/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_base.h" #include "lua_api/l_internal.h" #include "cpp_api/s_base.h" #include "content/mods.h" #include "profiler.h" #include "server.h" #include #include ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L) { // Get server from registry lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI); ScriptApiBase *sapi_ptr; #if INDIRECT_SCRIPTAPI_RIDX sapi_ptr = (ScriptApiBase*) *(void**)(lua_touserdata(L, -1)); #else sapi_ptr = (ScriptApiBase*) lua_touserdata(L, -1); #endif lua_pop(L, 1); return sapi_ptr; } Server *ModApiBase::getServer(lua_State *L) { return getScriptApiBase(L)->getServer(); } ServerInventoryManager *ModApiBase::getServerInventoryMgr(lua_State *L) { return getScriptApiBase(L)->getServer()->getInventoryMgr(); } #ifndef SERVER Client *ModApiBase::getClient(lua_State *L) { return getScriptApiBase(L)->getClient(); } #endif IGameDef *ModApiBase::getGameDef(lua_State *L) { return getScriptApiBase(L)->getGameDef(); } Environment *ModApiBase::getEnv(lua_State *L) { return getScriptApiBase(L)->getEnv(); } #ifndef SERVER GUIEngine *ModApiBase::getGuiEngine(lua_State *L) { return getScriptApiBase(L)->getGuiEngine(); } #endif std::string ModApiBase::getCurrentModPath(lua_State *L) { lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); std::string current_mod_name = readParam(L, -1, ""); if (current_mod_name.empty()) return "."; const ModSpec *mod = getServer(L)->getModSpec(current_mod_name); if (!mod) return "."; return mod->path; } bool ModApiBase::registerFunction(lua_State *L, const char *name, lua_CFunction func, int top) { // TODO: Check presence first! lua_pushcfunction(L, func); lua_setfield(L, top, name); return true; } int ModApiBase::l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func) { thread_local std::vector deprecated_logged; DeprecatedHandlingMode dep_mode = get_deprecated_handling_mode(); if (dep_mode == DeprecatedHandlingMode::Ignore) return func(L); u64 start_time = porting::getTimeUs(); lua_Debug ar; // Get caller name with line and script backtrace FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed"); FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed"); // Get backtrace and hash it to reduce the warning flood std::string backtrace = ar.short_src; backtrace.append(":").append(std::to_string(ar.currentline)); u64 hash = murmur_hash_64_ua(backtrace.data(), backtrace.length(), 0xBADBABE); if (std::find(deprecated_logged.begin(), deprecated_logged.end(), hash) == deprecated_logged.end()) { deprecated_logged.emplace_back(hash); warningstream << "Call to deprecated function '" << bad << "', please use '" << good << "' at " << backtrace << std::endl; if (dep_mode == DeprecatedHandlingMode::Error) script_error(L, LUA_ERRRUN, NULL, NULL); } u64 end_time = porting::getTimeUs(); g_profiler->avg("l_deprecated_function", end_time - start_time); return func(L); }