# Language jbo translations for minetest package. # Copyright (C) 2015 THE minetest'S COPYRIGHT HOLDER # This file is distributed under the same license as the minetest package. # Automatically generated, 2015. # msgid "" msgstr "" "Project-Id-Version: minetest\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2015-09-12 23:20+0200\n" "PO-Revision-Date: 2015-08-15 16:30+0200\n" "Last-Translator: Wuzzy \n" "Language-Team: Lojban \n" "Language: jbo\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.4-dev\n" #: builtin/fstk/ui.lua msgid "An error occured in a Lua script, such as a mod:" msgstr "" #: builtin/fstk/ui.lua msgid "An error occured:" msgstr "" #: builtin/fstk/ui.lua #, fuzzy msgid "Main menu" msgstr "lo ralju" #: builtin/fstk/ui.lua builtin/mainmenu/store.lua msgid "Ok" msgstr "je'e" #: builtin/fstk/ui.lua #, fuzzy msgid "Reconnect" msgstr "samjongau" #: builtin/fstk/ui.lua msgid "The server has requested a reconnect:" msgstr "" #: builtin/mainmenu/common.lua src/game.cpp msgid "Loading..." msgstr ".i ca'o samymo'i" #: builtin/mainmenu/common.lua msgid "Protocol version mismatch, server " msgstr "" #: builtin/mainmenu/common.lua msgid "Try reenabling public serverlist and check your internet connection." msgstr "" #: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_create_world.lua #: builtin/mainmenu/dlg_rename_modpack.lua src/guiKeyChangeMenu.cpp #: src/keycode.cpp msgid "Cancel" msgstr "fitytoltu'i" #: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_mods.lua #, fuzzy msgid "Depends:" msgstr "nitcu" #: builtin/mainmenu/dlg_config_world.lua msgid "Disable MP" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Enable MP" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Enable all" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "" "Failed to enable mod \"$1\" as it contains disallowed characters. Only " "chararacters [a-z0-9_] are allowed." msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Hide Game" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Hide mp content" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "Mod:" msgstr "" #: builtin/mainmenu/dlg_config_world.lua src/guiKeyChangeMenu.cpp msgid "Save" msgstr "rejgau" #: builtin/mainmenu/dlg_config_world.lua msgid "World:" msgstr "" #: builtin/mainmenu/dlg_config_world.lua msgid "enabled" msgstr "selpli" #: builtin/mainmenu/dlg_create_world.lua msgid "A world named \"$1\" already exists" msgstr ".i lo munje me'e la'o gy.$1.gy. cu zasti" #: builtin/mainmenu/dlg_create_world.lua msgid "Create" msgstr "zbasu" #: builtin/mainmenu/dlg_create_world.lua msgid "Download a subgame, such as minetest_game, from minetest.net" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Download one from minetest.net" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Game" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Mapgen" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "No worldname given or no game selected" msgstr "" #: builtin/mainmenu/dlg_create_world.lua msgid "Seed" msgstr "le munje ke cunso namcu" #: builtin/mainmenu/dlg_create_world.lua msgid "Warning: The minimal development test is meant for developers." msgstr ".i .e'unai la'o gy.Minimal Development Test.gy. cu tutci le finti" #: builtin/mainmenu/dlg_create_world.lua msgid "World name" msgstr "munje cmene" #: builtin/mainmenu/dlg_create_world.lua msgid "You have no subgames installed." msgstr "" #: builtin/mainmenu/dlg_delete_mod.lua msgid "Are you sure you want to delete \"$1\"?" msgstr ".i xu do je'u djica lo nu vimcu la'o gy.$1.gy." #: builtin/mainmenu/dlg_delete_mod.lua msgid "Modmgr: failed to delete \"$1\"" msgstr "" #: builtin/mainmenu/dlg_delete_mod.lua msgid "Modmgr: invalid modpath \"$1\"" msgstr "" #: builtin/mainmenu/dlg_delete_mod.lua msgid "No of course not!" msgstr "nasai go'i" #: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua #: builtin/mainmenu/tab_settings.lua msgid "Yes" msgstr "go'i" #: builtin/mainmenu/dlg_delete_world.lua msgid "Delete World \"$1\"?" msgstr ".i xu do djica lo nu vimcu lo munje be me'e zoi gy.