/* Minetest Copyright (C) 2015 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "chatmessage.h" #include "server.h" #include "log.h" #include "emerge.h" #include "mapblock.h" #include "modchannels.h" #include "nodedef.h" #include "remoteplayer.h" #include "rollback_interface.h" #include "scripting_server.h" #include "settings.h" #include "tool.h" #include "version.h" #include "network/connection.h" #include "network/networkprotocol.h" #include "network/serveropcodes.h" #include "server/player_sao.h" #include "server/serverinventorymgr.h" #include "util/auth.h" #include "util/base64.h" #include "util/pointedthing.h" #include "util/serialize.h" #include "util/srp.h" void Server::handleCommand_Deprecated(NetworkPacket* pkt) { infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name << " not supported anymore" << std::endl; } void Server::handleCommand_Init(NetworkPacket* pkt) { if(pkt->getSize() < 1) return; session_t peer_id = pkt->getPeerId(); RemoteClient *client = getClient(peer_id, CS_Created); Address addr; std::string addr_s; try { addr = m_con->GetPeerAddress(peer_id); addr_s = addr.serializeString(); } catch (con::PeerNotFoundException &e) { /* * no peer for this packet found * most common reason is peer timeout, e.g. peer didn't * respond for some time, your server was overloaded or * things like that. */ infostream << "Server::ProcessData(): Canceling: peer " << peer_id << " not found" << std::endl; return; } if (client->getState() > CS_Created) { verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " << addr_s << " (peer_id=" << peer_id << ")" << std::endl; return; } client->setCachedAddress(addr); verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" << peer_id << ")" << std::endl; // Do not allow multiple players in simple singleplayer mode. // This isn't a perfect way to do it, but will suffice for now if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) { infostream << "Server: Not allowing another client (" << addr_s << ") to connect in simple singleplayer mode" << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER); return; } // First byte after command is maximum supported // serialization version u8 client_max; u16 supp_compr_modes; u16 min_net_proto_version = 0; u16 max_net_proto_version; std::string playerName; *pkt >> client_max >> supp_compr_modes >> min_net_proto_version >> max_net_proto_version >> playerName; u8 our_max = SER_FMT_VER_HIGHEST_READ; // Use the highest version supported by both u8 depl_serial_v = std::min(client_max, our_max); // If it's lower than the lowest supported, give up. if (depl_serial_v < SER_FMT_VER_LOWEST_READ) depl_serial_v = SER_FMT_VER_INVALID; if (depl_serial_v == SER_FMT_VER_INVALID) { actionstream << "Server: A mismatched client tried to connect from " << addr_s << " ser_fmt_max=" << (int)client_max << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION); return; } client->setPendingSerializationVersion(depl_serial_v); /* Read and check network protocol version */ u16 net_proto_version = 0; // Figure out a working version if it is possible at all if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { // If maximum is larger than our maximum, go with our maximum if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) net_proto_version = SERVER_PROTOCOL_VERSION_MAX; // Else go with client's maximum else net_proto_version = max_net_proto_version; } verbosestream << "Server: " << addr_s << ": Protocol version: min: " << min_net_proto_version << ", max: " << max_net_proto_version << ", chosen: " << net_proto_version << std::endl; client->net_proto_version = net_proto_version; if ((g_settings->getBool("strict_protocol_version_checking") && net_proto_version != LATEST_PROTOCOL_VERSION) || net_proto_version < SERVER_PROTOCOL_VERSION_MIN || net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { actionstream << "Server: A mismatched client tried to connect from " << addr_s << " proto_max=" << (int)max_net_proto_version << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION); return; } /* Validate player name */ const char* playername = playerName.c_str(); size_t pns = playerName.size(); if (pns == 0 || pns > PLAYERNAME_SIZE) { actionstream << "Server: Player with " << ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") << " name tried to connect from " << addr_s << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME); return; } if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) { actionstream << "Server: Player with an invalid name tried to connect " "from " << addr_s << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME); return; } RemotePlayer *player = m_env->getPlayer(playername); // If player is already connected, cancel if (player && player->getPeerId() != PEER_ID_INEXISTENT) { actionstream << "Server: Player with name \"" << playername << "\" tried to connect, but player with same name is already connected" << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED); return; } m_clients.setPlayerName(peer_id, playername); //TODO (later) case insensitivity std::string legacyPlayerNameCasing = playerName; if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { actionstream << "Server: Player with the name \"singleplayer\" tried " "to connect from " << addr_s << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME); return; } { std::string reason; if (m_script->on_prejoinplayer(playername, addr_s, &reason)) { actionstream << "Server: Player with the name \"" << playerName << "\" tried to connect from " << addr_s << " but it was disallowed for the following reason: " << reason << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason); return; } } infostream << "Server: New connection: \"" << playerName << "\" from " << addr_s << " (peer_id=" << peer_id << ")" << std::endl; // Enforce