/* Minetest Copyright (C) 2017 Dumbeldor, Vincent Glize This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "l_base.h" class LocalPlayer; class LuaLocalPlayer : public ModApiBase { private: static const char className[]; static const luaL_Reg methods[]; // garbage collector static int gc_object(lua_State *L); // get_velocity(self) static int l_get_velocity(lua_State *L); // get_hp(self) static int l_get_hp(lua_State *L); // get_name(self) static int l_get_name(lua_State *L); // get_wield_index(self) static int l_get_wield_index(lua_State *L); // get_wielded_item(self) static int l_get_wielded_item(lua_State *L); static int l_is_attached(lua_State *L); static int l_is_touching_ground(lua_State *L); static int l_is_in_liquid(lua_State *L); static int l_is_in_liquid_stable(lua_State *L); static int l_get_liquid_viscosity(lua_State *L); static int l_is_climbing(lua_State *L); static int l_swimming_vertical(lua_State *L); static int l_get_physics_override(lua_State *L); static int l_get_override_pos(lua_State *L); static int l_get_last_pos(lua_State *L); static int l_get_last_velocity(lua_State *L); static int l_get_last_look_vertical(lua_State *L); static int l_get_last_look_horizontal(lua_State *L); // get_control(self) static int l_get_control(lua_State *L); // get_breath(self) static int l_get_breath(lua_State *L); // get_pos(self) static int l_get_pos(lua_State *L); // get_movement_acceleration(self) static int l_get_movement_acceleration(lua_State *L); // get_movement_speed(self) static int l_get_movement_speed(lua_State *L); // get_movement(self) static int l_get_movement(lua_State *L); // get_armor_groups(self) static int l_get_armor_groups(lua_State *L); // hud_add(self, id, form) static int l_hud_add(lua_State *L); // hud_rm(self, id) static int l_hud_remove(lua_State *L); // hud_change(self, id, stat, data) static int l_hud_change(lua_State *L); // hud_get(self, id) static int l_hud_get(lua_State *L); LocalPlayer *m_localplayer = nullptr; public: LuaLocalPlayer(LocalPlayer *m); ~LuaLocalPlayer() = default; static void create(lua_State *L, LocalPlayer *m); static LuaLocalPlayer *checkobject(lua_State *L, int narg); static LocalPlayer *getobject(LuaLocalPlayer *ref); static LocalPlayer *getobject(lua_State *L, int narg); static void Register(lua_State *L); };