/* Minetest Copyright (C) 2017 Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_minimap.h" #include "lua_api/l_internal.h" #include "common/c_converter.h" #include "client/client.h" #include "client/minimap.h" #include "settings.h" LuaMinimap::LuaMinimap(Minimap *m) : m_minimap(m) { } void LuaMinimap::create(lua_State *L, Minimap *m) { LuaMinimap *o = new LuaMinimap(m); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); // Keep minimap object stack id int minimap_object = lua_gettop(L); lua_getglobal(L, "core"); lua_getfield(L, -1, "ui"); luaL_checktype(L, -1, LUA_TTABLE); int uitable = lua_gettop(L); lua_pushvalue(L, minimap_object); // Copy object to top of stack lua_setfield(L, uitable, "minimap"); } int LuaMinimap::l_get_pos(lua_State *L) { LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); push_v3s16(L, m->getPos()); return 1; } int LuaMinimap::l_set_pos(lua_State *L) { LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); m->setPos(read_v3s16(L, 2)); return 1; } int LuaMinimap::l_get_angle(lua_State *L) { LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); lua_pushinteger(L, m->getAngle()); return 1; } int LuaMinimap::l_set_angle(lua_State *L) { LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); m->setAngle(lua_tointeger(L, 2)); return 1; } int LuaMinimap::l_get_mode(lua_State *L) { LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); lua_pushinteger(L, m->getModeIndex()); return 1; } int LuaMinimap::l_set_mode(lua_State *L) { LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); u32 mode = lua_tointeger(L, 2); if (mode >= m->getMaxModeIndex()) return 0; m->setModeIndex(mode); return 1; } int LuaMinimap::l_set_shape(lua_State *L) { LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); if (!lua_isnumber(L, 2)) return 0; m->setMinimapShape((MinimapShape)((int)lua_tonumber(L, 2))); return 0; } int LuaMinimap::l_get_shape(lua_State *L) { LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); lua_pushnumber(L, (int)m->getMinimapShape()); return 1; } int LuaMinimap::l_show(lua_State *L) { // If minimap is disabled by config, don't show it. if (!g_settings->getBool("enable_minimap")) return 1; Client *client = getClient(L); assert(client); LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); // This is not very adapted to new minimap mode management. Btw, tried // to do something compatible. if (m->getModeIndex() == 0 && m->getMaxModeIndex() > 0) m->setModeIndex(1); client->showMinimap(true); return 1; } int LuaMinimap::l_hide(lua_State *L) { Client *client = getClient(L); assert(client); LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); // This is not very adapted to new minimap mode management. Btw, tried // to do something compatible. if (m->getModeIndex() != 0) m->setModeIndex(0); client->showMinimap(false); return 1; } LuaMinimap *LuaMinimap::checkobject(lua_State *L, int narg) { NO_MAP_LOCK_REQUIRED; luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(LuaMinimap **)ud; // unbox pointer } Minimap* LuaMinimap::getobject(LuaMinimap *ref) { return ref->m_minimap; } int LuaMinimap::gc_object(lua_State *L) { LuaMinimap *o = *(LuaMinimap **)(lua_touserdata(L, 1)); delete o; return 0; } void LuaMinimap::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); // hide metatable from Lua getmetatable() lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); // drop metatable luaL_openlib(L, 0, methods, 0); // fill methodtable lua_pop(L, 1); // drop methodtable } const char LuaMinimap::className[] = "Minimap"; const luaL_Reg LuaMinimap::methods[] = { luamethod(LuaMinimap, show), luamethod(LuaMinimap, hide), luamethod(LuaMinimap, get_pos), luamethod(LuaMinimap, set_pos), luamethod(LuaMinimap, get_angle), luamethod(LuaMinimap, set_angle), luamethod(LuaMinimap, get_mode), luamethod(LuaMinimap, set_mode), luamethod(LuaMinimap, set_shape), luamethod(LuaMinimap, get_shape), {0,0} };