/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "common_irrlicht.h" #include "mapnode.h" #include "porting.h" #include <string> #include "main.h" // For g_settings #include "nodedef.h" #include "content_mapnode.h" // For mapnode_translate_*_internal #include "serialization.h" // For ser_ver_supported /* MapNode */ // Create directly from a nodename // If name is unknown, sets CONTENT_IGNORE MapNode::MapNode(INodeDefManager *ndef, const std::string &name, u8 a_param1, u8 a_param2) { content_t id = CONTENT_IGNORE; ndef->getId(name, id); param1 = a_param1; param2 = a_param2; // Set content (param0 and (param2&0xf0)) after other params // because this needs to override part of param2 setContent(id); } void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr) { // If node doesn't contain light data, ignore this if(nodemgr->get(*this).param_type != CPT_LIGHT) return; if(bank == LIGHTBANK_DAY) { param1 &= 0xf0; param1 |= a_light & 0x0f; } else if(bank == LIGHTBANK_NIGHT) { param1 &= 0x0f; param1 |= (a_light & 0x0f)<<4; } else assert(0); } u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const { // Select the brightest of [light source, propagated light] const ContentFeatures &f = nodemgr->get(*this); u8 light = 0; if(f.param_type == CPT_LIGHT) { if(bank == LIGHTBANK_DAY) light = param1 & 0x0f; else if(bank == LIGHTBANK_NIGHT) light = (param1>>4)&0x0f; else assert(0); } if(f.light_source > light) light = f.light_source; return light; } bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const { // Select the brightest of [light source, propagated light] const ContentFeatures &f = nodemgr->get(*this); if(f.param_type == CPT_LIGHT) { lightday = param1 & 0x0f; lightnight = (param1>>4)&0x0f; } else { lightday = 0; lightnight = 0; } if(f.light_source > lightday) lightday = f.light_source; if(f.light_source > lightnight) lightnight = f.light_source; return f.param_type == CPT_LIGHT || f.light_source != 0; } u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const { const ContentFeatures &f = nodemgr->get(*this); if(f.param_type_2 == CPT2_FACEDIR) return getParam2() & 0x03; return 0; } u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const { const ContentFeatures &f = nodemgr->get(*this); if(f.param_type_2 == CPT2_WALLMOUNTED) return getParam2() & 0x07; return 0; } v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const { switch(getWallMounted(nodemgr)) { case 0: default: return v3s16(0,1,0); case 1: return v3s16(0,-1,0); case 2: return v3s16(1,0,0); case 3: return v3s16(-1,0,0); case 4: return v3s16(0,0,1); case 5: return v3s16(0,0,-1); } } u32 MapNode::serializedLength(u8 version) { if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapNode format not supported"); if(version == 0) return 1; else if(version <= 9) return 2; else return 3; } void MapNode::serialize(u8 *dest, u8 version) { if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapNode format not supported"); if(version <= 21) { serialize_pre22(dest, version); return; } writeU8(dest+0, param0); writeU8(dest+1, param1); writeU8(dest+2, param2); } void MapNode::deSerialize(u8 *source, u8 version) { if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapNode format not supported"); if(version <= 21) { deSerialize_pre22(source, version); return; } param0 = readU8(source+0); param1 = readU8(source+1); param2 = readU8(source+2); } void MapNode::serializeBulk(std::ostream &os, int version, const MapNode *nodes, u32 nodecount, u8 content_width, u8 params_width, bool compressed) { if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapNode format not supported"); assert(version >= 22); assert(content_width == 1); assert(params_width == 2); SharedBuffer<u8> databuf(nodecount * (content_width + params_width)); // Serialize content if(content_width == 1) { for(u32 i=0; i<nodecount; i++) writeU8(&databuf[i], nodes[i].param0); } /* If param0 is extended to two bytes, use something like this: */ /*else if(content_width == 2) { for(u32 i=0; i<nodecount; i++) writeU16(&databuf[i*2], nodes[i].param0); }*/ // Serialize param1 u32 start1 = content_width * nodecount; for(u32 i=0; i<nodecount; i++) writeU8(&databuf[start1 + i], nodes[i].param1); // Serialize param2 u32 start2 = (content_width + 1) * nodecount; for(u32 i=0; i<nodecount; i++) writeU8(&databuf[start2 + i], nodes[i].param2); /* Compress data to output stream */ if(compressed) { compressZlib(databuf, os); } else { os.write((const char*) &databuf[0], databuf.getSize()); } } // Deserialize bulk node data void MapNode::deSerializeBulk(std::istream &is, int version, MapNode *nodes, u32 nodecount, u8 content_width, u8 params_width, bool compressed) { if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapNode format not supported"); assert(version >= 22); assert(content_width == 1); assert(params_width == 2); // Uncompress or read data u32 len = nodecount * (content_width + params_width); SharedBuffer<u8> databuf(len); if(compressed) { std::ostringstream os(std::ios_base::binary); decompressZlib(is, os); std::string s = os.str(); if(s.size() != len) throw SerializationError("deSerializeBulkNodes: " "decompress resulted in invalid size"); memcpy(&databuf[0], s.c_str(), len); } else { is.read((char*) &databuf[0], len); if(is.eof() || is.fail()) throw SerializationError("deSerializeBulkNodes: " "failed to read bulk node data"); } // Deserialize content if(content_width == 1) { for(u32 i=0; i<nodecount; i++) nodes[i].param0 = readU8(&databuf[i]); } /* If param0 is extended to two bytes, use something like this: */ /*else if(content_width == 2) { for(u32 i=0; i<nodecount; i++) nodes[i].param0 = readU16(&databuf[i*2]); }*/ // Deserialize param1 u32 start1 = content_width * nodecount; for(u32 i=0; i<nodecount; i++) nodes[i].param1 = readU8(&databuf[start1 + i]); // Deserialize param2 u32 start2 = (content_width + 1) * nodecount; for(u32 i=0; i<nodecount; i++) nodes[i].param2 = readU8(&databuf[start2 + i]); } /* Legacy serialization */ void MapNode::serialize_pre22(u8 *dest, u8 version) { // Translate to wanted version MapNode n_foreign = mapnode_translate_from_internal(*this, version); u8 actual_param0 = n_foreign.param0; // Convert special values from new version to old if(version <= 18) { // In these versions, CONTENT_IGNORE and CONTENT_AIR // are 255 and 254 if(actual_param0 == CONTENT_IGNORE) actual_param0 = 255; else if(actual_param0 == CONTENT_AIR) actual_param0 = 254; } if(version == 0) { dest[0] = actual_param0; } else if(version <= 9) { dest[0] = actual_param0; dest[1] = n_foreign.param1; } else { dest[0] = actual_param0; dest[1] = n_foreign.param1; dest[2] = n_foreign.param2; } } void MapNode::deSerialize_pre22(u8 *source, u8 version) { if(version <= 1) { param0 = source[0]; } else if(version <= 9) { param0 = source[0]; param1 = source[1]; } else { param0 = source[0]; param1 = source[1]; param2 = source[2]; } // Convert special values from old version to new if(version <= 19) { // In these versions, CONTENT_IGNORE and CONTENT_AIR // are 255 and 254 // Version 19 is fucked up with sometimes the old values and sometimes not if(param0 == 255) param0 = CONTENT_IGNORE; else if(param0 == 254) param0 = CONTENT_AIR; } // Translate to our known version *this = mapnode_translate_to_internal(*this, version); } #ifndef SERVER /* Nodes make a face if contents differ and solidness differs. Return value: 0: No face 1: Face uses m1's content 2: Face uses m2's content equivalent: Whether the blocks share the same face (eg. water and glass) TODO: Add 3: Both faces drawn with backface culling, remove equivalent */ u8 face_contents(content_t m1, content_t m2, bool *equivalent, INodeDefManager *nodemgr) { *equivalent = false; if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE) return 0; bool contents_differ = (m1 != m2); const ContentFeatures &f1 = nodemgr->get(m1); const ContentFeatures &f2 = nodemgr->get(m2); // Contents don't differ for different forms of same liquid if(f1.sameLiquid(f2)) contents_differ = false; u8 c1 = f1.solidness; u8 c2 = f2.solidness; bool solidness_differs = (c1 != c2); bool makes_face = contents_differ && solidness_differs; if(makes_face == false) return 0; if(c1 == 0) c1 = f1.visual_solidness; if(c2 == 0) c2 = f2.visual_solidness; if(c1 == c2){ *equivalent = true; // If same solidness, liquid takes precense if(f1.isLiquid()) return 1; if(f2.isLiquid()) return 2; } if(c1 > c2) return 1; else return 2; } /* Gets lighting value at face of node Parameters must consist of air and !air. Order doesn't matter. If either of the nodes doesn't exist, light is 0. parameters: daynight_ratio: 0...1000 n: getNode(p) (uses only the lighting value) n2: getNode(p + face_dir) (uses only the lighting value) face_dir: axis oriented unit vector from p to p2 returns encoded light value. */ u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *nodemgr) { try{ u8 light; u8 l1 = n.getLightBlend(daynight_ratio, nodemgr); u8 l2 = n2.getLightBlend(daynight_ratio, nodemgr); if(l1 > l2) light = l1; else light = l2; // Make some nice difference to different sides // This makes light come from a corner /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1) light = diminish_light(diminish_light(light)); else if(face_dir.X == -1 || face_dir.Z == -1) light = diminish_light(light);*/ // All neighboring faces have different shade (like in minecraft) if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1) light = diminish_light(diminish_light(light)); else if(face_dir.Z == 1 || face_dir.Z == -1) light = diminish_light(light); return light; } catch(InvalidPositionException &e) { return 0; } } #endif