16(&data[start]); Player *player = m_env.getPlayer(peer_id); // Skip if player doesn't exist if(player == NULL) { start += player_size; continue; } // Skip if player is local player if(player->isLocal()) { start += player_size; continue; } v3s32 ps = readV3S32(&data[start+2]); v3s32 ss = readV3S32(&data[start+2+12]); s32 pitch_i = readS32(&data[start+2+12+12]); s32 yaw_i = readS32(&data[start+2+12+12+4]); /*dstream<<"Client: got " <<"pitch_i="<<pitch_i <<" yaw_i="<<yaw_i<<std::endl;*/ f32 pitch = (f32)pitch_i / 100.0; f32 yaw = (f32)yaw_i / 100.0; v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.); v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.); player->setPosition(position); player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); /*dstream<<"Client: player "<<peer_id <<" pitch="<<pitch <<" yaw="<<yaw<<std::endl;*/ start += player_size; } } //envlock } else if(command == TOCLIENT_PLAYERINFO) { u16 our_peer_id; { JMutexAutoLock lock(m_con_mutex); our_peer_id = m_con.GetPeerID(); } // Cancel if we don't have a peer id if(our_peer_id == PEER_ID_INEXISTENT){ dout_client<<DTIME<<"TOCLIENT_PLAYERINFO cancelled: " "we have no peer id" <<std::endl; return; } //dstream<<DTIME<<"Client: Server reports players:"<<std::endl; { //envlock JMutexAutoLock envlock(m_env_mutex); u32 item_size = 2+PLAYERNAME_SIZE; u32 player_count = (datasize-2) / item_size; u32 start = 2; // peer_ids core::list<u16> players_alive; for(u32 i=0; i<player_count; i++) { // Make sure the name ends in '\0' data[start+2+20-1] = 0; u16 peer_id = readU16(&data[start]); players_alive.push_back(peer_id); /*dstream<<DTIME<<"peer_id="<<peer_id <<" name="<<((char*)&data[start+2])<<std::endl;*/ // Don't update the info of the local player if(peer_id == our_peer_id) { start += item_size; continue; } Player *player = m_env.getPlayer(peer_id); // Create a player if it doesn't exist if(player == NULL) { player = new RemotePlayer( m_device->getSceneManager()->getRootSceneNode(), m_device, -1); player->peer_id = peer_id; m_env.addPlayer(player); dout_client<<DTIME<<"Client: Adding new player " <<peer_id<<std::endl; } player->updateName((char*)&data[start+2]); start += item_size; } /* Remove those players from the environment that weren't listed by the server. */ //dstream<<DTIME<<"Removing dead players"<<std::endl; core::list<Player*> players = m_env.getPlayers(); core::list<Player*>::Iterator ip; for(ip=players.begin(); ip!=players.end(); ip++) { // Ingore local player if((*ip)->isLocal()) continue; // Warn about a special case if((*ip)->peer_id == 0) { dstream<<DTIME<<"WARNING: Client: Removing " "dead player with id=0"<<std::endl; } bool is_alive = false; core::list<u16>::Iterator i; for(i=players_alive.begin(); i!=players_alive.end(); i++) { if((*ip)->peer_id == *i) { is_alive = true; break; } } /*dstream<<DTIME<<"peer_id="<<((*ip)->peer_id) <<" is_alive="<<is_alive<<std::endl;*/ if(is_alive) continue; dstream<<DTIME<<"Removing dead player "<<(*ip)->peer_id <<std::endl; m_env.removePlayer((*ip)->peer_id); } } //envlock } else if(command == TOCLIENT_SECTORMETA) { /* [0] u16 command [2] u8 sector count [3...] v2s16 pos + sector metadata */ if(datasize < 3) return; //dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl; { //envlock JMutexAutoLock envlock(m_env_mutex); std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u8 buf[4]; is.read((char*)buf, 1); u16 sector_count = readU8(buf); //dstream<<"sector_count="<<sector_count<<std::endl; for(u16 i=0; i<sector_count; i++) { // Read position is.read((char*)buf, 4); v2s16 pos = readV2S16(buf); /*dstream<<"Client: deserializing sector at " <<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/ // Create sector assert(m_env.getMap().mapType() == MAPTYPE_CLIENT); ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is); } } //envlock } else if(command == TOCLIENT_INVENTORY) { if(datasize < 3) return; //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device); { //envlock //TimeTaker t2("mutex locking", m_device); JMutexAutoLock envlock(m_env_mutex); //t2.stop(); //TimeTaker t3("istringstream init", m_device); std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); //t3.stop(); //m_env.printPlayers(dstream); //TimeTaker t4("player get", m_device); Player *player = m_env.getLocalPlayer(); assert(player != NULL); //t4.stop(); //TimeTaker