From f0a455f878c8d72865c91799a793d21bb82e9860 Mon Sep 17 00:00:00 2001 From: Calinou Date: Fri, 23 Jan 2015 18:52:02 +0100 Subject: Make glass connected optionally, add detail textures. --- nodes.lua | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) (limited to 'nodes.lua') diff --git a/nodes.lua b/nodes.lua index d3120c9..8f31e06 100644 --- a/nodes.lua +++ b/nodes.lua @@ -136,7 +136,8 @@ local nodes = { }, ["iron_glass"] = { description = S("Iron Glass"), - drawtype = "glasslike_framed", + drawtype = "glasslike_framed_optional", + tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, @@ -144,7 +145,8 @@ local nodes = { }, ["coal_glass"] = { description = S("Coal Glass"), - drawtype = "glasslike_framed", + drawtype = "glasslike_framed_optional", + tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, @@ -152,7 +154,8 @@ local nodes = { }, ["clean_glass"] = { description = S("Clean Glass"), - drawtype = "glasslike_framed", + drawtype = "glasslike_framed_optional", + tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, @@ -223,7 +226,8 @@ local nodes = { }, ["trap_glass"] = { description = S("Trap Glass"), - drawtype = "glasslike_framed", + drawtype = "glasslike_framed_optional", + tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, @@ -262,7 +266,8 @@ local nodes = { }, ["glow_glass"] = { description = S("Glow Glass"), - drawtype = "glasslike_framed", + drawtype = "glasslike_framed_optional", + tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, light_source = 11, @@ -271,7 +276,8 @@ local nodes = { }, ["trap_glow_glass"] = { description = S("Trap Glow Glass"), - drawtype = "glasslike_framed", + drawtype = "glasslike_framed_optional", + tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, light_source = 11, @@ -282,7 +288,8 @@ local nodes = { }, ["super_glow_glass"] = { description = S("Super Glow Glass"), - drawtype = "glasslike_framed", + drawtype = "glasslike_framed_optional", + tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, light_source = 15, @@ -291,7 +298,8 @@ local nodes = { }, ["trap_super_glow_glass"] = { description = S("Trap Super Glow Glass"), - drawtype = "glasslike_framed", + drawtype = "glasslike_framed_optional", + tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, light_source = 15, -- cgit v1.2.3