/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "lua_api/l_base.h" #include "lua_api/l_metadata.h" #include "irrlichttypes_bloated.h" #include "nodemetadata.h" class ServerEnvironment; class NodeMetadata; /* NodeMetaRef */ class NodeMetaRef : public MetaDataRef { private: v3s16 m_p; ServerEnvironment *m_env = nullptr; Metadata *m_meta = nullptr; bool m_is_local = false; static const char className[]; static const luaL_Reg methodsServer[]; static const luaL_Reg methodsClient[]; static NodeMetaRef *checkobject(lua_State *L, int narg); /** * Retrieve metadata for a node. * If @p auto_create is set and the specified node has no metadata information * associated with it yet, the method attempts to attach a new metadata object * to the node and returns a pointer to the metadata when successful. * * However, it is NOT guaranteed that the method will return a pointer, * and @c NULL may be returned in case of an error regardless of @p auto_create. * * @param ref specifies the node for which the associated metadata is retrieved. * @param auto_create when true, try to create metadata information for the node if it has none. * @return pointer to a @c NodeMetadata object or @c NULL in case of error. */ virtual Metadata* getmeta(bool auto_create); virtual void clearMeta(); virtual void reportMetadataChange(const std::string *name = nullptr); virtual void handleToTable(lua_State *L, Metadata *_meta); virtual bool handleFromTable(lua_State *L, int table, Metadata *_meta); // Exported functions // garbage collector static int gc_object(lua_State *L); // get_inventory(self) static int l_get_inventory(lua_State *L); // mark_as_private(self, or {, , ...}) static int l_mark_as_private(lua_State *L); public: NodeMetaRef(v3s16 p, ServerEnvironment *env); NodeMetaRef(Metadata *meta); ~NodeMetaRef() = default; // Creates an NodeMetaRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, v3s16 p, ServerEnvironment *env); // Client-sided version of the above static void createClient(lua_State *L, Metadata *meta); static void RegisterCommon(lua_State *L); static void Register(lua_State *L); static void RegisterClient(lua_State *L); };