t1("inventory.deSerialize()", m_device); player->inventory.deSerialize(is); //t1.stop(); m_inventory_updated = true; //dstream<<"Client got player inventory:"<<std::endl; //player->inventory.print(dstream); } } //DEBUG else if(command == TOCLIENT_OBJECTDATA) //else if(0) { // Strip command word and create a stringstream std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); { //envlock JMutexAutoLock envlock(m_env_mutex); u8 buf[12]; /* Read players */ is.read((char*)buf, 2); u16 playercount = readU16(buf); for(u16 i=0; i<playercount; i++) { is.read((char*)buf, 2); u16 peer_id = readU16(buf); is.read((char*)buf, 12); v3s32 p_i = readV3S32(buf); is.read((char*)buf, 12); v3s32 s_i = readV3S32(buf); is.read((char*)buf, 4); s32 pitch_i = readS32(buf); is.read((char*)buf, 4); s32 yaw_i = readS32(buf); Player *player = m_env.getPlayer(peer_id); // Skip if player doesn't exist if(player == NULL) { continue; } // Skip if player is local player if(player->isLocal()) { continue; } f32 pitch = (f32)pitch_i / 100.0; f32 yaw = (f32)yaw_i / 100.0; v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.); v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.); player->setPosition(position); player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); } /* Read block objects */ // Read active block count is.read((char*)buf, 2); u16 blockcount = readU16(buf); // Initialize delete queue with all active blocks core::map<v3s16, bool> abs_to_delete; for(core::map<v3s16, bool>::Iterator i = m_active_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"adding " <<"("<<p.x<<","<<p.y<<","<<p.z<<") " <<" to abs_to_delete" <<std::endl;*/ abs_to_delete.insert(p, true); } /*dstream<<"Initial delete queue size: "<<abs_to_delete.size() <<std::endl;*/ for(u16 i=0; i<blockcount; i++) { // Read blockpos is.read((char*)buf, 6); v3s16 p = readV3S16(buf); // Get block from somewhere MapBlock *block = NULL; try{ block = m_env.getMap().getBlockNoCreate(p); } catch(InvalidPositionException &e) { //TODO: Create a dummy block? } if(block == NULL) { dstream<<"WARNING: " <<"Could not get block at blockpos " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") " <<"in TOCLIENT_OBJECTDATA. Ignoring " <<"following block object data." <<std::endl; return; } /*dstream<<"Client updating objects for block " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<std::endl;*/ // Insert to active block list m_active_blocks.insert(p, true); // Remove from deletion queue if(abs_to_delete.find(p) != NULL) abs_to_delete.remove(p); /* Update objects of block NOTE: Be sure this is done in the main thread. */ block->updateObjects(is, m_server_ser_ver, m_device->getSceneManager(), m_env.getDayNightRatio()); } /*dstream<<"Final delete queue size: "<<abs_to_delete.size() <<std::endl;*/ // Delete objects of blocks in delete queue for(core::map<v3s16, bool>::Iterator i = abs_to_delete.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); try { MapBlock *block = m_env.getMap().getBlockNoCreate(p); // Clear objects block->clearObjects(); // Remove from active blocks list m_active_blocks.remove(p); } catch(InvalidPositionException &e) { dstream<<"WARNAING: Client: " <<"Couldn't clear objects of active->inactive" <<" block " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<" because block was not found" <<std::endl; // Ignore } } } //envlock } else if(command == TOCLIENT_TIME_OF_DAY) { if(datasize < 4) return; u16 time = readU16(&data[2]); time = time % 24000; m_time_of_day.set(time); //dstream<<"Client: time="<<time<<std::endl; /* Day/night time_of_day: 0 = midnight 12000 = midday */ { const s32 daylength = 16; const s32 nightlength = 6; const s32 daytimelength = 8; s32 d = daylength; s32 t = (((m_time_of_day.get())%24000)/(24000/d)); u32 dr; if(t < nightlength/2 || t >= d - nightlength/2) dr = 400; else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2) dr = 1000; else dr = 750; dstream<<"time_of_day="<<m_time_of_day.get() <<", t="<<t <<", dr="<<dr <<std::endl; if(dr != m_env.getDayNightRatio()) { //dstream<<"dr="<<dr<<std::endl; dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl; m_env.setDayNightRatio(dr); m_env.expireMeshes(true); } } } else if(command == TOCLIENT_CHAT_MESSAGE) { /* u16 command u16 length wstring message */ u8 buf[6]; std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); // Read stuff is.read((char*)buf, 2); u16 len = readU16(buf); std::wstring message; for(u16 i=0; i<len; i++) { is.read((char*)buf, 2); message += (wchar_t)readU16(buf); } /*dstream<<"Client received chat message: " <<wide_to_narrow(message)<<std::endl;*/ m_chat_queue.push_back(message); } // Default to queueing it (for slow commands) else { JMutexAutoLock lock(m_incoming_queue_mutex); IncomingPacket packet(data, datasize); m_incoming_queue.push_back(packet); } } /* Returns true if there was something in queue */ bool Client::AsyncProcessPacket() { DSTACK(__FUNCTION_NAME); try //for catching con::PeerNotFoundException { con::Peer *peer; { JMutexAutoLock lock(m_con_mutex); // All data is coming from the server peer = m_con.GetPeer(PEER_ID_SERVER); } u8 ser_version = m_server_ser_ver; IncomingPacket packet = getPacket(); u8 *data = packet.m_data; u32 datasize = packet.m_datalen; // An empty packet means queue is empty if(data == NULL){ return false; } if(datasize < 2) return true; ToClientCommand command = (ToClientCommand)readU16(&data[0]); if(command == TOCLIENT_BLOCKDATA) { // Ignore too small packet if(datasize < 8) return true; /*if(datasize < 8 + MapBlock::serializedLength(ser_version)) goto getdata;*/ v3s16 p; p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for (" <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for (" <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ std::string datastring((char*)&data[8], datasize-8); std::istringstream istr(datastring, std::ios_base::binary); MapSector *sector; MapBlock *block; { //envlock JMutexAutoLock envlock(m_env_mutex); v2s16 p2d(p.X, p.Z); sector = m_env.getMap().emergeSector(p2d); v2s16 sp = sector->getPos(); if(sp != p2d) { dstream<<"ERROR: Got sector with getPos()=" <<"("<<sp.X<<","<<sp.Y<<"), tried to get" <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl; } assert(sp == p2d); //assert(sector->getPos() == p2d); try{ block = sector->getBlockNoCreate(p.Y); /* Update an existing block */ //dstream<<"Updating"<<std::endl; block->deSerialize(istr, ser_version); //block->setChangedFlag(); } catch(InvalidPositionException &e) { /* Create a new block */ //dstream<<"Creating new"<<std::endl; block = new MapBlock(&m_env.getMap(), p); block->deSerialize(istr, ser_version); sector->insertBlock(block); //block->setChangedFlag(); //DEBUG /*NodeMod mod; mod.type = NODEMOD_CHANGECONTENT; mod.param = CONTENT_MESE; block->setTempMod(v3s16(8,10,8), mod); block->setTempMod(v3s16(8,9,8), mod); block->setTempMod(v3s16(8,8,8), mod); block->setTempMod(v3s16(8,7,8), mod); block->setTempMod(v3s16(8,6,8), mod);*/ /* Add some coulds Well, this is a dumb way to do it, they should just be drawn as separate objects. */ /*if(p.Y == 3) { NodeMod mod; mod.type = NODEMOD_CHANGECONTENT; mod.param = CONTENT_CLOUD; v3s16 p2; p2.Y = 8; for(p2.X=3; p2.X<=13; p2.X++) for(p2.Z=3; p2.Z<=13; p2.Z++) { block->setTempMod(p2, mod); } }*/ } } //envlock /* Acknowledge block. */ /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6; SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); /* Update Mesh of this block and blocks at x-, y- and z-. Environment should not be locked as it interlocks with the main thread, from which is will want to retrieve textures. */ m_env.getMap().updateMeshes(block->getPos(), getDayNightRatio()); } else { dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command " <<command<<std::endl; } return true; } //try catch(con::PeerNotFoundException &e) { /*dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server" " connection doesn't exist (a timeout or not yet connected?)"<<std::endl;*/ return false; } } bool Client::AsyncProcessData() { for(;;) { bool r = AsyncProcessPacket(); if(r == false) break; } return false; } void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable) { JMutexAutoLock lock(m_con_mutex); m_con.Send(PEER_ID_SERVER, channelnum, data, reliable); } IncomingPacket Client::getPacket() { JMutexAutoLock lock(m_incoming_queue_mutex); core::list<IncomingPacket>::Iterator i; // Refer to first one i = m_incoming_queue.begin(); // If queue is empty, return empty packet if(i == m_incoming_queue.end()){ IncomingPacket packet; return packet; } // Pop out first packet and return it IncomingPacket packet = *i; m_incoming_queue.erase(i); return packet; } void Client::groundAction(u8 