user limit. // Don't enforce for users that have some admin right or mod permits it. if (m_clients.isUserLimitReached() && playername != g_settings->get("name") && !m_script->can_bypass_userlimit(playername, addr_s)) { actionstream << "Server: " << playername << " tried to join from " << addr_s << ", but there are already max_users=" << g_settings->getU16("max_users") << " players." << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS); return; } /* Compose auth methods for answer */ std::string encpwd; // encrypted Password field for the user bool has_auth = m_script->getAuth(playername, &encpwd, NULL); u32 auth_mechs = 0; client->chosen_mech = AUTH_MECHANISM_NONE; if (has_auth) { std::vector pwd_components = str_split(encpwd, '#'); if (pwd_components.size() == 4) { if (pwd_components[1] == "1") { // 1 means srp auth_mechs |= AUTH_MECHANISM_SRP; client->enc_pwd = encpwd; } else { actionstream << "User " << playername << " tried to log in, " "but password field was invalid (unknown mechcode)." << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL); return; } } else if (base64_is_valid(encpwd)) { auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD; client->enc_pwd = encpwd; } else { actionstream << "User " << playername << " tried to log in, but " "password field was invalid (invalid base64)." << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL); return; } } else { std::string default_password = g_settings->get("default_password"); if (default_password.length() == 0) { auth_mechs |= AUTH_MECHANISM_FIRST_SRP; } else { // Take care of default passwords. client->enc_pwd = get_encoded_srp_verifier(playerName, default_password); auth_mechs |= AUTH_MECHANISM_SRP; // Allocate player in db, but only on successful login. client->create_player_on_auth_success = true; } } /* Answer with a TOCLIENT_HELLO */ verbosestream << "Sending TOCLIENT_HELLO with auth method field: " << auth_mechs << std::endl; NetworkPacket resp_pkt(TOCLIENT_HELLO, 1 + 4 + legacyPlayerNameCasing.size(), peer_id); u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE; resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version << auth_mechs << legacyPlayerNameCasing; Send(&resp_pkt); client->allowed_auth_mechs = auth_mechs; client->setDeployedCompressionMode(depl_compress_mode); m_clients.event(peer_id, CSE_Hello); } void Server::handleCommand_Init2(NetworkPacket* pkt) { session_t peer_id = pkt->getPeerId(); verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl; m_clients.event(peer_id, CSE_GotInit2); u16 protocol_version = m_clients.getProtocolVersion(peer_id); std::string lang; if (pkt->getSize() > 0) *pkt >> lang; /* Send some initialization data */ infostream << "Server: Sending content to " << getPlayerName(peer_id) << std::endl; // Send item definitions SendItemDef(peer_id, m_itemdef, protocol_version); // Send node definitions SendNodeDef(peer_id, m_nodedef, protocol_version); m_clients.event(peer_id, CSE_SetDefinitionsSent); // Send media announcement sendMediaAnnouncement(peer_id, lang); RemoteClient *client = getClient(peer_id, CS_InitDone); // Keep client language for server translations client->setLangCode(lang); // Send active objects { PlayerSAO *sao = getPlayerSAO(peer_id); if (sao) SendActiveObjectRemoveAdd(client, sao); } // Send detached inventories sendDetachedInventories(peer_id, false); // Send player movement settings SendMovement(peer_id); // Send time of day u16 time = m_env->getTimeOfDay(); float time_speed = g_settings->getFloat("time_speed"); SendTimeOfDay(peer_id, time, time_speed); SendCSMRestrictionFlags(peer_id); // Warnings about protocol version can be issued here if (client->net_proto_version < LATEST_PROTOCOL_VERSION) { SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE " L"WITH THIS SERVER!")); } } void Server::handleCommand_RequestMedia(NetworkPacket* pkt) { std::vector tosend; u16 numfiles; *pkt >> numfiles; session_t peer_id = pkt->getPeerId(); infostream << "Sending " << numfiles << " files to " << getPlayerName(peer_id) << std::endl; verbosestream << "TOSERVER_REQUEST_MEDIA: requested file(s)" << std::endl; for (u16 i = 0; i < numfiles; i++) { std::string name; *pkt >> name; tosend.emplace_back(name); verbosestream << " " << name << std::endl; } sendRequestedMedia(peer_id, tosend); } void Server::handleCommand_ClientReady(NetworkPacket* pkt) { session_t peer_id = pkt->getPeerId(); PlayerSAO* playersao = StageTwoClientInit(peer_id); if (playersao == NULL) { errorstream << "TOSERVER_CLIENT_READY stage 2 client init failed " "peer_id=" << peer_id << std::endl; DisconnectPeer(peer_id); return; } if (pkt->getSize() < 8) { errorstream << "TOSERVER_CLIENT_READY client sent inconsistent data, " "disconnecting peer_id: " << peer_id << std::endl; DisconnectPeer(peer_id); return; } u8 major_ver, minor_ver, patch_ver, reserved; std::string full_ver; *pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver; m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver, full_ver); if (pkt->getRemainingBytes() >= 2) *pkt >> playersao->getPlayer()->formspec_version; const std::vector &players = m_clients.getPlayerNames(); NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id); list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size(); for (const std::string &player: players) { list_pkt << player; } m_clients.send(peer_id, 0, &list_pkt, true); NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT); // (u16) 1 + std::string represents a pseudo vector serialization representation notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName()); m_clients.sendToAll(¬ice_pkt); m_clients.event(peer_id, CSE_SetClientReady); s64 last_login; m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login); m_script->on_joinplayer(playersao, last_login); // Send shutdown timer if