$1.gy." #: builtin/mainmenu/dlg_delete_world.lua msgid "No" msgstr "na go'i" #: builtin/mainmenu/dlg_rename_modpack.lua src/keycode.cpp msgid "Accept" msgstr "fitytu'i" #: builtin/mainmenu/dlg_rename_modpack.lua msgid "Rename Modpack:" msgstr "" #: builtin/mainmenu/modmgr.lua msgid "" "\n" "Install Mod: unsupported filetype \"$1\" or broken archive" msgstr "" #: builtin/mainmenu/modmgr.lua msgid "Failed to install $1 to $2" msgstr "" #: builtin/mainmenu/modmgr.lua msgid "Install Mod: file: \"$1\"" msgstr "" #: builtin/mainmenu/modmgr.lua msgid "Install Mod: unable to find real modname for: $1" msgstr "" #: builtin/mainmenu/modmgr.lua msgid "Install Mod: unable to find suitable foldername for modpack $1" msgstr "" #: builtin/mainmenu/store.lua msgid "Close store" msgstr "" #: builtin/mainmenu/store.lua msgid "Downloading $1, please wait..." msgstr "" #: builtin/mainmenu/store.lua msgid "Install" msgstr "" #: builtin/mainmenu/store.lua msgid "Page $1 of $2" msgstr "$1 moi le'i papri poi ke'a $1 mei" #: builtin/mainmenu/store.lua msgid "Rating" msgstr "" #: builtin/mainmenu/store.lua msgid "Search" msgstr "sisku" #: builtin/mainmenu/store.lua #, fuzzy msgid "Shortname:" msgstr "tordu cmene" #: builtin/mainmenu/store.lua msgid "Successfully installed:" msgstr "" #: builtin/mainmenu/store.lua msgid "Unsorted" msgstr "kalsa" #: builtin/mainmenu/store.lua msgid "re-Install" msgstr "" #: builtin/mainmenu/tab_credits.lua msgid "Active Contributors" msgstr "" #: builtin/mainmenu/tab_credits.lua msgid "Core Developers" msgstr "" #: builtin/mainmenu/tab_credits.lua msgid "Credits" msgstr "lo finti liste" #: builtin/mainmenu/tab_credits.lua msgid "Previous Contributors" msgstr "" #: builtin/mainmenu/tab_credits.lua msgid "Previous Core Developers" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Installed Mods:" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Mod information:" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Mods" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "No mod description available" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Rename" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Select Mod File:" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Uninstall selected mod" msgstr "" #: builtin/mainmenu/tab_mods.lua msgid "Uninstall selected modpack" msgstr "" #: builtin/mainmenu/tab_multiplayer.lua msgid "Address / Port :" msgstr "lo samjudri jo'u judrnporte" #: builtin/mainmenu/tab_multiplayer.lua msgid "Client" msgstr "lo samtciselse'u" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua msgid "Connect" msgstr "samjongau" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua msgid "Creative mode" msgstr "le nu finti kelci" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua msgid "Damage enabled" msgstr "" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_server.lua #: builtin/mainmenu/tab_singleplayer.lua src/keycode.cpp msgid "Delete" msgstr "vimcu" #: builtin/mainmenu/tab_multiplayer.lua msgid "Name / Password :" msgstr "lo cmene .e lo lerpoijaspu" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua msgid "Public Serverlist" msgstr "" #: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua msgid "PvP enabled" msgstr "" #: builtin/mainmenu/tab_server.lua msgid "Bind Address" msgstr "" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua msgid "Configure" msgstr "" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua #: builtin/mainmenu/tab_singleplayer.lua msgid "Creative Mode" msgstr "le nu finti kelci" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua #: builtin/mainmenu/tab_singleplayer.lua msgid "Enable Damage" msgstr "" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua msgid "Name/Password" msgstr "lo cmene .e lo