action, v3s16 nodepos_undersurface, v3s16 nodepos_oversurface, u16 item) { if(connectedAndInitialized() == false){ dout_client<<DTIME<<"Client::groundAction() " "cancelled (not connected)" <<std::endl; return; } /* length: 17 [0] u16 command [2] u8 action [3] v3s16 nodepos_undersurface [9] v3s16 nodepos_abovesurface [15] u16 item actions: 0: start digging 1: place block 2: stop digging (all parameters ignored) 3: digging completed */ u8 datasize = 2 + 1 + 6 + 6 + 2; SharedBuffer<u8> data(datasize); writeU16(&data[0], TOSERVER_GROUND_ACTION); writeU8(&data[2], action); writeV3S16(&data[3], nodepos_undersurface); writeV3S16(&data[9], nodepos_oversurface); writeU16(&data[15], item); Send(0, data, true); } void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item) { if(connectedAndInitialized() == false){ dout_client<<DTIME<<"Client::clickObject() " "cancelled (not connected)" <<std::endl; return; } /* [0] u16 command=TOSERVER_CLICK_OBJECT [2] u8 button (0=left, 1=right) [3] v3s16 block [9] s16 id [11] u16 item */ u8 datasize = 2 + 1 + 6 + 2 + 2; SharedBuffer<u8> data(datasize); writeU16(&data[0], TOSERVER_CLICK_OBJECT); writeU8(&data[2], button); writeV3S16(&data[3], blockpos); writeS16(&data[9], id); writeU16(&data[11], item); Send(0, data, true); } void Client::sendSignText(v3s16 blockpos, s16 id, std::string text) { /* u16 command v3s16 blockpos s16 id u16 textlen textdata */ std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_SIGNTEXT); os.write((char*)buf, 2); // Write blockpos writeV3S16(buf, blockpos); os.write((char*)buf, 6); // Write id writeS16(buf, id); os.write((char*)buf, 2); u16 textlen = text.size(); // Write text length writeS16(buf, textlen); os.write((char*)buf, 2); // Write text os.write((char*)text.c_str(), textlen); // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendInventoryAction(InventoryAction *a) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_INVENTORY_ACTION); os.write((char*)buf, 2); a->serialize(os); // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChatMessage(const std::wstring &message) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_CHAT_MESSAGE); os.write((char*)buf, 2); // Write length writeU16(buf, message.size()); os.write((char*)buf, 2); // Write string for(u32 i=0; i<message.size(); i++) { u16 w = message[i]; writeU16(buf, w); os.write((char*)buf, 2); } // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendPlayerPos() { JMutexAutoLock envlock(m_env_mutex); Player *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; u16 our_peer_id; { JMutexAutoLock lock(m_con_mutex); our_peer_id = m_con.GetPeerID(); } // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); v3f pf = myplayer->getPosition(); v3s32 position(pf.X*100, pf.Y*100, pf.Z*100); v3f sf = myplayer->getSpeed(); v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; /* Format: [0] u16 command [2] v3s32 position*100 [2+12] v3s32 speed*100 [2+12+12] s32 pitch*100 [2+12+12+4] s32 yaw*100 */ SharedBuffer<u8> data(2+12+12+4+4); writeU16(&data[0], TOSERVER_PLAYERPOS); writeV3S32(&data[2], position); writeV3S32(&data[2+12], speed); writeS32(&data[2+12+12], pitch); writeS32(&data[2+12+12+4], yaw); // Send as unreliable Send(0, data, false); } void Client::removeNode(v3s16 p) { JMutexAutoLock envlock(m_env_mutex); core::map<v3s16, MapBlock*> modified_blocks; try { //TimeTaker t("removeNodeAndUpdate", m_device); m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } catch(InvalidPositionException &e) { } for(core::map<v3s16, MapBlock * >::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); m_env.getMap().updateMeshes(p, m_env.getDayNightRatio()); } } void Client::addNode(v3s16 p, MapNode n) { JMutexAutoLock envlock(m_env_mutex); core::map<v3s16, MapBlock*> modified_blocks; try { m_env.getMap().addNodeAndUpdate(p, n, modified_blocks); } catch(InvalidPositionException &e) {} for(core::map<v3s16, MapBlock * >::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); m_env.getMap().updateMeshes(p, m_env.getDayNightRatio()); } } void Client::updateCamera(v3f pos, v3f dir) { m_env.getMap().updateCamera(pos, dir); camera_position = pos; camera_direction = dir; } MapNode Client::getNode(v3s16 p) { JMutexAutoLock envlock(m_env_mutex); return m_env.getMap().getNode(p); } /*void Client::getNode(v3s16 p, MapNode n) { JMutexAutoLock