/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "cpp_api/s_nodemeta.h" #include "cpp_api/s_internal.h" #include "common/c_converter.h" #include "nodedef.h" #include "mapnode.h" #include "server.h" #include "environment.h" #include "lua_api/l_item.h" // Return number of accepted items to be moved int ScriptApiNodemeta::nodemeta_inventory_AllowMove( const MoveAction &ma, int count, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call MapNode node = getEnv()->getMap().getNode(ma.to_inv.p); if (node.getContent() == CONTENT_IGNORE) return 0; // Push callback function on stack std::string nodename = ndef->get(node).name; if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &ma.to_inv.p)) return count; // function(pos, from_list, from_index, to_list, to_index, count, player) push_v3s16(L, ma.to_inv.p); // pos lua_pushstring(L, ma.from_list.c_str()); // from_list lua_pushinteger(L, ma.from_i + 1); // from_index lua_pushstring(L, ma.to_list.c_str()); // to_list lua_pushinteger(L, ma.to_i + 1); // to_index lua_pushinteger(L, count); // count objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 7, 1, error_handler)); if (!lua_isnumber(L, -1)) throw LuaError("allow_metadata_inventory_move should" " return a number, guilty node: " + nodename); int num = luaL_checkinteger(L, -1); lua_pop(L, 2); // Pop integer and error handler return num; } // Return number of accepted items to be put int ScriptApiNodemeta::nodemeta_inventory_AllowPut( const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call MapNode node = getEnv()->getMap().getNode(ma.to_inv.p); if (node.getContent() == CONTENT_IGNORE) return 0; // Push callback function on stack std::string nodename = ndef->get(node).name; if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &ma.to_inv.p)) return stack.count; // Call function(pos, listname, index, stack, player) push_v3s16(L, ma.to_inv.p); // pos lua_pushstring(L, ma.to_list.c_str()); // listname lua_pushinteger(L, ma.to_i + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 1, error_handler)); if(!lua_isnumber(L, -1)) throw LuaError("allow_metadata_inventory_put should" " return a number, guilty node: " + nodename); int num = luaL_checkinteger(L, -1); lua_pop(L, 2); // Pop integer and error handler return num; } // Return number of accepted items to be taken int ScriptApiNodemeta::nodemeta_inventory_AllowTake( const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call MapNode node = getEnv()->getMap().getNode(ma.from_inv.p); if (node.getContent() == CONTENT_IGNORE) return 0; // Push callback function on stack std::string nodename = ndef->get(node).name; if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &ma.from_inv.p)) return stack.count; // Call function(pos, listname, index, count, player) push_v3s16(L, ma.from_inv.p); // pos lua_pushstring(L, ma.from_list.c_str()); // listname lua_pushinteger(L, ma.from_i + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 1, error_handler)); if (!lua_isnumber(L, -1)) throw LuaError("allow_metadata_inventory_take should" " return a number, guilty node: " + nodename); int num = luaL_checkinteger(L, -1); lua_pop(L, 2); // Pop integer and error handler return num; } // Report moved items void ScriptApiNodemeta::nodemeta_inventory_OnMove( const MoveAction &ma, int count, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call MapNode node = getEnv()->getMap().getNode(ma.from_inv.p); if (node.getContent() == CONTENT_IGNORE) return; // Push callback function on stack std::string nodename = ndef->get(node).name; if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &ma.from_inv.p)) return; // function(pos, from_list, from_index, to_list, to_index, count, player) push_v3s16(L, ma.from_inv.p); // pos lua_pushstring(L, ma.from_list.c_str()); // from_list lua_pushinteger(L, ma.from_i + 1); // from_index lua_pushstring(L, ma.to_list.c_str()); // to_list lua_pushinteger(L, ma.to_i + 1); // to_index lua_pushinteger(L, count); // count objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 7, 0, error_handler)); lua_pop(L, 1); // Pop error handler } // Report put items void ScriptApiNodemeta::nodemeta_inventory_OnPut( const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call MapNode node = getEnv()->getMap().getNode(ma.to_inv.p); if (node.getContent() == CONTENT_IGNORE) return; // Push callback function on stack std::string nodename = ndef->get(node).name; if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &ma.to_inv.p)) return; // Call function(pos, listname, index, stack, player) push_v3s16(L, ma.to_inv.p); // pos lua_pushstring(L, ma.to_list.c_str()); // listname lua_pushinteger(L, ma.to_i + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 0, error_handler)); lua_pop(L, 1); // Pop error handler } // Report taken items void ScriptApiNodemeta::nodemeta_inventory_OnTake( const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); const NodeDefManager *ndef = getServer()->ndef(); // If node doesn't exist, we don't know what callback to call MapNode node = getEnv()->getMap().getNode(ma.from_inv.p); if (node.getContent() == CONTENT_IGNORE) return; // Push callback function on stack std::string nodename = ndef->get(node).name; if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &ma.from_inv.p)) return; // Call function(pos, listname, index, stack, player) push_v3s16(L, ma.from_inv.p); // pos lua_pushstring(L, ma.from_list.c_str()); // listname lua_pushinteger(L, ma.from_i + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 0, error_handler)); lua_pop(L, 1); // Pop error handler }