lerpoijaspu" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua msgid "New" msgstr "cnino" #: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua msgid "No world created or selected!" msgstr ".i lo no munje cu puzi zbasu gi'a cuxna" #: builtin/mainmenu/tab_server.lua msgid "Port" msgstr "lo judrnporte" #: builtin/mainmenu/tab_server.lua/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPBLOCK_MESH_HEADER #define MAPBLOCK_MESH_HEADER #include "irrlichttypes_extrabloated.h" #include "tile.h" #include "voxel.h" #include <map> class IGameDef; /* Mesh making stuff */ class MapBlock; struct MeshMakeData { VoxelManipulator m_vmanip; v3s16 m_blockpos; v3s16 m_crack_pos_relative; bool m_smooth_lighting; IGameDef *m_gamedef; MeshMakeData(IGameDef *gamedef); /* Copy central data directly from block, and other data from parent of block. */ void fill(MapBlock *block); /* Set up with only a single node at (1,1,1) */ void fillSingleNode(MapNode *node); /* Set the (node) position of a crack */ void setCrack(int crack_level, v3s16 crack_pos); /* Enable or disable smooth lighting */ void setSmoothLighting(bool smooth_lighting); }; /* Holds a mesh for a mapblock. Besides the SMesh*, this contains information used for animating the vertex positions, colors and texture coordinates of the mesh. For example: - cracks [implemented] - day/night transitions [implemented] - animated flowing liquids [not implemented] - animating vertex positions for e.g. axles [not implemented] */ class MapBlockMesh { public: // Builds the mesh given MapBlockMesh(MeshMakeData *data); ~MapBlockMesh(); // Main animation function, parameters: // faraway: whether the block is far away from the camera (~50 nodes) // time: the global animation time, 0 .. 60 (repeats every minute) // daynight_ratio: 0 .. 1000 // crack: -1 .. CRACK_ANIMATION_LENGTH-1 (-1 for off) // Returns true if anything has been changed. bool animate(bool faraway, float time, int crack, u32 daynight_ratio); scene::SMesh* getMesh() { return m_mesh; } bool isAnimationForced() const { return m_animation_force_timer == 0; } void decreaseAnimationForceTimer() { if(m_animation_force_timer > 0) m_animation_force_timer--; } private: scene::SMesh *m_mesh; IGameDef *m_gamedef; // Must animate() be called before rendering? bool m_has_animation; int m_animation_force_timer; // Animation info: cracks // Last crack value passed to animate() int m_last_crack; // Maps mesh buffer (i.e. material) indices to base texture names std::map<u32, std::string> m_crack_materials; // Animation info: texture animationi // Maps meshbuffers to TileSpecs std::map<u32, TileSpec> m_animation_tiles; std::map<u32, int> m_animation_frames; // last animation frame std::map<u32, int> m_animation_frame_offsets; // Animation info: day/night transitions // Last daynight_ratio value passed to animate() u32 m_last_daynight_ratio; // For each meshbuffer, maps vertex indices to (day,night) pairs std::map<u32, std::map<u32, std::pair<u8, u8> > > m_daynight_diffs; }; /* This is used because CMeshBuffer::append() is very slow */ struct PreMeshBuffer { TileSpec tile; std::vector<u16> indices; std::vector<video::S3DVertex> vertices; }; struct MeshCollector { std::vector<PreMeshBuffer> prebuffers; void append(const TileSpec &material, const video::S3DVertex *vertices, u32 numVertices, const u16 *indices, u32 numIndices); }; // This encodes // alpha in the A channel of the returned SColor // day light (0-255) in the R channel of the returned SColor // night light (0-255) in the G channel of the returned SColor // light source (0-255) in the B channel of the returned SColor inline video::SColor MapBlock_LightColor(u8 alpha, u16 light, u8 light_source=0) { return video::SColor(alpha, (light & 0xff), (light >> 8), light_source); } // Compute light at node u16 getInteriorLight(MapNode n, s32 increment, MeshMakeData *data); u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir,