/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include "environment.h" #include "filesys.h" #include "porting.h" #include "collision.h" #include "content_mapnode.h" #include "mapblock.h" #include "serverobject.h" #include "content_sao.h" #include "settings.h" #include "log.h" #include "profiler.h" #include "scripting_game.h" #include "nodedef.h" #include "nodemetadata.h" #include "gamedef.h" #ifndef SERVER #include "clientmap.h" #include "localplayer.h" #include "mapblock_mesh.h" #include "event.h" #endif #include "server.h" #include "daynightratio.h" #include "map.h" #include "emerge.h" #include "raycast.h" #include "voxelalgorithms.h" #include "util/serialize.h" #include "util/basic_macros.h" #include "util/pointedthing.h" #include "threading/mutex_auto_lock.h" #define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:" // A number that is much smaller than the timeout for particle spawners should/could ever be #define PARTICLE_SPAWNER_NO_EXPIRY -1024.f Environment::Environment(): m_time_of_day_speed(0), m_time_of_day(9000), m_time_of_day_f(9000./24000), m_time_conversion_skew(0.0f), m_enable_day_night_ratio_override(false), m_day_night_ratio_override(0.0f) { m_cache_enable_shaders = g_settings->getBool("enable_shaders"); m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval"); m_cache_abm_interval = g_settings->getFloat("abm_interval"); m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval"); } Environment::~Environment() { } u32 Environment::getDayNightRatio() { MutexAutoLock lock(this->m_time_lock); if (m_enable_day_night_ratio_override) return m_day_night_ratio_override; return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders); } void Environment::setTimeOfDaySpeed(float speed) { m_time_of_day_speed = speed; } void Environment::setDayNightRatioOverride(bool enable, u32 value) { MutexAutoLock lock(this->m_time_lock); m_enable_day_night_ratio_override = enable; m_day_night_ratio_override = value; } void Environment::setTimeOfDay(u32 time) { MutexAutoLock lock(this->m_time_lock); if (m_time_of_day > time) m_day_count++; m_time_of_day = time; m_time_of_day_f = (float)time / 24000.0; } u32 Environment::getTimeOfDay() { MutexAutoLock lock(this->m_time_lock); return m_time_of_day; } float Environment::getTimeOfDayF() { MutexAutoLock lock(this->m_time_lock); return m_time_of_day_f; } void Environment::stepTimeOfDay(float dtime) { MutexAutoLock lock(this->m_time_lock); // Cached in order to prevent the two reads we do to give // different results (can be written by code not under the lock) f32 cached_time_of_day_speed = m_time_of_day_speed; f32 speed = cached_time_of_day_speed * 24000. / (24. * 3600); m_time_conversion_skew += dtime; u32 units = (u32)(m_time_conversion_skew * speed); bool sync_f = false; if (units > 0) { // Sync at overflow if (m_time_of_day + units >= 24000) { sync_f = true; m_day_count++; } m_time_of_day = (m_time_of_day + units) % 24000; if (sync_f) m_time_of_day_f = (float)m_time_of_day / 24000.0; } if (speed > 0) { m_time_conversion_skew -= (f32)units / speed; } if (!sync_f) { m_time_of_day_f += cached_time_of_day_speed / 24 / 3600 * dtime; if (m_time_of_day_f > 1.0) m_time_of_day_f -= 1.0; if (m_time_of_day_f < 0.0) m_time_of_day_f += 1.0; } } u32 Environment::getDayCount() { // Atomic counter return m_day_count; } /* ABMWithState */ ABMWithState::ABMWithState(ActiveBlockModifier *abm_): abm(abm_), timer(0) { // Initialize timer to random value to spread processing float itv = abm->getTriggerInterval(); itv = MYMAX(0.001, itv); // No less than 1ms int minval = MYMAX(-0.51*itv, -60); // Clamp to int maxval = MYMIN(0.51*itv, 60); // +-60 seconds timer = myrand_range(minval, maxval); } /* LBMManager */ void LBMContentMapping::deleteContents() { for (std::vector::iterator it = lbm_list.begin(); it != lbm_list.end(); ++it) { delete *it; } } void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef) { // Add the lbm_def to the LBMContentMapping. // Unknown names get added to the global NameIdMapping. INodeDefManager *nodedef = gamedef->ndef(); lbm_list.push_back(lbm_def); for (std::set::const_iterator it = lbm_def->trigger_contents.begin(); it != lbm_def->trigger_contents.end(); ++it) { std::set c_ids; bool found = nodedef->getIds(*it, c_ids); if (!found) { content_t c_id = gamedef->allocateUnknownNodeId(*it); if (c_id == CONTENT_IGNORE) { // Seems it can't be allocated. warningstream << "Could not internalize node name \"" << *it << "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl; continue; } c_ids.insert(c_id); } for (std::set::const_iterator iit = c_ids.begin(); iit != c_ids.end(); ++iit) { content_t c_id = *iit; map[c_id].push_back(lbm_def); } } } const std::vector * LBMContentMapping::lookup(content_t c) const { container_map::const_iterator it = map.find(c); if (it == map.end()) return NULL; // This first dereferences the iterator, returning // a std::vector // reference, then we convert it to a pointer. return &(it->second); } LBMManager::~LBMManager() { for (std::map::iterator it = m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) { delete it->second; } for (lbm_lookup_map::iterator it = m_lbm_lookup.begin(); it != m_lbm_lookup.end(); ++it) { (it->second).deleteContents(); } } void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def) { // Precondition, in query mode the map isn't used anymore FATAL_ERROR_IF(m_query_mode == true, "attempted to modify LBMManager in query mode"); if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) { throw ModError("Error adding LBM \"" + lbm_def->name + "\": Does not follow naming conventions: " "Only chararacters [a-z0-9_:] are allowed."); } m_lbm_defs[lbm_def->name] = lbm_def; } void LBMManager::loadIntroductionTimes(const std::string ×, IGameDef *gamedef, u32 now) { m_query_mode = true; // name -> time map. // Storing it in a map first instead of // handling the stuff directly in the loop // removes all duplicate entries. // TODO make this std::unordered_map std::map introduction_times; /* The introduction times string consists of name~time entries, with each entry terminated by a semicolon. The time is decimal. */ size_t idx = 0; size_t idx_new; while ((idx_new = times.find(";", idx)) != std::string::npos) { std::string entry = times.substr(idx, idx_new - idx); std::vector components = str_split(entry, '~'); if (components.size() != 2) throw SerializationError("Introduction times entry \"" + entry + "\" requires exactly one '~'!"); const std::string &name = components[0]; u32 time = from_string(components[1]); introduction_times[name] = time; idx = idx_new + 1; } // Put stuff from introduction_times into m_lbm_lookup for (std::map::const_iterator it = introduction_times.begin(); it != introduction_times.end(); ++it) { const std::string &name = it->first; u32 time = it->second; std::map::iterator def_it = m_lbm_defs.find(name); if (def_it == m_lbm_defs.end()) { // This seems to be an LBM entry for // an LBM we haven't loaded. Discard it. continue; } LoadingBlockModifierDef *lbm_def = def_it->second; if (lbm_def->run_at_every_load) { // This seems to be an LBM entry for // an LBM that runs at every load. // Don't add it just yet. continue; } m_lbm_lookup[time].addLBM(lbm_def, gamedef); // Erase the entry so that we know later // what elements didn't get put into m_lbm_lookup m_lbm_defs.erase(name); } // Now also add the elements from m_lbm_defs to m_lbm_lookup // that weren't added in the previous step. // They are introduced first time to this world, // or are run at every load (introducement time hardcoded to U32_MAX). LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now]; LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX]; for (std::map::iterator it = m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) { if (it->second->run_at_every_load) { lbms_running_always.addLBM(it->second, gamedef); } else { lbms_we_introduce_now.addLBM(it->second, gamedef); } } // Clear the list, so that we don't delete remaining elements // twice in the destructor m_lbm_defs.clear(); } std::string LBMManager::createIntroductionTimesString() { // Precondition, we must be in query mode FATAL_ERROR_IF(m_query_mode == false, "attempted to query on non fully set up LBMManager"); std::ostringstream oss; for (lbm_lookup_map::iterator it = m_lbm_lookup.begin(); it != m_lbm_lookup.end(); ++it) { u32 time = it->first; std::vector &lbm_list = it->second.lbm_list; for (std::vector::iterator iit = lbm_list.begin(); iit != lbm_list.end(); ++iit) { // Don't add if the LBM runs at every load, // then introducement time is hardcoded // and doesn't need to be stored if ((*iit)->run_at_every_load) continue; oss << (*iit)->name << "~" << time << ";"; } } return oss.str(); } void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp) { // Precondition, we need m_lbm_lookup to be initialized FATAL_ERROR_IF(m_query_mode == false, "attempted to query on non fully set up LBMManager"); v3s16 pos_of_block = block->getPosRelative(); v3s16 pos; MapNode n; content_t c; lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp); for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++) for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++) for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) { n = block->getNodeNoEx(pos); c = n.getContent(); for (LBMManager::lbm_lookup_map::const_iterator iit = it; iit != m_lbm_lookup.end(); ++iit) { const std::vector *lbm_list = iit->second.lookup(c); if (!lbm_list) continue; for (std::vector::const_iterator iit = lbm_list->begin(); iit != lbm_list->end(); ++iit) { (*iit)->trigger(env, pos + pos_of_block, n); } } } } /* ActiveBlockList */ void fillRadiusBlock(v3s16 p0, s16 r, std::set &list) { v3s16 p; for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) { // limit to a sphere if (p.getDistanceFrom(p0) <= r) { // Set in list list.insert(p); } } } void ActiveBlockList::update(std::vector &active_positions, s16 radius, std::set &blocks_removed, std::set &blocks_added) { /* Create the new list */ std::set newlist = m_forceloaded_list; for(std::vector::iterator i = active_positions.begin(); i != active_positions.end(); ++i) { fillRadiusBlock(*i, radius, newlist); } /* Find out which blocks on the old list are not on the new list */ // Go through old list for(std::set::iterator i = m_list.begin(); i != m_list.end(); ++i) { v3s16 p = *i; // If not on new list, it's been removed if(newlist.find(p) == newlist.end()) blocks_removed.insert(p); } /* Find out which blocks on the new list are not on the old list */ // Go through new list for(std::set::iterator i = newlist.begin(); i != newlist.end(); ++i) { v3s16 p = *i; // If not on old list, it's been added if(m_list.find(p) == m_list.end()) blocks_added.insert(p); } /* Update m_list */ m_list.clear(); for(std::set::iterator i = newlist.begin(); i != newlist.end(); ++i) { v3s16 p = *i; m_list.insert(p); } } /* ServerEnvironment */ ServerEnvironment::ServerEnvironment(ServerMap *map, GameScripting *scriptIface, IGameDef *gamedef, const std::string &path_world) : m_map(map), m_script(scriptIface), m_gamedef(gamedef), m_path_world(path_world), m_send_recommended_timer(0), m_active_block_interval_overload_skip(0), m_game_time(0), m_game_time_fraction_counter(0), m_last_clear_objects_time(0), m_recommended_send_interval(0.1), m_max_lag_estimate(0.1) { } ServerEnvironment::~ServerEnvironment() { // Clear active block list. // This makes the next one delete all active objects. m_active_blocks.clear(); // Convert all objects to static and delete the active objects deactivateFarObjects(true); // Drop/delete map m_map->drop(); // Delete ActiveBlockModifiers for (std::vector::iterator i = m_abms.begin(); i != m_abms.end(); ++i){ delete i->abm; } // Deallocate players for (std::vector::iterator i = m_players.begin(); i != m_players.end(); ++i) { delete (*i); } } Map & ServerEnvironment::getMap() { return *m_map; } ServerMap & ServerEnvironment::getServerMap() { return *m_map; } RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id) { for (std::vector::iterator i = m_players.begin(); i != m_players.end(); ++i) { RemotePlayer *player = *i; if (player->peer_id == peer_id) return player; } return NULL; } RemotePlayer *ServerEnvironment::getPlayer(const char* name) { for (std::vector::iterator i = m_players.begin(); i != m_players.end(); ++i) { RemotePlayer *player = *i; if (strcmp(player->getName(), name) == 0) return player; } return NULL; } void ServerEnvironment::addPlayer(RemotePlayer *player) { DSTACK(FUNCTION_NAME); /* Check that peer_ids are unique. Also check that names are unique. Exception: there can be multiple players with peer_id=0 */ // If peer id is non-zero, it has to be unique. if (player->peer_id != 0) FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique"); // Name has to be unique. FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique"); // Add. m_players.push_back(player); } void ServerEnvironment::removePlayer(RemotePlayer *player) { for (std::vector::iterator it = m_players.begin(); it != m_players.end(); ++it) { if ((*it) == player) { delete *it; m_players.erase(it); return; } } } bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p) { float distance = pos1.getDistanceFrom(pos2); //calculate normalized direction vector v3f normalized_vector = v3f((pos2.X - pos1.X)/distance, (pos2.Y - pos1.Y)/distance, (pos2.Z - pos1.Z)/distance); //find out if there's a node on path between pos1 and pos2 for (float i = 1; i < distance; i += stepsize) { v3s16 pos = floatToInt(v3f(normalized_vector.X * i, normalized_vector.Y * i, normalized_vector.Z * i) +pos1,BS); MapNode n = getMap().getNodeNoEx(pos); if(n.param0 != CONTENT_AIR) { if (p) { *p = pos; } return false; } } return true; } void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason, const std::string &str_reason, bool reconnect) { for (std::vector::iterator it = m_players.begin(); it != m_players.end(); ++it) { RemotePlayer *player = dynamic_cast(*it); ((Server*)m_gamedef)->DenyAccessVerCompliant(player->peer_id, player->protocol_version, reason, str_reason, reconnect); } } void ServerEnvironment::saveLoadedPlayers() { std::string players_path = m_path_world + DIR_DELIM "players"; fs::CreateDir(players_path); for (std::vector::iterator it = m_players.begin(); it != m_players.end(); ++it) { if ((*it)->checkModified()) { (*it)->save(players_path, m_gamedef); } } } void ServerEnvironment::savePlayer(RemotePlayer *player) { std::string players_path = m_path_world + DIR_DELIM "players"; fs::CreateDir(players_path); player->save(players_path, m_gamedef); } RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername, PlayerSAO *sao) { bool newplayer = false; bool found = false; std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM; std::string path = players_path + playername; RemotePlayer *player = getPlayer(playername.c_str()); if (!player) { player = new RemotePlayer("", m_gamedef->idef()); newplayer = true; } for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { //// Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if (!is.good()) continue; player->deSerialize(is, path, sao); is.close(); if (player->getName() == playername) { found = true; break; } path = players_path + playername + itos(i); } if (!found) { infostream << "Player file for player " << playername << " not found" << std::endl; if (newplayer) delete player; return NULL; } if (newplayer) { addPlayer(player); } player->setModified(false); return player; } void ServerEnvironment::saveMeta() { std::string path = m_path_world + DIR_DELIM "env_meta.txt"; // Open file and serialize std::ostringstream ss(std::ios_base::binary); Settings args; args.setU64("game_time", m_game_time); args.setU64("time_of_day", getTimeOfDay()); args.setU64("last_clear_objects_time", m_last_clear_objects_time); args.setU64("lbm_introduction_times_version", 1); args.set("lbm_introduction_times", m_lbm_mgr.createIntroductionTimesString()); args.setU64("day_count", m_day_count); args.writeLines(ss); ss<<"EnvArgsEnd\n"; if(!fs::safeWriteToFile(path, ss.str())) { infostream<<"ServerEnvironment::saveMeta(): Failed to write " < required_neighbors; }; class ABMHandler { private: ServerEnvironment *m_env; std::vector *> m_aabms; public: ABMHandler(std::vector &abms, float dtime_s, ServerEnvironment *env, bool use_timers): m_env(env) { if(dtime_s < 0.001) return; INodeDefManager *ndef = env->getGameDef()->ndef(); for(std::vector::iterator i = abms.begin(); i != abms.end(); ++i) { ActiveBlockModifier *abm = i->abm; float trigger_interval = abm->getTriggerInterval(); if(trigger_interval < 0.001) trigger_interval = 0.001; float actual_interval = dtime_s; if(use_timers){ i->timer += dtime_s; if(i->timer < trigger_interval) continue; i->timer -= trigger_interval; actual_interval = trigger_interval; } float chance = abm->getTriggerChance(); if(chance == 0) chance = 1; ActiveABM aabm; aabm.abm = abm; if(abm->getSimpleCatchUp()) { float