shutdown has been scheduled if (m_shutdown_state.isTimerRunning()) { SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage()); } } void Server::handleCommand_GotBlocks(NetworkPacket* pkt) { if (pkt->getSize() < 1) return; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u8 count; *pkt >> count; if ((s16)pkt->getSize() < 1 + (int)count * 6) { throw con::InvalidIncomingDataException ("GOTBLOCKS length is too short"); } ClientInterface::AutoLock lock(m_clients); RemoteClient *client = m_clients.lockedGetClientNoEx(pkt->getPeerId()); for (u16 i = 0; i < count; i++) { v3s16 p; *pkt >> p; client->GotBlock(p); } } void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, NetworkPacket *pkt) { if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1) return; v3s32 ps, ss; s32 f32pitch, f32yaw; u8 f32fov; *pkt >> ps; *pkt >> ss; *pkt >> f32pitch; *pkt >> f32yaw; f32 pitch = (f32)f32pitch / 100.0f; f32 yaw = (f32)f32yaw / 100.0f; u32 keyPressed = 0; f32 fov = 0; u8 wanted_range = 0; *pkt >> keyPressed; *pkt >> f32fov; fov = (f32)f32fov / 80.0f; *pkt >> wanted_range; v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f); v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f); pitch = modulo360f(pitch); yaw = wrapDegrees_0_360(yaw); if (!playersao->isAttached()) { // Only update player positions when moving freely // to not interfere with attachment handling playersao->setBasePosition(position); player->setSpeed(speed); } playersao->setLookPitch(pitch); playersao->setPlayerYaw(yaw); playersao->setFov(fov); playersao->setWantedRange(wanted_range); player->control.unpackKeysPressed(keyPressed); if (playersao->checkMovementCheat()) { // Call callbacks m_script->on_cheat(playersao, "moved_too_fast"); SendMovePlayer(pkt->getPeerId()); } } void Server::handleCommand_PlayerPos(NetworkPacket* pkt) { session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: No player for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: No player object for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } // If player is dead we don't care of this packet if (playersao->isDead()) { verbosestream << "TOSERVER_PLAYERPOS: " << player->getName() << " is dead. Ignoring packet"; return; } process_PlayerPos(player, playersao, pkt); } void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt) { if (pkt->getSize() < 1) return; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u8 count; *pkt >> count; RemoteClient *client = getClient(pkt->getPeerId()); if ((s16)pkt->getSize() < 1 + (int)count * 6) { throw con::InvalidIncomingDataException ("DELETEDBLOCKS length is too short"); } for (u16 i = 0; i < count; i++) { v3s16 p; *pkt >> p; client->SetBlockNotSent(p); } } void Server::handleCommand_InventoryAction(NetworkPacket* pkt) { session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: No player for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: No player object for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } // Strip command and create a stream std::string datastring(pkt->getString(0), pkt->getSize()); verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring << std::endl; std::istringstream is(datastring, std::ios_base::binary); // Create an action std::unique_ptr a(InventoryAction::deSerialize(is)); if (!a) { infostream << "TOSERVER_INVENTORY_ACTION: " << "InventoryAction::deSerialize() returned NULL" << std::endl; return; } // If something goes wrong, this player is to blame RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); /* Note: Always set inventory not sent, to repair cases where the client made a bad prediction. */ const bool player_has_interact = checkPriv(player->getName(), "interact"); auto check_inv_access = [player, player_has_interact, this] ( const InventoryLocation &loc) -> bool { // Players without interact may modify their own inventory if (!player_has_interact && loc.type != InventoryLocation::PLAYER) { infostream << "Cannot modify foreign inventory: " << "No interact privilege" << std::endl; return false; } switch (loc.type) { case InventoryLocation::CURRENT_PLAYER: // Only used internally on the client, never sent return false; case InventoryLocation::PLAYER: // Allow access to own inventory in all cases return loc.name == player->getName(); case InventoryLocation::NODEMETA: { // Check for out-of-range interaction v3f node_pos = intToFloat(loc.p, BS); v3f player_pos = player->getPlayerSAO()->getEyePosition(); f32 d = player_pos.getDistanceFrom(node_pos); return checkInteractDistance(player, d, "inventory"); } case InventoryLocation::DETACHED: return getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName()); default: return false; } }; /* Handle restrictions and special cases of the move action */ if (a->getType() == IAction::Move) { IMoveAction *ma = (IMoveAction*)a.get(); ma->from_inv.applyCurrentPlayer(player->getName()); ma->to_inv.applyCurrentPlayer(player->getName()); m_inventory_mgr->setInventoryModified(ma->from_inv); if (ma->from_inv != ma->to_inv) m_inventory_mgr->setInventoryModified(ma->to_inv); if (!check_inv_access(ma->from_inv) || !check_inv_access(ma->to_inv)) return; /* Disable moving items out of craftpreview */ if (ma->from_list == "craftpreview") { infostream << "Ignoring IMoveAction from " << (ma->from_inv.dump()) << ":" << ma->from_list << " to " << (ma->to_inv.dump()) << ":" << ma->to_list << " because src is " << ma->from_list << std::endl; return; } /* Disable moving items into craftresult and craftpreview */ if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") { infostream << "Ignoring IMoveAction from " << (ma->from_inv.dump()) << ":" << ma->from_list << " to " << (ma->to_inv.dump()) << ":" << ma->to_list << " because dst is " << ma->to_list << std::endl; return; } } /* Handle restrictions and special cases of the drop action */ else if (a->getType() == IAction::Drop) { IDropAction *da = (IDropAction*)a.get(); da->from_inv.applyCurrentPlayer(player->getName()); m_inventory_mgr->setInventoryModified(da->from_inv); /* Disable dropping items out of craftpreview */ if (da->from_list == "craftpreview") { infostream << "Ignoring IDropAction from " << (da->from_inv.dump()) << ":" << da->from_list << " because src is " << da->from_list << std::endl; return; } // Disallow dropping items if not allowed to interact if (!player_has_interact || !check_inv_access(da->from_inv)) return; // Disallow dropping items if dead if (playersao->isDead()) { infostream << "Ignoring IDropAction from " << (da->from_inv.dump()) << ":" << da->from_list << " because player is dead." << std::endl; return; } } /* Handle restrictions and special cases of the craft action */ else if (a->getType() == IAction::Craft) { ICraftAction *ca = (ICraftAction*)a.get(); ca->craft_inv.applyCurrentPlayer(player->getName()); m_inventory_mgr->setInventoryModified(ca->craft_inv); // Disallow crafting if not allowed to interact if (!player_has_interact) { infostream << "Cannot craft: " << "No interact privilege" << std::endl; return; } if (!check_inv_access(ca->craft_inv)) return; } else { // Unknown action. Ignored. return; } // Do the action a->apply(m_inventory_mgr.get(), playersao, this); } void Server::handleCommand_ChatMessage(NetworkPacket* pkt) { std::wstring message; *pkt >> message; session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: No player for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } std::string name = player->getName(); std::wstring answer_to_sender = handleChat(name, message, true, player); if (!answer_to_sender.empty()) { // Send the answer to sender SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, answer_to_sender)); } } void Server::handleCommand_Damage(NetworkPacket* pkt) { u16 damage; *pkt >> damage; session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: No player for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: No player object for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } if (!playersao->isImmortal()) { if (playersao->isDead()) { verbosestream << "Server::ProcessData(): Info: " "Ignoring damage as player " << player->getName() << " is already dead." << std::endl; return; } actionstream << player->getName() << " damaged by " << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS) << std::endl; PlayerHPChangeReason reason(PlayerHPChangeReason::FALL); playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, true); } } void Server::handleCommand_PlayerItem(NetworkPacket* pkt) { if (pkt->getSize() < 2) return; session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: No player for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: No player object for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } u16 item; *pkt >> item; if (item >= player->getHotbarItemcount()) { actionstream << "Player: " << player->getName() << " tried to access item=" << item << " out of hotbar_itemcount=" << player->getHotbarItemcount() << "; ignoring." << std::endl; return; } playersao->getPlayer()->setWieldIndex(item); } void Server::handleCommand_Respawn(NetworkPacket* pkt) { session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: No player for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } PlayerSAO *playersao = player->getPlayerSAO(); assert(playersao); if (!playersao->isDead()) return; RespawnPlayer(peer_id); actionstream << player->getName() << " respawns at " << PP(playersao->getBasePosition() / BS) << std::endl; // ActiveObject is added to environment in AsyncRunStep after // the previous addition has been successfully removed } bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what) { ItemStack selected_item, hand_item; player->getWieldedItem(&selected_item, &hand_item); f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef), hand_item.getDefinition(m_itemdef)); // Cube diagonal * 1.5 for maximal supported node extents: // sqrt(3) * 1.5 ≅ 2.6 if (d > max_d + 2.6f * BS) { actionstream << "Player " << player->getName() << " tried to access " << what << " from too far: " << "d=" << d << ", max_d=" << max_d << "; ignoring." << std::endl; // Call callbacks m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far"); return false; } return true; } // Tiny helper to retrieve the selected item into an Optional static inline void getWieldedItem(const PlayerSAO *playersao, Optional &ret) { ret = ItemStack(); playersao->getWieldedItem(&(*ret)); } void Server::handleCommand_Interact(NetworkPacket *pkt) { /* [0] u16 command [2] u8 action [3] u16 item [5] u32 length of the next item (plen) [9] serialized PointedThing [9 + plen] player position information */ InteractAction action; u16 item_i; *pkt >> (u8 &)action; *pkt >> item_i; std::istringstream tmp_is(pkt->readLongString(), std::ios::binary); PointedThing pointed; pointed.deSerialize(tmp_is); verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" << item_i << ", pointed=" << pointed.dump() << std::endl; session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: No player for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: No player object for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } if (playersao->isDead()) { actionstream << "Server: " << player->getName() << " tried to interact while dead; ignoring." << std::endl; if (pointed.type == POINTEDTHING_NODE) { // Re-send block to revert change on client-side RemoteClient *client = getClient(peer_id); v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface); client->SetBlockNotSent(blockpos); } // Call callbacks m_script->on_cheat(playersao, "interacted_while_dead"); return; } process_PlayerPos(player, playersao, pkt); v3f player_pos = playersao->getLastGoodPosition(); // Update