#ifndef L_CAMERA_H #define L_CAMERA_H #include "l_base.h" class Camera; class LuaCamera : public ModApiBase { private: static const char className[]; static const luaL_Reg methods[]; // garbage collector static int gc_object(lua_State *L); static int l_set_camera_mode(lua_State *L); static int l_get_camera_mode(lua_State *L); static int l_get_fov(lua_State *L); static int l_get_pos(lua_State *L); static int l_get_offset(lua_State *L); static int l_get_look_dir(lua_State *L); static int l_get_look_vertical(lua_State *L); static int l_get_look_horizontal(lua_State *L); static int l_get_aspect_ratio(lua_State *L); Camera *m_camera; public: LuaCamera(Camera *m); ~LuaCamera() {} static void create(lua_State *L, Camera *m); static LuaCamera *checkobject(lua_State *L, int narg); static Camera *getobject(LuaCamera *ref); static Camera *getobject(lua_State *L, int narg); static void Register(lua_State *L); }; #endif // L_CAMERA_H