intervals = actual_interval / trigger_interval; if(intervals == 0) continue; aabm.chance = chance / intervals; if(aabm.chance == 0) aabm.chance = 1; } else { aabm.chance = chance; } // Trigger neighbors std::set required_neighbors_s = abm->getRequiredNeighbors(); for(std::set::iterator i = required_neighbors_s.begin(); i != required_neighbors_s.end(); ++i) { ndef->getIds(*i, aabm.required_neighbors); } // Trigger contents std::set contents_s = abm->getTriggerContents(); for(std::set::iterator i = contents_s.begin(); i != contents_s.end(); ++i) { std::set ids; ndef->getIds(*i, ids); for(std::set::const_iterator k = ids.begin(); k != ids.end(); ++k) { content_t c = *k; if (c >= m_aabms.size()) m_aabms.resize(c + 256, NULL); if (!m_aabms[c]) m_aabms[c] = new std::vector; m_aabms[c]->push_back(aabm); } } } } ~ABMHandler() { for (size_t i = 0; i < m_aabms.size(); i++) delete m_aabms[i]; } // Find out how many objects the given block and its neighbours contain. // Returns the number of objects in the block, and also in 'wider' the // number of objects in the block and all its neighbours. The latter // may an estimate if any neighbours are unloaded. u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider) { wider = 0; u32 wider_unknown_count = 0; for(s16 x=-1; x<=1; x++) for(s16 y=-1; y<=1; y++) for(s16 z=-1; z<=1; z++) { MapBlock *block2 = map->getBlockNoCreateNoEx( block->getPos() + v3s16(x,y,z)); if(block2==NULL){ wider_unknown_count++; continue; } wider += block2->m_static_objects.m_active.size() + block2->m_static_objects.m_stored.size(); } // Extrapolate u32 active_object_count = block->m_static_objects.m_active.size(); u32 wider_known_count = 3*3*3 - wider_unknown_count; wider += wider_unknown_count * wider / wider_known_count; return active_object_count; } void apply(MapBlock *block) { if(m_aabms.empty() || block->isDummy()) return; ServerMap *map = &m_env->getServerMap(); u32 active_object_count_wider; u32 active_object_count = this->countObjects(block, map, active_object_count_wider); m_env->m_added_objects = 0; v3s16 p0; for(p0.X=0; p0.XgetNodeUnsafe(p0); content_t c = n.getContent(); if (c >= m_aabms.size() || !m_aabms[c]) continue; v3s16 p = p0 + block->getPosRelative(); for(std::vector::iterator i = m_aabms[c]->begin(); i != m_aabms[c]->end(); ++i) { if(myrand() % i->chance != 0) continue; // Check neighbors if(!i->required_neighbors.empty()) { v3s16 p1; for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++) for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++) for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++) { if(p1 == p0) continue; content_t c; if (block->isValidPosition(p1)) { // if the neighbor is found on the same map block // get it straight from there const MapNode &n = block->getNodeUnsafe(p1); c = n.getContent(); } else { // otherwise consult the map MapNode n = map->getNodeNoEx(p1 + block->getPosRelative()); c = n.getContent(); } std::set::const_iterator k; k = i->required_neighbors.find(c); if(k != i->required_neighbors.end()){ goto neighbor_found; } } // No required neighbor found continue; } neighbor_found: // Call all the trigger variations i->abm->trigger(m_env, p, n); i->abm->trigger(m_env, p, n, active_object_count, active_object_count_wider); // Count surrounding objects again if the abms added any if(m_env->m_added_objects > 0) { active_object_count = countObjects(block, map, active_object_count_wider); m_env->m_added_objects = 0; } } } } }; void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) { // Reset usage timer immediately, otherwise a block that becomes active // again at around the same time as it would normally be unloaded will // get unloaded incorrectly. (I think this still leaves a small possibility // of a race condition between this and server::AsyncRunStep, which only // some kind of synchronisation will fix, but it at least reduces the window // of opportunity for it to break from seconds to nanoseconds) block->resetUsageTimer(); // Get time difference u32 dtime_s = 0; u32 stamp = block->getTimestamp(); if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) dtime_s = m_game_time - stamp; dtime_s += additional_dtime; /*infostream<<"ServerEnvironment::activateBlock(): block timestamp: " <m_static_objects.m_stored.clear(); // do not set changed flag to avoid unnecessary mapblock writes } // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); /*infostream<<"ServerEnvironment::activateBlock(): block is " < elapsed_timers = block->m_node_timers.step((float)dtime_s); if (!elapsed_timers.empty()) { MapNode n; for (std::vector::iterator i = elapsed_timers.begin(); i != elapsed_timers.end(); ++i){ n = block->getNodeNoEx(i->position); v3s16 p = i->position + block->getPosRelative(); if (m_script->node_on_timer(p, n, i->elapsed)) block->setNodeTimer(NodeTimer(i->timeout, 0, i->position)); } } /* Handle ActiveBlockModifiers */ ABMHandler abmhandler(m_abms, dtime_s, this, false); abmhandler.apply(block); } void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) { m_abms.push_back(ABMWithState(abm)); } void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm) { m_lbm_mgr.addLBMDef(lbm); } bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) { INodeDefManager *ndef = m_gamedef->ndef(); MapNode n_old = m_map->getNodeNoEx(p); // Call destructor if (ndef->get(n_old).has_on_destruct) m_script->node_on_destruct(p, n_old); // Replace node if (!m_map->addNodeWithEvent(p, n)) return false; // Update active VoxelManipulator if a mapgen thread m_map->updateVManip(p); // Call post-destructor if (ndef->get(n_old).has_after_destruct) m_script->node_after_destruct(p, n_old); // Call constructor if (ndef->get(n).has_on_construct) m_script->node_on_construct(p, n); return true; } bool ServerEnvironment::removeNode(v3s16 p) { INodeDefManager *ndef = m_gamedef->ndef(); MapNode n_old = m_map->getNodeNoEx(p); // Call destructor if (ndef->get(n_old).has_on_destruct) m_script->node_on_destruct(p, n_old); // Replace with air // This is slightly optimized compared to addNodeWithEvent(air) if (!m_map->removeNodeWithEvent(p)) return false; // Update active VoxelManipulator if a mapgen thread m_map->updateVManip(p); // Call post-destructor if (ndef->get(n_old).has_after_destruct) m_script->node_after_destruct(p, n_old); // Air doesn't require constructor return true; } bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n) { if (!m_map->addNodeWithEvent(p, n, false)) return false; // Update active VoxelManipulator if a mapgen thread m_map->updateVManip(p); return true; } void ServerEnvironment::getObjectsInsideRadius(std::vector &objects, v3f pos, float radius) { for (ActiveObjectMap::iterator i = m_active_objects.begin(); i != m_active_objects.end(); ++i) { ServerActiveObject* obj = i->second; u16 id = i->first; v3f objectpos = obj->getBasePosition(); if (objectpos.getDistanceFrom(pos) > radius) continue; objects.push_back(id); } } void ServerEnvironment::clearObjects(ClearObjectsMode mode) { infostream << "ServerEnvironment::clearObjects(): " << "Removing all active objects" << std::endl; std::vector objects_to_remove; for (ActiveObjectMap::iterator i = m_active_objects.begin(); i != m_active_objects.end(); ++i) { ServerActiveObject* obj = i->second; if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) continue; u16 id = i->first; // Delete static object if block is loaded if (obj->m_static_exists) { MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); if (block) { block->m_static_objects.remove(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_CLEAR_ALL_OBJECTS); obj->m_static_exists = false; } } // If known by some client, don't delete immediately if (obj->m_known_by_count > 0) { obj->m_pending_deactivation = true; obj->m_removed = true; continue; } // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api m_script->removeObjectReference(obj); // Delete active object if (obj->environmentDeletes()) delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for (std::vector::iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); ++i) { m_active_objects.erase(*i); } // Get list of loaded blocks std::vector loaded_blocks; infostream << "ServerEnvironment::clearObjects(): " << "Listing all loaded blocks" << std::endl; m_map->listAllLoadedBlocks(loaded_blocks); infostream << "ServerEnvironment::clearObjects(): " << "Done listing all loaded blocks: " << loaded_blocks.size()< loadable_blocks; if (mode == CLEAR_OBJECTS_MODE_FULL) { infostream << "ServerEnvironment::clearObjects(): " << "Listing all loadable blocks" << std::endl; m_map->listAllLoadableBlocks(loadable_blocks); infostream << "ServerEnvironment::clearObjects(): " << "Done listing all loadable blocks: " << loadable_blocks.size() << std::endl; } else { loadable_blocks = loaded_blocks; } infostream << "ServerEnvironment::clearObjects(): " << "Now clearing objects in " << loadable_blocks.size() << " blocks" << std::endl; // Grab a reference on each loaded block to avoid unloading it for (std::vector::iterator i = loaded_blocks.begin(); i != loaded_blocks.end(); ++i) { v3s16 p = *i; MapBlock *block = m_map->getBlockNoCreateNoEx(p); assert(block != NULL); block->refGrab(); } // Remove objects in all loadable blocks u32 unload_interval = U32_MAX; if (mode == CLEAR_OBJECTS_MODE_FULL) { unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks"); unload_interval = MYMAX(unload_interval, 1); } u32 report_interval = loadable_blocks.size() / 10; u32 num_blocks_checked = 0; u32 num_blocks_cleared = 0; u32 num_objs_cleared = 0; for (std::vector::iterator i = loadable_blocks.begin(); i != loadable_blocks.end(); ++i) { v3s16 p = *i; MapBlock *block = m_map->emergeBlock(p, false); if (!block) { errorstream << "ServerEnvironment::clearObjects(): " << "Failed to emerge block " << PP(p) << std::endl; continue; } u32 num_stored = block->m_static_objects.m_stored.size(); u32 num_active = block->m_static_objects.m_active.size(); if (num_stored != 0 || num_active != 0) { block->m_static_objects.m_stored.clear(); block->m_static_objects.m_active.clear(); block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_CLEAR_ALL_OBJECTS); num_objs_cleared += num_stored + num_active; num_blocks_cleared++; } num_blocks_checked++; if (report_interval != 0 && num_blocks_checked % report_interval == 0) { float percent = 100.0 * (float)num_blocks_checked / loadable_blocks.size(); infostream << "ServerEnvironment::clearObjects(): " << "Cleared " << num_objs_cleared << " objects" << " in " << num_blocks_cleared << " blocks (" << percent << "%)" << std::endl; } if (num_blocks_checked % unload_interval == 0) { m_map->unloadUnreferencedBlocks(); } } m_map->unloadUnreferencedBlocks(); // Drop references that were added above for (std::vector::iterator i = loaded_blocks.begin(); i != loaded_blocks.end(); ++i) { v3s16 p = *i; MapBlock *block = m_map->getBlockNoCreateNoEx(p); assert(block); block->refDrop(); } m_last_clear_objects_time = m_game_time; infostream << "ServerEnvironment::clearObjects(): " << "Finished: Cleared " << num_objs_cleared << " objects" << " in " << num_blocks_cleared << " blocks" << std::endl; } void ServerEnvironment::step(float dtime) { DSTACK(FUNCTION_NAME); //TimeTaker timer("ServerEnv step"); /* Step time of day */ stepTimeOfDay(dtime); // Update this one // NOTE: This is kind of funny on a singleplayer game, but doesn't // really matter that much. static const float server_step = g_settings->getFloat("dedicated_server_step"); m_recommended_send_interval = server_step; /* Increment game time */ { m_game_time_fraction_counter += dtime; u32 inc_i = (u32)m_game_time_fraction_counter; m_game_time += inc_i; m_game_time_fraction_counter -= (float)inc_i; } /* Handle players */ { ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG); for (std::vector::iterator i = m_players.begin(); i != m_players.end(); ++i) { RemotePlayer *player = dynamic_cast(*i); assert(player); // Ignore disconnected players if(player->peer_id == 0) continue; // Move player->move(dtime, this, 100*BS); } } /* Manage active block list */ if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) { ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg per interval", SPT_AVG); /* Get player block positions */ std::vector players_blockpos; for (std::vector::iterator i = m_players.begin(); i != m_players.end(); ++i) { RemotePlayer *player = dynamic_cast(*i); assert(player); // Ignore disconnected players if (player->peer_id == 0) continue; PlayerSAO *playersao = player->getPlayerSAO(); assert(playersao); v3s16 blockpos = getNodeBlockPos( floatToInt(playersao->getBasePosition(), BS)); players_blockpos.push_back(blockpos); } /* Update list of active blocks, collecting changes */ static const s16 active_block_range = g_settings->getS16("active_block_range"); std::set blocks_removed; std::set blocks_added; m_active_blocks.update(players_blockpos, active_block_range, blocks_removed, blocks_added); /* Handle removed blocks */ // Convert active objects that are no more in active blocks to static deactivateFarObjects(false); for(std::set::iterator i = blocks_removed.begin(); i != blocks_removed.end(); ++i) { v3s16 p = *i; /* infostream<<"Server: Block " << PP(p) << " became inactive"<getBlockNoCreateNoEx(p); if(block==NULL) continue; // Set current time as timestamp (and let it set ChangedFlag) block->setTimestamp(m_game_time); } /* Handle added blocks */ for(std::set::iterator i = blocks_added.begin(); i != blocks_added.end(); ++i) { v3s16 p = *i; MapBlock *block = m_map->getBlockOrEmerge(p); if(block==NULL){ m_active_blocks.m_list.erase(p); continue; } activateBlock(block); /* infostream<<"Server: Block " << PP(p) << " became active"<::iterator i = m_active_blocks.m_list.begin(); i != m_active_blocks.m_list.end(); ++i) { v3s16 p = *i; /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; // Reset block usage timer block->resetUsageTimer(); // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); // If time has changed much from the one on disk, // set block to be saved when it is unloaded if(block->getTimestamp() > block->getDiskTimestamp() + 60) block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, MOD_REASON_BLOCK_EXPIRED); // Run node timers std::vector elapsed_timers = block->m_node_timers.step((float)dtime); if (!elapsed_timers.empty()) { MapNode n; for (std::vector::iterator i = elapsed_timers.begin(); i != elapsed_timers.end(); ++i) { n = block->getNodeNoEx(i->position); p = i->position + block->getPosRelative(); if (m_script->node_on_timer(p, n, i->elapsed)) { block->setNodeTimer(NodeTimer( i->timeout, 0, i->position)); } } } } } if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval)) do{ // breakable if(m_active_block_interval_overload_skip > 0){ ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips"); m_active_block_interval_overload_skip--; break; } ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG); TimeTaker timer("modify in active blocks per interval"); // Initialize handling of ActiveBlockModifiers ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true); for(std::set::iterator i = m_active_blocks.m_list.begin(); i != m_active_blocks.m_list.end(); ++i) { v3s16 p = *i; /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block == NULL) continue; // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); /* Handle ActiveBlockModifiers */ abmhandler.apply(block); } u32 time_ms = timer.stop(true); u32 max_time_ms = 200; if(time_ms > max_time_ms){ warningstream<<"active block modifiers took " <environment_Step(dtime); /* Step active objects */ { ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG); //TimeTaker timer("Step active objects"); g_profiler->avg("SEnv: num of objects", m_active_objects.size()); // This helps the objects to send data at the same time bool send_recommended = false; m_send_recommended_timer += dtime; if(m_send_recommended_timer > getSendRecommendedInterval()) { m_send_recommended_timer -= getSendRecommendedInterval(); send_recommended = true; } for(ActiveObjectMap::iterator i = m_active_objects.begin(); i != m_active_objects.end(); ++i) { ServerActiveObject* obj = i->second; // Don't step if is to be removed or stored statically if(obj->m_removed || obj->m_pending_deactivation) continue; // Step object obj->step(dtime, send_recommended); // Read messages from object while(!obj->m_messages_out.empty()) { m_active_object_messages.push( obj->m_messages_out.front()); obj->m_messages_out.pop(); } } } /* Manage active objects */ if(m_object_management_interval.step(dtime, 0.5)) { ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG); /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ removeRemovedObjects(); } /* Manage particle spawner expiration */ if (m_particle_management_interval.step(dtime, 1.0)) { for (UNORDERED_MAP::iterator i = m_particle_spawners.begin(); i != m_particle_spawners.end(); ) { //non expiring spawners if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) { ++i; continue; } i->second -= 1.0f; if (i->second <= 0.f) m_particle_spawners.erase(i++); else ++i; } } } u32 ServerEnvironment::addParticleSpawner(float exptime) { // Timers with lifetime 0 do not expire float time = exptime > 0.f ? exptime : PARTICLE_SPAWNER_NO_EXPIRY; u32 id = 0; for (;;) { // look for unused particlespawner id id++; UNORDERED_MAP::iterator f = m_particle_spawners.find(id); if (f == m_particle_spawners.end()) { m_particle_spawners[id] = time; break; } } return id; } u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id) { u32 id = addParticleSpawner(exptime); m_particle_spawner_attachments[id] = attached_id; if (ServerActiveObject *obj = getActiveObject(attached_id)) { obj->attachParticleSpawner(id); } return id; } void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object) { m_particle_spawners.erase(id); UNORDERED_MAP::iterator it = m_particle_spawner_attachments.find(id); if (it != m_particle_spawner_attachments.end()) { u16 obj_id = (*it).second; ServerActiveObject *sao = getActiveObject(obj_id); if (sao != NULL && remove_from_object) { sao->detachParticleSpawner(id); } m_particle_spawner_attachments.erase(id); } } ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) { ActiveObjectMap::iterator n = m_active_objects.find(id); return (n != m_active_objects.end() ? n->second : NULL); } bool isFreeServerActiveObjectId(u16 id, ActiveObjectMap &objects) { if (id == 0) return false; return objects.find(id) == objects.end(); } u16 getFreeServerActiveObjectId(ActiveObjectMap &objects) { //try to reuse id's as late as possible static u16 last_used_id = 0; u16 startid = last_used_id; for(;;) { last_used_id ++; if(isFreeServerActiveObjectId(last_used_id, objects)) return last_used_id; if(last_used_id == startid) return 0; } } u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); // Pre-condition m_added_objects++; u16 id = addActiveObjectRaw(object, true, 0); return id; } /* Finds out what new objects have been added to inside a radius around a position */ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, std::set ¤t_objects, std::queue &added_objects) { f32 radius_f = radius * BS; f32 player_radius_f = player_radius * BS; if (player_radius_f < 0) player_radius_f = 0; /* Go through the object list, - discard m_removed objects, - discard objects that are too far away, - discard objects that are found in current_objects. - add remaining objects to added_objects */ for (ActiveObjectMap::iterator i = m_active_objects.begin(); i != m_active_objects.end(); ++i) { u16 id = i->first; // Get object ServerActiveObject *object = i->second; if (object == NULL) continue; // Discard if removed or deactivating if(object->m_removed || object->m_pending_deactivation) continue; f32 distance_f = object->getBasePosition(). getDistanceFrom(playersao->getBasePosition()); if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { // Discard if too far if (distance_f > player_radius_f && player_radius_f != 0) continue; } else if (distance_f > radius_f) continue; // Discard if already on current_objects std::set::iterator n; n = current_objects.find(id); if(n != current_objects.end()) continue; // Add to added_objects added_objects.push(id); } } /* Finds out what objects have been removed from inside a radius around a position */ void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, std::set ¤t_objects, std::queue &removed_objects) { f32 radius_f = radius * BS; f32 player_radius_f = player_radius * BS; if (player_radius_f < 0) player_radius_f = 0; /* Go through current_objects; object is removed if: - object is not found in m_active_objects (this is actually an error condition; objects should be set m_removed=true and removed only after all clients have been informed about removal), or - object has m_removed=true, or - object is too far away */ for(std::set::iterator i = current_objects.begin(); i != current_objects.end(); ++i) { u16 id = *i; ServerActiveObject *object = getActiveObject(id); if (object == NULL) { infostream << "ServerEnvironment::getRemovedActiveObjects():" << " object in current_objects is NULL" << std::endl; removed_objects.push(id); continue; } if (object->m_removed || object->m_pending_deactivation) { removed_objects.push(id); continue; } f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition()); if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { if (distance_f <= player_radius_f || player_radius_f == 0) continue; } else if (distance_f <= radius_f) continue; // Object is no longer visible removed_objects.push(id); } } void ServerEnvironment::setStaticForActiveObjectsInBlock( v3s16 blockpos, bool static_exists, v3s16 static_block) { MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); if (!block) return; for (std::map::iterator so_it = block->m_static_objects.m_active.begin(); so_it != block->m_static_objects.m_active.end(); ++so_it) { // Get the ServerActiveObject counterpart to this StaticObject ActiveObjectMap::iterator ao_it = m_active_objects.find(so_it->first); if (ao_it == m_active_objects.end()) { // If this ever happens, there must be some kind of nasty bug. errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): " "Object from MapBlock::m_static_objects::m_active not found " "in m_active_objects"; continue; } ServerActiveObject *sao = ao_it->second; sao->m_static_exists = static_exists; sao->m_static_block = static_block; } } ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() { if(m_active_object_messages.empty()) return ActiveObjectMessage(0); ActiveObjectMessage message = m_active_object_messages.front(); m_active_object_messages.pop(); return message; } /* ************ Private methods ************* */ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s) { assert(object); // Pre-condition if(object->getId() == 0){ u16 new_id = getFreeServerActiveObjectId(m_active_objects); if(new_id == 0) { errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"no free ids available"<environmentDeletes()) delete object; return 0; } object->setId(new_id); } else{ verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " <<"supplied with id "<getId()<getId(), m_active_objects)) { errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"id is not free ("<getId()<<")"<environmentDeletes()) delete object; return 0; } if (objectpos_over_limit(object->getBasePosition())) { v3f p = object->getBasePosition(); errorstream << "ServerEnvironment::addActiveObjectRaw(): " << "object position (" << p.X << "," << p.Y << "," << p.Z << ") outside maximum range" << std::endl; if (object->environmentDeletes()) delete object; return 0; } /*infostream<<"ServerEnvironment::addActiveObjectRaw(): " <<"added (id="<getId()<<")"<getId()] = object; verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " <<"Added id="<getId()<<"; there are now " <addObjectReference(object); // Post-initialize object object->addedToEnvironment(dtime_s); // Add static data to block if(object->isStaticAllowed()) { // Add static object to active static list of the block v3f objectpos = object->getBasePosition(); std::string staticdata = object->getStaticData(); StaticObject s_obj(object->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); MapBlock *block = m_map->emergeBlock(blockpos); if(block){ block->m_static_objects.m_active[object->getId()] = s_obj; object->m_static_exists = true; object->m_static_block = blockpos; if(set_changed) block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_ADD_ACTIVE_OBJECT_RAW); } else { v3s16 p = floatToInt(objectpos, BS); errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"could not emerge block for storing id="<getId() <<" statically (pos="<getId(); } /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ void ServerEnvironment::removeRemovedObjects() { std::vector objects_to_remove; for(ActiveObjectMap::iterator i = m_active_objects.begin(); i != m_active_objects.end(); ++i) { u16 id = i->first; ServerActiveObject* obj = i->second; // This shouldn't happen but check it if(obj == NULL) { infostream<<"NULL object found in ServerEnvironment" <<" while finding removed objects. id="<m_removed && !obj->m_pending_deactivation) continue; /* Delete static data from block if is marked as removed */ if(obj->m_static_exists && obj->m_removed) { MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); if (block) { block->m_static_objects.remove(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REMOVE_OBJECTS_REMOVE); obj->m_static_exists = false; } else { infostream<<"Failed to emerge block from which an object to " <<"be removed was loaded from. id="< 0, don't actually remove. On some future // invocation this will be 0, which is when removal will continue. if(obj->m_known_by_count > 0) continue; /* Move static data from active to stored if not marked as removed */ if(obj->m_static_exists && !obj->m_removed){ MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); if (block) { std::map::iterator i = block->m_static_objects.m_active.find(id); if(i != block->m_static_objects.m_active.end()){ block->m_static_objects.m_stored.push_back(i->second); block->m_static_objects.m_active.erase(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REMOVE_OBJECTS_DEACTIVATE); } } else { infostream<<"Failed to emerge block from which an object to " <<"be deactivated was loaded from. id="<removingFromEnvironment(); // Deregister in scripting api m_script->removeObjectReference(obj); // Delete if(obj->environmentDeletes()) delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(std::vector::iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); ++i) { m_active_objects.erase(*i); } } static void print_hexdump(std::ostream &o, const std::string &data) { const int linelength = 16; for(int l=0; ; l++){ int i0 = linelength * l; bool at_end = false; int thislinelength = linelength; if(i0 + thislinelength > (int)data.size()){ thislinelength = data.size() - i0; at_end = true; } for(int di=0; di= 32) o<m_static_objects.m_stored.empty()) return; verbosestream<<"ServerEnvironment::activateObjects(): " <<"activating objects of block "<getPos()) <<" ("<m_static_objects.m_stored.size() <<" objects)"<m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block")); if (large_amount) { errorstream<<"suspiciously large amount of objects detected: " <m_static_objects.m_stored.size()<<" in " <getPos()) <<"; removing all of them."<m_static_objects.m_stored.clear(); block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_TOO_MANY_OBJECTS); return; } // Activate stored objects std::vector new_stored; for (std::vector::iterator i = block->m_static_objects.m_stored.begin(); i != block->m_static_objects.m_stored.end(); ++i) { StaticObject &s_obj = *i; // Create an active object from the data ServerActiveObject *obj = ServerActiveObject::create ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data); // If couldn't create object, store static data back. if(obj == NULL) { errorstream<<"ServerEnvironment::activateObjects(): " <<"failed to create active object from static object " <<"in block "<getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata_new); block->m_static_objects.insert(id, s_obj); obj->m_static_block = blockpos_o; block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_STATIC_DATA_ADDED); // Delete from block where object was located block = m_map->emergeBlock(old_static_block, false); if(!block){ errorstream<<"ServerEnvironment::deactivateFarObjects(): " <<"Could not delete object id="<m_static_objects.remove(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_STATIC_DATA_REMOVED); continue; } // If block is active, don't remove if(!force_delete && m_active_blocks.contains(blockpos_o)) continue; verbosestream<<"ServerEnvironment::deactivateFarObjects(): " <<"deactivating object id="<m_known_by_count > 0 && !force_delete); /* Update the static data */ if(obj->isStaticAllowed()) { // Create new static object std::string staticdata_new = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata_new); bool stays_in_same_block = false; bool data_changed = true; if (obj->m_static_exists) { if (obj->m_static_block == blockpos_o) stays_in_same_block = true; MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); if (block) { std::map::iterator n = block->m_static_objects.m_active.find(id); if (n != block->m_static_objects.m_active.end()) { StaticObject static_old = n->second; float save_movem = obj->getMinimumSavedMovement(); if (static_old.data == staticdata_new && (static_old.pos - objectpos).getLength() < save_movem) data_changed = false; } else { errorstream<<"ServerEnvironment::deactivateFarObjects(): " <<"id="<m_static_block)<m_static_exists) { MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); if(block) { block->m_static_objects.remove(id); obj->m_static_exists = false; // Only mark block as modified if data changed considerably if(shall_be_written) block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_STATIC_DATA_CHANGED); } } // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); // Get or generate the block MapBlock *block = NULL; try{ block = m_map->emergeBlock(blockpos); } catch(InvalidPositionException &e){ // Handled via NULL pointer // NOTE: emergeBlock's failure is usually determined by it // actually returning NULL } if(block) { if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) { warningstream << "ServerEnv: Trying to store id = " << obj->getId() << " statically but block " << PP(blockpos) << " already contains " << block->m_static_objects.m_stored.size() << " objects." << " Forcing delete." << std::endl; force_delete = true; } else { // If static counterpart already exists in target block, // remove it first. // This shouldn't happen because the object is removed from // the previous block before this according to // obj->m_static_block, but happens rarely for some unknown // reason. Unsuccessful attempts have been made to find // said reason. if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){ warningstream<<"ServerEnv: Performing hack #83274" <m_static_objects.remove(id); } // Store static data u16 store_id = pending_delete ? id : 0; block->m_static_objects.insert(store_id, s_obj); // Only mark block as modified if data changed considerably if(shall_be_written) block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_STATIC_DATA_CHANGED); obj->m_static_exists = true; obj->m_static_block = block->getPos(); } } else{ if(!force_delete){ v3s16 p = floatToInt(objectpos, BS); errorstream<<"ServerEnv: Could not find or generate " <<"a block for storing id="<getId() <<" statically (pos="<m_pending_deactivation = true; continue; } verbosestream<<"ServerEnvironment::deactivateFarObjects(): " <<"object id="<removingFromEnvironment(); // Deregister in scripting api m_script->removeObjectReference(obj); // Delete active object if(obj->environmentDeletes()) delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(std::vector::iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); ++i) { m_active_objects.erase(*i); } } #ifndef SERVER #include "clientsimpleobject.h" /* ClientEnvironment */ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, ITextureSource *texturesource, IGameDef *gamedef, IrrlichtDevice *irr): m_map(map), m_local_player(NULL), m_smgr(smgr), m_texturesource(texturesource), m_gamedef(gamedef), m_irr(irr) { char zero = 0; memset(attachement_parent_ids, zero, sizeof(attachement_parent_ids)); } ClientEnvironment::~ClientEnvironment() { // delete active objects for (UNORDERED_MAP::iterator i = m_active_objects.begin(); i != m_active_objects.end(); ++i) { delete i->second; } for(std::vector::iterator i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i) { delete *i; } // Drop/delete map m_map->drop(); } Map & ClientEnvironment::getMap() { return *m_map; } ClientMap & ClientEnvironment::getClientMap() { return *m_map; } void ClientEnvironment::setLocalPlayer(LocalPlayer *player) { DSTACK(FUNCTION_NAME); /* It is a failure if already is a local player */ FATAL_ERROR_IF(m_local_player != NULL, "Local player already allocated"); m_local_player = player; } void ClientEnvironment::step(float dtime) { DSTACK(FUNCTION_NAME); /* Step time of day */ stepTimeOfDay(dtime); // Get some settings bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); bool free_move = fly_allowed && g_settings->getBool("free_move"); // Get local player LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); // collision info queue std::vector player_collisions; /* Get the speed the player is going */ bool is_climbing = lplayer->is_climbing; f32 player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment */ //f32 position_max_increment = 0.05*BS; f32 position_max_increment = 0.1*BS; // Maximum time increment (for collision detection etc) // time = distance / speed f32 dtime_max_increment = 1; if(player_speed > 0.001) dtime_max_increment = position_max_increment / player_speed; // Maximum time increment is 10ms or lower if(dtime_max_increment > 0.01) dtime_max_increment = 0.01; // Don't allow overly huge dtime if(dtime > 0.5) dtime = 0.5; f32 dtime_downcount = dtime; /* Stuff that has a maximum time increment */ u32 loopcount = 0; do { loopcount++; f32 dtime_part; if(dtime_downcount > dtime_max_increment) { dtime_part = dtime_max_increment; dtime_downcount -= dtime_part; } else { dtime_part = dtime_downcount; /* Setting this to 0 (no -=dtime_part) disables an infinite loop when dtime_part is so small that dtime_downcount -= dtime_part does nothing */ dtime_downcount = 0; } /* Handle local player */ { // Apply physics if(!free_move && !is_climbing) { // Gravity v3f speed = lplayer->getSpeed(); if(!lplayer->in_liquid) speed.Y -= lplayer->movement_gravity * lplayer->physics_override_gravity * dtime_part * 2; // Liquid floating / sinking if(lplayer->in_liquid && !lplayer->swimming_vertical) speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2; // Liquid resistance if(lplayer->in_liquid_stable || lplayer->in_liquid) { // How much the node's viscosity blocks movement, ranges between 0 and 1 // Should match the scale at which viscosity increase affects other liquid attributes const f32 viscosity_factor = 0.3; v3f d_wanted = -speed / lplayer->movement_liquid_fluidity; f32 dl = d_wanted.getLength(); if(dl > lplayer->movement_liquid_fluidity_smooth) dl = lplayer->movement_liquid_fluidity_smooth; dl *= (lplayer->liquid_viscosity * viscosity_factor) + (1 - viscosity_factor); v3f d = d_wanted.normalize() * dl; speed += d; } lplayer->setSpeed(speed); } /* Move the lplayer. This also does collision detection. */ lplayer->move(dtime_part, this, position_max_increment, &player_collisions); } } while(dtime_downcount > 0.001); //std::cout<<"Looped "<::iterator i = player_collisions.begin(); i != player_collisions.end(); ++i) { CollisionInfo &info = *i; v3f speed_diff = info.new_speed - info.old_speed;; // Handle only fall damage // (because otherwise walking against something in fast_move kills you) if(speed_diff.Y < 0 || info.old_speed.Y >= 0) continue; // Get rid of other components speed_diff.X = 0; speed_diff.Z = 0; f32 pre_factor = 1; // 1 hp per node/s f32 tolerance = BS*14; // 5 without damage f32 post_factor = 1; // 1 hp per node/s if(info.type == COLLISION_NODE) { const ContentFeatures &f = m_gamedef->ndef()-> get(m_map->getNodeNoEx(info.node_p)); // Determine fall damage multiplier int addp = itemgroup_get(f.groups, "fall_damage_add_percent"); pre_factor = 1.0 + (float)addp/100.0; } float speed = pre_factor * speed_diff.getLength(); if(speed > tolerance) { f32 damage_f = (speed - tolerance)/BS * post_factor; u16 damage = (u16)(damage_f+0.5); if(damage != 0){ damageLocalPlayer(damage, true); MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage"); m_gamedef->event()->put(e); } } } /* A quick draft of lava damage */ if(m_lava_hurt_interval.step(dtime, 1.0)) { v3f pf = lplayer->getPosition(); // Feet, middle and head v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS); MapNode n1 = m_map->getNodeNoEx(p1); v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS); MapNode n2 = m_map->getNodeNoEx(p2); v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS); MapNode n3 = m_map->getNodeNoEx(p3); u32 damage_per_second = 0; damage_per_second = MYMAX(damage_per_second, m_gamedef->ndef()->get(n1).damage_per_second); damage_per_second = MYMAX(damage_per_second, m_gamedef->ndef()->get(n2).damage_per_second); damage_per_second = MYMAX(damage_per_second, m_gamedef->ndef()->get(n3).damage_per_second); if(damage_per_second != 0) { damageLocalPlayer(damage_per_second, true); } } // Protocol v29 make this behaviour obsolete if (((Client*) getGameDef())->getProtoVersion() < 29) { /* Drowning */ if (m_drowning_interval.step(dtime, 2.0)) { v3f pf = lplayer->getPosition(); // head v3s16 p = floatToInt(pf + v3f(0, BS * 1.6, 0), BS); MapNode n = m_map->getNodeNoEx(p); ContentFeatures c = m_gamedef->ndef()->get(n); u8 drowning_damage = c.drowning; if (drowning_damage > 0 && lplayer->hp > 0) { u16 breath = lplayer->getBreath(); if (breath > 10) { breath = 11; } if (breath > 0) { breath -= 1; } lplayer->setBreath(breath); updateLocalPlayerBreath(breath); } if (lplayer->getBreath() == 0 && drowning_damage > 0) { damageLocalPlayer(drowning_damage, true); } } if (m_breathing_interval.step(dtime, 0.5)) { v3f pf = lplayer->getPosition(); // head v3s16 p = floatToInt(pf + v3f(0, BS * 1.6, 0), BS); MapNode n = m_map->getNodeNoEx(p); ContentFeatures c = m_gamedef->ndef()->get(n); if (!lplayer->hp) { lplayer->setBreath(11); } else if (c.drowning == 0) { u16 breath = lplayer->getBreath(); if (breath <= 10) { breath += 1; lplayer->setBreath(breath); updateLocalPlayerBreath(breath); } } } } // Update lighting on local player (used for wield item) u32 day_night_ratio = getDayNightRatio(); { // Get node at head // On InvalidPositionException, use this as default // (day: LIGHT_SUN, night: 0) MapNode node_at_lplayer(CONTENT_AIR, 0x0f, 0); v3s16 p = lplayer->getLightPosition(); node_at_lplayer = m_map->getNodeNoEx(p); u16 light = getInteriorLight(node_at_lplayer, 0, m_gamedef->ndef()); u8 day = light & 0xff; u8 night = (light >> 8) & 0xff; finalColorBlend(lplayer->light_color, day, night, day_night_ratio); } /* Step active objects and update lighting of them */ g_profiler->avg("CEnv: num of objects", m_active_objects.size()); bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21); for (UNORDERED_MAP::iterator i = m_active_objects.begin(); i != m_active_objects.end(); ++i) { ClientActiveObject* obj = i->second; // Step object obj->step(dtime, this); if(update_lighting) { // Update lighting u8 light = 0; bool pos_ok; // Get node at head v3s16 p = obj->getLightPosition(); MapNode n = m_map->getNodeNoEx(p, &pos_ok); if (pos_ok) light = n.getLightBlend(day_night_ratio, m_gamedef->ndef()); else light = blend_light(day_night_ratio, LIGHT_SUN, 0); obj->updateLight(light); } } /* Step and handle simple objects */ g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size()); for(std::vector::iterator i = m_simple_objects.begin(); i != m_simple_objects.end();) { std::vector::iterator cur = i; ClientSimpleObject *simple = *cur; simple->step(dtime); if(simple->m_to_be_removed) { delete simple; i = m_simple_objects.erase(cur); } else { ++i; } } } void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple) { m_simple_objects.push_back(simple); } GenericCAO* ClientEnvironment::getGenericCAO(u16 id) { ClientActiveObject *obj = getActiveObject(id); if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC) return (GenericCAO*) obj; else return NULL; } ClientActiveObject* ClientEnvironment::getActiveObject(u16 id) { UNORDERED_MAP::iterator n = m_active_objects.find(id); if (n == m_active_objects.end()) return NULL; return n->second; } bool isFreeClientActiveObjectId(const u16 id, UNORDERED_MAP &objects) { if(id == 0) return false; return objects.find(id) == objects.end(); } u16 getFreeClientActiveObjectId(UNORDERED_MAP &objects) { //try to reuse id's as late as possible static u16 last_used_id = 0; u16 startid = last_used_id; for(;;) { last_used_id ++; if (isFreeClientActiveObjectId(last_used_id, objects)) return last_used_id; if (last_used_id == startid) return 0; } } u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) { assert(object); // Pre-condition if(object->getId() == 0) { u16 new_id = getFreeClientActiveObjectId(m_active_objects); if(new_id == 0) { infostream<<"ClientEnvironment::addActiveObject(): " <<"no free ids available"<setId(new_id); } if (!isFreeClientActiveObjectId(object->getId(), m_active_objects)) { infostream<<"ClientEnvironment::addActiveObject(): " <<"id is not free ("<getId()<<")"<getId()] = object; object->addToScene(m_smgr, m_texturesource, m_irr); { // Update lighting immediately u8 light = 0; bool pos_ok; // Get node at head v3s16 p = object->getLightPosition(); MapNode n = m_map->getNodeNoEx(p, &pos_ok); if (pos_ok) light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); else light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); object->updateLight(light); } return object->getId(); } void ClientEnvironment::addActiveObject(u16 id, u8 type, const std::string &init_data) { ClientActiveObject* obj = ClientActiveObject::create((ActiveObjectType) type, m_gamedef, this); if(obj == NULL) { infostream<<"ClientEnvironment::addActiveObject(): " <<"id="<setId(id); try { obj->initialize(init_data); } catch(SerializationError &e) { errorstream<<"ClientEnvironment::addActiveObject():" <<" id="<removeFromScene(true); delete obj; m_active_objects.erase(id); } void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data) { ClientActiveObject *obj = getActiveObject(id); if (obj == NULL) { infostream << "ClientEnvironment::processActiveObjectMessage():" << " got message for id=" << id << ", which doesn't exist." << std::endl; return; } try { obj->processMessage(data); } catch (SerializationError &e) { errorstream<<"ClientEnvironment::processActiveObjectMessage():" << " id=" << id << " type=" << obj->getType() << " SerializationError in processMessage(): " << e.what() << std::endl; } } /* Callbacks for activeobjects */ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp) { LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); if (handle_hp) { if (lplayer->hp > damage) lplayer->hp -= damage; else lplayer->hp = 0; } ClientEnvEvent event; event.type = CEE_PLAYER_DAMAGE; event.player_damage.amount = damage; event.player_damage.send_to_server = handle_hp; m_client_event_queue.push(event); } void ClientEnvironment::updateLocalPlayerBreath(u16 breath) { ClientEnvEvent event; event.type = CEE_PLAYER_BREATH; event.player_breath.amount = breath; m_client_event_queue.push(event); } /* Client likes to call these */ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d, std::vector &dest) { for (UNORDERED_MAP::iterator i = m_active_objects.begin(); i != m_active_objects.end(); ++i) { ClientActiveObject* obj = i->second; f32 d = (obj->getPosition() - origin).getLength(); if(d > max_d) continue; DistanceSortedActiveObject dso(obj, d); dest.push_back(dso); } } ClientEnvEvent ClientEnvironment::getClientEvent() { ClientEnvEvent event; if(m_client_event_queue.empty()) event.type = CEE_NONE; else { event = m_client_event_queue.front(); m_client_event_queue.pop(); } return event; } ClientActiveObject * ClientEnvironment::getSelectedActiveObject( const core::line3d &shootline_on_map, v3f *intersection_point, v3s16 *intersection_normal) { std::vector objects; getActiveObjects(shootline_on_map.start, shootline_on_map.getLength() + 3, objects); const v3f line_vector = shootline_on_map.getVector(); // Sort them. // After this, the closest object is the first in the array. std::sort(objects.begin(), objects.end()); /* Because objects can have different nodebox sizes, * the object whose center is the nearest isn't necessarily * the closest one. If an object is found, don't stop * immediately. */ f32 d_min = shootline_on_map.getLength(); ClientActiveObject *nearest_obj = NULL; for (u32 i = 0; i < objects.size(); i++) { ClientActiveObject *obj = objects[i].obj; aabb3f *selection_box = obj->getSelectionBox(); if (selection_box == NULL) continue; v3f pos = obj->getPosition(); aabb3f offsetted_box(selection_box->MinEdge + pos, selection_box->MaxEdge + pos); if (offsetted_box.getCenter().getDistanceFrom( shootline_on_map.start) > d_min + 9.6f*BS) { // Probably there is no active object that has bigger nodebox than // (-5.5,-5.5,-5.5,5.5,5.5,5.5) // 9.6 > 5.5*sqrt(3) break; } v3f current_intersection; v3s16 current_normal; if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector, ¤t_intersection, ¤t_normal)) { f32 d_current = current_intersection.getDistanceFrom( shootline_on_map.start); if (d_current <= d_min) { d_min = d_current; nearest_obj = obj; *intersection_point = current_intersection; *intersection_normal = current_normal; } } } return nearest_obj; } /* Check if a node is pointable */ static inline bool isPointableNode(const MapNode &n, INodeDefManager *ndef, bool liquids_pointable) { const ContentFeatures &features = ndef->get(n); return features.pointable || (liquids_pointable && features.isLiquid()); } PointedThing ClientEnvironment::getPointedThing( core::line3d shootline, bool liquids_pointable, bool look_for_object) { PointedThing result; INodeDefManager *nodedef = m_map->getNodeDefManager(); core::aabbox3d maximal_exceed = nodedef->getSelectionBoxIntUnion(); // The code needs to search these nodes core::aabbox3d search_range(-maximal_exceed.MaxEdge, -maximal_exceed.MinEdge); // If a node is found, there might be a larger node behind. // To find it, we have to go further. s16 maximal_overcheck = std::max(abs(search_range.MinEdge.X), abs(search_range.MaxEdge.X)) + std::max(abs(search_range.MinEdge.Y), abs(search_range.MaxEdge.Y)) + std::max(abs(search_range.MinEdge.Z), abs(search_range.MaxEdge.Z)); const v3f original_vector = shootline.getVector(); const f32 original_length = original_vector.getLength(); f32 min_distance = original_length; // First try to find an active object if (look_for_object) { ClientActiveObject *selected_object = getSelectedActiveObject( shootline, &result.intersection_point, &result.intersection_normal); if (selected_object != NULL) { min_distance = (result.intersection_point - shootline.start).getLength(); result.type = POINTEDTHING_OBJECT; result.object_id = selected_object->getId(); } } // Reduce shootline if (original_length > 0) { shootline.end = shootline.start + shootline.getVector() / original_length * min_distance; } // Try to find a node that is closer than the selected active // object (if it exists). voxalgo::VoxelLineIterator iterator(shootline.start / BS, shootline.getVector() / BS); v3s16 oldnode = iterator.m_current_node_pos; // Indicates that a node was found. bool is_node_found = false; // If a node is found, it is possible that there's a node // behind it with a large nodebox, so continue the search. u16 node_foundcounter = 0; // If a node is found, this is the center of the // first nodebox the shootline meets. v3f found_boxcenter(0, 0, 0); // The untested nodes are in this range. core::aabbox3d new_nodes; while (true) { // Test the nodes around the current node in search_range. new_nodes = search_range; new_nodes.MinEdge += iterator.m_current_node_pos; new_nodes.MaxEdge += iterator.m_current_node_pos; // Only check new nodes v3s16 delta = iterator.m_current_node_pos - oldnode; if (delta.X > 0) new_nodes.MinEdge.X = new_nodes.MaxEdge.X; else if (delta.X < 0) new_nodes.MaxEdge.X = new_nodes.MinEdge.X; else if (delta.Y > 0) new_nodes.MinEdge.Y = new_nodes.MaxEdge.Y; else if (delta.Y < 0) new_nodes.MaxEdge.Y = new_nodes.MinEdge.Y; else if (delta.Z > 0) new_nodes.MinEdge.Z = new_nodes.MaxEdge.Z; else if (delta.Z < 0) new_nodes.MaxEdge.Z = new_nodes.MinEdge.Z; // For each untested node for (s16 x = new_nodes.MinEdge.X; x <= new_nodes.MaxEdge.X; x++) { for (s16 y = new_nodes.MinEdge.Y; y <= new_nodes.MaxEdge.Y; y++) { for (s16 z = new_nodes.MinEdge.Z; z <= new_nodes.MaxEdge.Z; z++) { MapNode n; v3s16 np(x, y, z); bool is_valid_position; n = m_map->getNodeNoEx(np, &is_valid_position); if (!(is_valid_position && isPointableNode(n, nodedef, liquids_pointable))) { continue; } std::vector boxes; n.getSelectionBoxes(nodedef, &boxes, n.getNeighbors(np, m_map)); v3f npf = intToFloat(np, BS); for (std::vector::const_iterator i = boxes.begin(); i != boxes.end(); ++i) { aabb3f box = *i; box.MinEdge += npf; box.MaxEdge += npf; v3f intersection_point; v3s16 intersection_normal; if (!boxLineCollision(box, shootline.start, shootline.getVector(), &intersection_point, &intersection_normal)) { continue; } f32 distance = (intersection_point - shootline.start).getLength(); if (distance >= min_distance) { continue; } result.type = POINTEDTHING_NODE; result.node_undersurface = np; result.intersection_point = intersection_point; result.intersection_normal = intersection_normal; found_boxcenter = box.getCenter(); min_distance = distance; is_node_found = true; } } } } if (is_node_found) { node_foundcounter++; if (node_foundcounter > maximal_overcheck) { break; } } // Next node if (iterator.hasNext()) { oldnode = iterator.m_current_node_pos; iterator.next(); } else { break; } } if (is_node_found) { // Set undersurface and abovesurface nodes f32 d = 0.002 * BS; v3f fake_intersection = result.intersection_point; // Move intersection towards its source block. if (fake_intersection.X < found_boxcenter.X) fake_intersection.X += d; else fake_intersection.X -= d; if (fake_intersection.Y < found_boxcenter.Y) fake_intersection.Y += d; else fake_intersection.Y -= d; if (fake_intersection.Z < found_boxcenter.Z) fake_intersection.Z += d; else fake_intersection.Z -= d; result.node_real_undersurface = floatToInt(fake_intersection, BS); result.node_abovesurface = result.node_real_undersurface + result.intersection_normal; } return result; } #endif // #ifndef SERVER