wielded item if (item_i >= player->getHotbarItemcount()) { actionstream << "Player: " << player->getName() << " tried to access item=" << item_i << " out of hotbar_itemcount=" << player->getHotbarItemcount() << "; ignoring." << std::endl; return; } playersao->getPlayer()->setWieldIndex(item_i); // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) ServerActiveObject *pointed_object = NULL; if (pointed.type == POINTEDTHING_OBJECT) { pointed_object = m_env->getActiveObject(pointed.object_id); if (pointed_object == NULL) { verbosestream << "TOSERVER_INTERACT: " "pointed object is NULL" << std::endl; return; } } /* Make sure the player is allowed to do it */ if (!checkPriv(player->getName(), "interact")) { actionstream << player->getName() << " attempted to interact with " << pointed.dump() << " without 'interact' privilege" << std::endl; if (pointed.type != POINTEDTHING_NODE) return; // Re-send block to revert change on client-side RemoteClient *client = getClient(peer_id); // Digging completed -> under if (action == INTERACT_DIGGING_COMPLETED) { v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface); client->SetBlockNotSent(blockpos); } // Placement -> above else if (action == INTERACT_PLACE) { v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface); client->SetBlockNotSent(blockpos); } return; } /* Check that target is reasonably close */ static thread_local const bool enable_anticheat = !g_settings->getBool("disable_anticheat"); if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED || action == INTERACT_PLACE || action == INTERACT_USE) && enable_anticheat && !isSingleplayer()) { v3f target_pos = player_pos; if (pointed.type == POINTEDTHING_NODE) { target_pos = intToFloat(pointed.node_undersurface, BS); } else if (pointed.type == POINTEDTHING_OBJECT) { if (playersao->getId() == pointed_object->getId()) { actionstream << "Server: " << player->getName() << " attempted to interact with themselves" << std::endl; m_script->on_cheat(playersao, "interacted_with_self"); return; } target_pos = pointed_object->getBasePosition(); } float d = playersao->getEyePosition().getDistanceFrom(target_pos); if (!checkInteractDistance(player, d, pointed.dump())) { if (pointed.type == POINTEDTHING_NODE) { // Re-send block to revert change on client-side RemoteClient *client = getClient(peer_id); v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface); client->SetBlockNotSent(blockpos); } return; } } /* If something goes wrong, this player is to blame */ RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); switch (action) { // Start digging or punch object case INTERACT_START_DIGGING: { if (pointed.type == POINTEDTHING_NODE) { MapNode n(CONTENT_IGNORE); bool pos_ok; v3s16 p_under = pointed.node_undersurface; n = m_env->getMap().getNode(p_under, &pos_ok); if (!pos_ok) { infostream << "Server: Not punching: Node not found. " "Adding block to emerge queue." << std::endl; m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(pointed.node_abovesurface), false); } if (n.getContent() != CONTENT_IGNORE) m_script->node_on_punch(p_under, n, playersao, pointed); // Cheat prevention playersao->noCheatDigStart(p_under); return; } // Skip if the object can't be interacted with anymore if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone()) return; ItemStack selected_item, hand_item; ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item); ToolCapabilities toolcap = tool_item.getToolCapabilities(m_itemdef); v3f dir = (pointed_object->getBasePosition() - (playersao->getBasePosition() + playersao->getEyeOffset()) ).normalize(); float time_from_last_punch = playersao->resetTimeFromLastPunch(); u32 wear = pointed_object->punch(dir, &toolcap, playersao, time_from_last_punch, tool_item.wear); // Callback may have changed item, so get it again playersao->getWieldedItem(&selected_item); bool changed = selected_item.addWear(wear, m_itemdef); if (changed) playersao->setWieldedItem(selected_item); return; } // action == INTERACT_START_DIGGING case INTERACT_STOP_DIGGING: // Nothing to do return; case INTERACT_DIGGING_COMPLETED: { // Only digging of nodes if (pointed.type != POINTEDTHING_NODE) return; bool pos_ok; v3s16 p_under = pointed.node_undersurface; MapNode n = m_env->getMap().getNode(p_under, &pos_ok); if (!pos_ok) { infostream << "Server: Not finishing digging: Node not found. " "Adding block to emerge queue." << std::endl; m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(pointed.node_abovesurface), false); } /* Cheat prevention */ bool is_valid_dig = true; if (enable_anticheat && !isSingleplayer()) { v3s16 nocheat_p = playersao->getNoCheatDigPos(); float nocheat_t = playersao->getNoCheatDigTime(); playersao->noCheatDigEnd(); // If player didn't start digging this, ignore dig if (nocheat_p != p_under) { infostream << "Server: " << player->getName() << " started digging " << PP(nocheat_p) << " and completed digging " << PP(p_under) << "; not digging." << std::endl; is_valid_dig = false; // Call callbacks m_script->on_cheat(playersao, "finished_unknown_dig"); } // Get player's wielded item // See also: Game::handleDigging ItemStack selected_item, hand_item; playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item); // Get diggability and expected digging time DigParams params = getDigParams(m_nodedef->get(n).groups, &selected_item.getToolCapabilities(m_itemdef), selected_item.wear); // If can't dig, try hand if (!params.diggable) { params = getDigParams(m_nodedef->get(n).groups, &hand_item.getToolCapabilities(m_itemdef)); } // If can't dig, ignore dig if (!params.diggable) { infostream << "Server: " << player->getName() << " completed digging " << PP(p_under) << ", which is not diggable with tool; not digging." << std::endl; is_valid_dig = false; // Call callbacks