/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "cpp_api/s_mainmenu.h" #include "cpp_api/s_internal.h" #include "common/c_converter.h" void ScriptApiMainMenu::setMainMenuErrorMessage(std::string errormessage) { SCRIPTAPI_PRECHECKHEADER lua_getglobal(L, "gamedata"); int gamedata_idx = lua_gettop(L); lua_pushstring(L, "errormessage"); lua_pushstring(L, errormessage.c_str()); lua_settable(L, gamedata_idx); lua_pop(L, 1); } void ScriptApiMainMenu::handleMainMenuEvent(std::string text) { SCRIPTAPI_PRECHECKHEADER lua_pushcfunction(L, script_error_handler); int errorhandler = lua_gettop(L); // Get handler function lua_getglobal(L, "engine"); lua_getfield(L, -1, "event_handler"); lua_remove(L, -2); // Remove engine if(lua_isnil(L, -1)) { lua_pop(L, 1); // Pop event_handler return; } luaL_checktype(L, -1, LUA_TFUNCTION); // Call it lua_pushstring(L, text.c_str()); if(lua_pcall(L, 1, 0, errorhandler)) scriptError(); lua_pop(L, 1); // Pop error handler } void ScriptApiMainMenu::handleMainMenuButtons(std::map fields) { SCRIPTAPI_PRECHECKHEADER lua_pushcfunction(L, script_error_handler); int errorhandler = lua_gettop(L); // Get handler function lua_getglobal(L, "engine"); lua_getfield(L, -1, "button_handler"); lua_remove(L, -2); // Remove engine if(lua_isnil(L, -1)) { lua_pop(L, 1); // Pop button handler return; } luaL_checktype(L, -1, LUA_TFUNCTION); // Convert fields to lua table lua_newtable(L); for(std::map::const_iterator i = fields.begin(); i != fields.end(); i++){ const std::string &name = i->first; const std::string &value = i->second; lua_pushstring(L, name.c_str()); lua_pushlstring(L, value.c_str(), value.size()); lua_settable(L, -3); } // Call it if(lua_pcall(L, 1, 0, errorhandler)) scriptError(); lua_pop(L, 1); // Pop error handler }