local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end advtrains.register_wagon("moretrains_railroad_car", { mesh="moretrains_railroad_car.obj", textures = {"moretrains_railroad_car.png"}, drives_on={default=true}, max_speed=20, seats = { { name="1", attach_offset={x=-4, y=-2, z=8}, view_offset={x=0, y=-2, z=0}, group="pass", }, { name="2", attach_offset={x=4, y=-2, z=8}, view_offset={x=0, y=-2, z=0}, group="pass", }, { name="1a", attach_offset={x=-4, y=-2, z=0}, view_offset={x=0, y=-2, z=0}, group="pass", }, { name="2a", attach_offset={x=4, y=-2, z=0}, view_offset={x=0, y=-2, z=0}, group="pass", }, { name="3", attach_offset={x=-4, y=-2, z=-8}, view_offset={x=0, y=-2, z=0}, group="pass", }, { name="4", attach_offset={x=4, y=8, z=-8}, view_offset={x=0, y=-2, z=0}, group="pass", }, }, seat_groups = { pass={ name = "Passenger area", access_to = {}, require_doors_open=true, }, }, assign_to_seat_group = {"pass"}, visual_size = {x=1, y=1}, wagon_span=3.0, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock"}, }, S("Railroad Car"), "moretrains_unknown_wagon_inv.png")