m_script->on_cheat(playersao, "dug_unbreakable"); } // Check digging time // If already invalidated, we don't have to if (!is_valid_dig) { // Well not our problem then } // Clean and long dig else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) { // All is good, but grab time from pool; don't care if // it's actually available playersao->getDigPool().grab(params.time); } // Short or laggy dig // Try getting the time from pool else if (playersao->getDigPool().grab(params.time)) { // All is good } // Dig not possible else { infostream << "Server: " << player->getName() << " completed digging " << PP(p_under) << "too fast; not digging." << std::endl; is_valid_dig = false; // Call callbacks m_script->on_cheat(playersao, "dug_too_fast"); } } /* Actually dig node */ if (is_valid_dig && n.getContent() != CONTENT_IGNORE) m_script->node_on_dig(p_under, n, playersao); v3s16 blockpos = getNodeBlockPos(p_under); RemoteClient *client = getClient(peer_id); // Send unusual result (that is, node not being removed) if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) // Re-send block to revert change on client-side client->SetBlockNotSent(blockpos); else client->ResendBlockIfOnWire(blockpos); return; } // action == INTERACT_DIGGING_COMPLETED // Place block or right-click object case INTERACT_PLACE: { Optional selected_item; getWieldedItem(playersao, selected_item); // Reset build time counter if (pointed.type == POINTEDTHING_NODE && selected_item->getDefinition(m_itemdef).type == ITEM_NODE) getClient(peer_id)->m_time_from_building = 0.0; const bool had_prediction = !selected_item->getDefinition(m_itemdef). node_placement_prediction.empty(); if (pointed.type == POINTEDTHING_OBJECT) { // Right click object // Skip if object can't be interacted with anymore if (pointed_object->isGone()) return; actionstream << player->getName() << " right-clicks object " << pointed.object_id << ": " << pointed_object->getDescription() << std::endl; // Do stuff if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) { if (selected_item.has_value() && playersao->setWieldedItem(*selected_item)) SendInventory(playersao, true); } pointed_object->rightClick(playersao); } else if (m_script->item_OnPlace(selected_item, playersao, pointed)) { // Placement was handled in lua // Apply returned ItemStack if (selected_item.has_value() && playersao->setWieldedItem(*selected_item)) SendInventory(playersao, true); } if (pointed.type != POINTEDTHING_NODE) return; // If item has node placement prediction, always send the // blocks to make sure the client knows what exactly happened RemoteClient *client = getClient(peer_id); v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface); v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface); if (had_prediction) { client->SetBlockNotSent(blockpos); if (blockpos2 != blockpos) client->SetBlockNotSent(blockpos2); } else { client->ResendBlockIfOnWire(blockpos); if (blockpos2 != blockpos) client->ResendBlockIfOnWire(blockpos2); } return; } // action == INTERACT_PLACE case INTERACT_USE: { Optional selected_item; getWieldedItem(playersao, selected_item); actionstream << player->getName() << " uses " << selected_item->name << ", pointing at " << pointed.dump() << std::endl; if (m_script->item_OnUse(selected_item, playersao, pointed)) { // Apply returned ItemStack if (selected_item.has_value() && playersao->setWieldedItem(*selected_item)) SendInventory(playersao, true); } return; } // Rightclick air case INTERACT_ACTIVATE: { Optional selected_item; getWieldedItem(playersao, selected_item); actionstream << player->getName() << " activates " << selected_item->name << std::endl; pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) { // Apply returned ItemStack if (selected_item.has_value() && playersao->setWieldedItem(*selected_item)) SendInventory(playersao, true); } return; } default: warningstream << "Server: Invalid action " << action << std::endl; } } void Server::handleCommand_RemovedSounds(NetworkPacket* pkt) { u16 num; *pkt >> num; for (u16 k = 0; k < num; k++) { s32 id; *pkt >> id; std::unordered_map::iterator i = m_playing_sounds.find(id); if (i == m_playing_sounds.end()) continue; ServerPlayingSound &psound = i->second; psound.clients.erase(pkt->getPeerId()); if (psound.clients.empty()) m_playing_sounds.erase(i++); } } void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt) { v3s16 p; std::string formname; u16 num; *pkt >> p >> formname >> num; StringMap fields; for (u16 k = 0; k < num; k++) { std::string fieldname; *pkt >> fieldname; fields[fieldname] = pkt->readLongString(); } session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: No player for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: No player object for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } // If something goes wrong, this player is to blame RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); // Check the target node for rollback data; leave others unnoticed RollbackNode rn_old(&m_env->getMap(), p, this); m_script->node_on_receive_fields(p, formname, fields, playersao); // Report rollback data RollbackNode rn_new(&m_env->getMap(), p, this); if (rollback() && rn_new != rn_old) { RollbackAction action; action.setSetNode(p, rn_old, rn_new); rollback()->reportAction(action); } } void Server::handleCommand_InventoryFields(NetworkPacket* pkt) { std::string client_formspec_name; u16 num; *pkt >> client_formspec_name >> num; StringMap fields; for (u16 k = 0; k < num; k++) { std::string fieldname; *pkt >> fieldname; fields[fieldname] = pkt->readLongString(); } session_t peer_id = pkt->getPeerId(); RemotePlayer *player = m_env->getPlayer(peer_id); if (player == NULL) { errorstream << "Server::ProcessData(): Canceling: No player for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: No player object