/src/script/lua_api/

an> * Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-17 * Remove unused shader matrices. (#4723)lhofhansl2016-11-04 * Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-26 * Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-25 * Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-24 * Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13 * Nodes shader: Decrease amplitude of waving leaves and plantsparamat2016-03-30 * Replace CRLF with LF in shader filesest312016-03-25 * Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-23 * Filmic HDR tone mappingRealBadAngel2016-02-09 * Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08 * Speed up and make more accurate relief mappingRealBadAngel2015-12-10 * Shaders: use triple-frequency waving for leaves and plantsparamat2015-09-07 * Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20 * Add wielded (and CAOs) shaderRealBadAngel2015-07-21 * Fix relief mapping issuesRealBadAngel2015-07-16 * Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02 * Bugfix: variable type mismatchRealBadAngel2015-06-28 * Add minimap featureRealBadAngel2015-06-27 *