envlock(m_env_mutex); m_env.getMap().setNode(p, n); }*/ /*f32 Client::getGroundHeight(v2s16 p) { JMutexAutoLock envlock(m_env_mutex); return m_env.getMap().getGroundHeight(p); }*/ /*bool Client::isNodeUnderground(v3s16 p) { JMutexAutoLock envlock(m_env_mutex); return m_env.getMap().isNodeUnderground(p); }*/ /*Player * Client::getLocalPlayer() { JMutexAutoLock envlock(m_env_mutex); return m_env.getLocalPlayer(); }*/ /*core::list<Player*> Client::getPlayers() { JMutexAutoLock envlock(m_env_mutex); return m_env.getPlayers(); }*/ v3f Client::getPlayerPosition() { JMutexAutoLock envlock(m_env_mutex); LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); return player->getPosition(); } void Client::setPlayerControl(PlayerControl &control) { JMutexAutoLock envlock(m_env_mutex); LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->control = control; } // Returns true if the inventory of the local player has been // updated from the server. If it is true, it is set to false. bool Client::getLocalInventoryUpdated() { // m_inventory_updated is behind envlock JMutexAutoLock envlock(m_env_mutex); bool updated = m_inventory_updated; m_inventory_updated = false; return updated; } // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { JMutexAutoLock envlock(m_env_mutex); Player *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; } MapBlockObject * Client::getSelectedObject( f32 max_d, v3f from_pos_f_on_map, core::line3d<f32> shootline_on_map ) { JMutexAutoLock envlock(m_env_mutex); core::array<DistanceSortedObject> objects; for(core::map<v3s16, bool>::Iterator i = m_active_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); MapBlock *block = NULL; try { block = m_env.getMap().getBlockNoCreate(p); } catch(InvalidPositionException &e) { continue; } // Calculate from_pos relative to block v3s16 block_pos_i_on_map = block->getPosRelative(); v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map); v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map; block->getObjects(from_pos_f_on_block, max_d, objects); //block->getPseudoObjects(from_pos_f_on_block, max_d, objects); } //dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl; // Sort them. // After this, the closest object is the first in the array. objects.sort(); for(u32 i=0; i<objects.size(); i++) { MapBlockObject *obj = objects[i].obj; MapBlock *block = obj->getBlock(); // Calculate shootline relative to block v3s16 block_pos_i_on_map = block->getPosRelative(); v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map); core::line3d<f32> shootline_on_block( shootline_on_map.start - block_pos_f_on_map, shootline_on_map.end - block_pos_f_on_map ); if(obj->isSelected(shootline_on_block)) { //dstream<<"Returning selected object"<<std::endl; return obj; } } //dstream<<"No object selected; returning NULL."<<std::endl; return NULL; } void Client::printDebugInfo(std::ostream &os) { //JMutexAutoLock lock1(m_fetchblock_mutex); JMutexAutoLock lock2(m_incoming_queue_mutex); os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize() //<<", m_fetchblock_history.size()="<<m_fetchblock_history.size() //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size() <<std::endl; } /*s32 Client::getDayNightIndex() { assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT); return m_daynight_i; }*/ u32 Client::getDayNightRatio() { JMutexAutoLock envlock(m_env_mutex); return m_env.getDayNightRatio(); } /*void Client::updateSomeExpiredMeshes() { TimeTaker timer("updateSomeExpiredMeshes()", g_device); Player *player; { JMutexAutoLock envlock(m_env_mutex); player = m_env.getLocalPlayer(); } u32 daynight_ratio = getDayNightRatio(); v3f playerpos = player->getPosition(); v3f playerspeed = player->getSpeed(); v3s16 center_nodepos = floatToInt(playerpos); v3s16 center = getNodeBlockPos(center_nodepos); u32 counter = 0; s16 d_max = 5; for(s16 d = 0; d <= d_max; d++) { core::list<v3s16> list; getFacePositions(list, d); core::list<v3s16>::Iterator li; for(li=list.begin(); li!=list.end(); li++) { v3s16 p = *li + center; MapBlock *block = NULL; try { //JMutexAutoLock envlock(m_env_mutex); block = m_env.getMap().getBlockNoCreate(p); } catch(InvalidPositionException &e) { } if(block == NULL) continue; if(block->getMeshExpired() == false) continue; block->updateMesh(daynight_ratio); counter++; if(counter >= 5) return; } } }*/