for peer_id=" << peer_id << " disconnecting peer!" << std::endl; DisconnectPeer(peer_id); return; } if (client_formspec_name.empty()) { // pass through inventory submits m_script->on_playerReceiveFields(playersao, client_formspec_name, fields); return; } // verify that we displayed the formspec to the user const auto peer_state_iterator = m_formspec_state_data.find(peer_id); if (peer_state_iterator != m_formspec_state_data.end()) { const std::string &server_formspec_name = peer_state_iterator->second; if (client_formspec_name == server_formspec_name) { auto it = fields.find("quit"); if (it != fields.end() && it->second == "true") m_formspec_state_data.erase(peer_state_iterator); m_script->on_playerReceiveFields(playersao, client_formspec_name, fields); return; } actionstream << "'" << player->getName() << "' submitted formspec ('" << client_formspec_name << "') but the name of the formspec doesn't match the" " expected name ('" << server_formspec_name << "')"; } else { actionstream << "'" << player->getName() << "' submitted formspec ('" << client_formspec_name << "') but server hasn't sent formspec to client"; } actionstream << ", possible exploitation attempt" << std::endl; } void Server::handleCommand_FirstSrp(NetworkPacket* pkt) { session_t peer_id = pkt->getPeerId(); RemoteClient *client = getClient(peer_id, CS_Invalid); ClientState cstate = client->getState(); std::string playername = client->getName(); std::string salt; std::string verification_key; std::string addr_s = getPeerAddress(peer_id).serializeString(); u8 is_empty; *pkt >> salt >> verification_key >> is_empty; verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s << ", with is_empty=" << (is_empty == 1) << std::endl; // Either this packet is sent because the user is new or to change the password if (cstate == CS_HelloSent) { if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) { actionstream << "Server: Client from " << addr_s << " tried to set password without being " << "authenticated, or the username being new." << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } if (!isSingleplayer() && g_settings->getBool("disallow_empty_password") && is_empty == 1) { actionstream << "Server: " << playername << " supplied empty password from " << addr_s << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD); return; } std::string initial_ver_key; initial_ver_key = encode_srp_verifier(verification_key, salt); m_script->createAuth(playername, initial_ver_key); m_script->on_authplayer(playername, addr_s, true); acceptAuth(peer_id, false); } else { if (cstate < CS_SudoMode) { infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from " << addr_s << ": " << "Client has wrong state " << cstate << "." << std::endl; return; } m_clients.event(peer_id, CSE_SudoLeave); std::string pw_db_field = encode_srp_verifier(verification_key, salt); bool success = m_script->setPassword(playername, pw_db_field); if (success) { actionstream << playername << " changes password" << std::endl; SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, L"Password change successful.")); } else { actionstream << playername << " tries to change password but it fails" << std::endl; SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, L"Password change failed or unavailable.")); } } } void Server::handleCommand_SrpBytesA(NetworkPacket* pkt) { session_t peer_id = pkt->getPeerId(); RemoteClient *client = getClient(peer_id, CS_Invalid); ClientState cstate = client->getState(); bool wantSudo = (cstate == CS_Active); if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) { actionstream << "Server: got SRP _A packet in wrong state " << cstate << " from " << getPeerAddress(peer_id).serializeString() << ". Ignoring." << std::endl; return; } if (client->chosen_mech != AUTH_MECHANISM_NONE) { actionstream << "Server: got SRP _A packet, while auth is already " "going on with mech " << client->chosen_mech << " from " << getPeerAddress(peer_id).serializeString() << " (wantSudo=" << wantSudo << "). Ignoring." << std::endl; if (wantSudo) { DenySudoAccess(peer_id); return; } DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } std::string bytes_A; u8 based_on; *pkt >> bytes_A >> based_on; infostream << "Server: TOSERVER_SRP_BYTES_A received with " << "based_on=" << int(based_on) << " and len_A=" << bytes_A.length() << "." << std::endl; AuthMechanism chosen = (based_on == 0) ? AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP; if (wantSudo) { if (!client->isSudoMechAllowed(chosen)) { actionstream << "Server: Player \"" << client->getName() << "\" at " << getPeerAddress(peer_id).serializeString() << " tried to change password using unallowed mech " << chosen << "." << std::endl; DenySudoAccess(peer_id); return; } } else { if (!client->isMechAllowed(chosen)) { actionstream << "Server: Client tried to authenticate from " << getPeerAddress(peer_id).serializeString() << " using unallowed mech " << chosen << "." << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } } client->chosen_mech = chosen; std::string salt; std::string verifier; if (based_on == 0) { generate_srp_verifier_and_salt(client->getName(), client->enc_pwd, &verifier, &salt); } else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) { // Non-base64 errors should have been catched in the init handler actionstream << "Server: User " << client->getName() << " tried to log in, but srp verifier field was invalid (most likely " "invalid base64)." << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL); return; } char *bytes_B = 0; size_t len_B = 0; client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048, client->getName().c_str(), (const unsigned char *) salt.c_str(), salt.size(), (const unsigned char *) verifier.c_str(), verifier.size(), (const unsigned char *) bytes_A.c_str(), bytes_A.size(), NULL, 