--Simple head-up display for current position, time and server lag. -- Origin: --ver 0.2.1 minetest_time -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------Minetest Time--kazea's code tweaked by cg72 with help from crazyR-------- ----------------Zeno` simplified some math and additional tweaks --------------- -------------------------------------------------------------------------------- poshud = { -- Position of hud posx = tonumber(minetest.settings:get("poshud.hud.offsetx") or 0.8), posy = tonumber(minetest.settings:get("poshud.hud.offsety") or 0.95) } --settings colour = 0xFFFFFF --text colour in hex format default is white enable_star = true -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- hud id map (playername -> hud-id) local player_hud = {} -- hud enabled map (playername -> bool) local player_hud_enabled = {} local function generatehud(player) local name = player:get_player_name() if player_hud[name] then -- already set up return end local hud = {} hud.id = player:hud_add({ hud_elem_type = "text", name = "poshud", position = {x=poshud.posx, y=poshud.posy}, offset = {x=8, y=-8}, text = "Initializing...", scale = {x=100,y=100}, alignment = {x=1,y=0}, number = colour, --0xFFFFFF, }) player_hud[name] = hud end local function updatehud(player, text) local name = player:get_player_name() if not player_hud_enabled[name] then -- check if the player enabled the hud return end if not player_hud[name] then generatehud(player) end local hud = player_hud[name] if hud and text ~= hud.text then player:hud_change(hud.id, "text", text) hud.text = text end end local function removehud(player) local name = player:get_player_name() if player_hud[name] then player:hud_remove(player_hud[name].id) player_hud[name] = nil end end minetest.register_on_leaveplayer(function(player) minetest.after(1,removehud,player) end) -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- hud enabled/disable minetest.register_chatcommand("poshud", { params = "on|off", description = "Turn poshud on or off", func = function(name, param) local player = minetest.get_player_by_name(name) if param == "on" then player_hud_enabled[name] = true generatehud(player) elseif param == "off" then player_hud_enabled[name] = false removehud(player) else return true, "Usage: poshud [on|off]" end end }) -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- time -- from https://gitlab.com/Rochambeau/mthudclock/blob/master/init.lua local function floormod ( x, y ) return (math.floor(x) % y); end local function get_time() local secs = (60*60*24*minetest.get_timeofday()); local s = floormod(secs, 60); local m = floormod(secs/60, 60); local h = floormod(secs/3600, 60); return ("%02d:%02d"):format(h, m); end -- rotating star local star={"\\", "|", "/", "-"} -- Lag counters -- adaption weights for averages local w_avg1, w_avg2 = 0.001, 0.001 local dec_max = 0.99995 local ow_avg1, ow_avg2 = 1-w_avg1, 1-w_avg2 local l_avg1, l_avg2, l_max = 0.1, 0.1, 0.1 local h_text = "Initializing..." local h_int = 2 local h_tmr = 0 local starc = 0 minetest.register_globalstep(function (dtime) -- make a lag sample l_avg1 = w_avg1*dtime + ow_avg1*l_avg1 l_avg2 = w_avg2*l_avg1 + ow_avg2*l_avg2 l_max = math.max(l_max*dec_max, dtime) -- update hud text when necessary if h_tmr <= 0 then -- Update hud text that is the same for all players local s_lag = string.format("Lag: avg: %.2f (%.2f) max: %.2f", l_avg1, l_avg2, l_max) local s_time = "Time: "..get_time() local s_star = "" if enable_star then s_star = star[starc+1] starc = (starc + 1) % 4 end h_text = s_time .. " " .. s_star .. "\n" .. s_lag h_tmr = h_int else h_tmr = h_tmr - dtime end for _,player in ipairs(minetest.get_connected_players()) do local posi = player:get_pos() local posistr = math.floor(posi.x+0.5).." "..math.floor(posi.y+0.5).." "..math.floor(posi.z+0.5) local mapblockstr = math.floor(posi.x / 16) .. " " .. math.floor(posi.y / 16) .. " " .. math.floor(posi.z / 16) updatehud(player, h_text .. "\nPos: " .. posistr .. "\nMapblock: " .. mapblockstr) end end);