0, (unsigned char **) &bytes_B, &len_B, NULL, NULL); if (!bytes_B) { actionstream << "Server: User " << client->getName() << " tried to log in, SRP-6a safety check violated in _A handler." << std::endl; if (wantSudo) { DenySudoAccess(peer_id); return; } DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, peer_id); resp_pkt << salt << std::string(bytes_B, len_B); Send(&resp_pkt); } void Server::handleCommand_SrpBytesM(NetworkPacket* pkt) { session_t peer_id = pkt->getPeerId(); RemoteClient *client = getClient(peer_id, CS_Invalid); ClientState cstate = client->getState(); std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString(); std::string playername = client->getName(); bool wantSudo = (cstate == CS_Active); verbosestream << "Server: Received TOSERVER_SRP_BYTES_M." << std::endl; if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) { warningstream << "Server: got SRP_M packet in wrong state " << cstate << " from " << addr_s << ". Ignoring." << std::endl; return; } if (client->chosen_mech != AUTH_MECHANISM_SRP && client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) { warningstream << "Server: got SRP_M packet, while auth " "is going on with mech " << client->chosen_mech << " from " << addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl; if (wantSudo) { DenySudoAccess(peer_id); return; } DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } std::string bytes_M; *pkt >> bytes_M; if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data) != bytes_M.size()) { actionstream << "Server: User " << playername << " at " << addr_s << " sent bytes_M with invalid length " << bytes_M.size() << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA); return; } unsigned char *bytes_HAMK = 0; srp_verifier_verify_session((SRPVerifier *) client->auth_data, (unsigned char *)bytes_M.c_str(), &bytes_HAMK); if (!bytes_HAMK) { if (wantSudo) { actionstream << "Server: User " << playername << " at " << addr_s << " tried to change their password, but supplied wrong" << " (SRP) password for authentication." << std::endl; DenySudoAccess(peer_id); return; } actionstream << "Server: User " << playername << " at " << addr_s << " supplied wrong password (auth mechanism: SRP)." << std::endl; m_script->on_authplayer(playername, addr_s, false); DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD); return; } if (client->create_player_on_auth_success) { m_script->createAuth(playername, client->enc_pwd); std::string checkpwd; // not used, but needed for passing something if (!m_script->getAuth(playername, &checkpwd, NULL)) { errorstream << "Server: " << playername << " cannot be authenticated (auth handler does not work?)" << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL); return; } client->create_player_on_auth_success = false; } m_script->on_authplayer(playername, addr_s, true); acceptAuth(peer_id, wantSudo); } /* * Mod channels */ void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt) { std::string channel_name; *pkt >> channel_name; session_t peer_id = pkt->getPeerId(); NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(), peer_id); // Send signal to client to notify join succeed or not if (g_settings->getBool("enable_mod_channels") && m_modchannel_mgr->joinChannel(channel_name, peer_id)) { resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK; infostream << "Peer " << peer_id << " joined channel " << channel_name << std::endl; } else { resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE; infostream << "Peer " << peer_id << " tried to join channel " << channel_name << ", but was already registered." << std::endl; } resp_pkt << channel_name; Send(&resp_pkt); } void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt) { std::string channel_name; *pkt >> channel_name; session_t peer_id = pkt->getPeerId(); NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(), peer_id); // Send signal to client to notify join succeed or not if (g_settings->getBool("enable_mod_channels") && m_modchannel_mgr->leaveChannel(channel_name, peer_id)) { resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK; infostream << "Peer " << peer_id << " left channel " << channel_name << std::endl; } else { resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE; infostream << "Peer " << peer_id << " left channel " << channel_name << ", but was not registered." << std::endl; } resp_pkt << channel_name; Send(&resp_pkt); } void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt) { std::string channel_name, channel_msg; *pkt >> channel_name >> channel_msg; session_t peer_id = pkt->getPeerId(); verbosestream << "Mod channel message received from peer " << peer_id << " on channel " << channel_name << " message: " << channel_msg << std::endl; // If mod channels are not enabled, discard message if (!g_settings->getBool("enable_mod_channels")) { return; } // If channel not registered, signal it and ignore message if (!m_modchannel_mgr->channelRegistered(channel_name)) { NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(), peer_id); resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name; Send(&resp_pkt); return; } // @TODO: filter, rate limit broadcastModChannelMessage(channel_name, channel_msg, peer_id); } void Server::handleCommand_HaveMedia(NetworkPacket *pkt) { std::vector tokens; u8 numtokens; *pkt >> numtokens; for (u16 i = 0; i < numtokens; i++) { u32 n; *pkt >> n; tokens.emplace_back(n); } const session_t peer_id = pkt->getPeerId(); auto player = m_env->getPlayer(peer_id); for (const u32 token : tokens) { auto it = m_pending_dyn_media.find(token); if (it == m_pending_dyn_media.end()) continue; if (it->second.waiting_players.count(peer_id)) { it->second.waiting_players.erase(peer_id); if (player) getScriptIface()->on_dynamic_media_added(token, player->getName()); } } }