From 7d870496938e993f97ce7224c5bf08cbe778a766 Mon Sep 17 00:00:00 2001 From: Diego Martinez Date: Mon, 14 Mar 2016 19:03:44 -0300 Subject: First commit. Split from [homedecor](https://github.com/VanessaE/homedecor_modpack). See the homedecor repository's commit log for full history. Additionally, removed extra fonts. These will be distributed separately to avoid bloating the repo too much. --- .gitignore | 7 + copyright.txt | 8 + depends.txt | 4 + init.lua | 1090 ++++++++++++++++++++++++++++++++++ locale/de.txt | 9 + locale/template.txt | 9 + textures/bg_signs_lib.jpg | Bin 0 -> 82731 bytes textures/hdf_20.png | Bin 0 -> 67 bytes textures/hdf_21.png | Bin 0 -> 83 bytes textures/hdf_22.png | Bin 0 -> 83 bytes textures/hdf_23.png | Bin 0 -> 97 bytes textures/hdf_24.png | Bin 0 -> 112 bytes textures/hdf_25.png | Bin 0 -> 125 bytes textures/hdf_26.png | Bin 0 -> 120 bytes textures/hdf_27.png | Bin 0 -> 78 bytes textures/hdf_28.png | Bin 0 -> 88 bytes textures/hdf_29.png | Bin 0 -> 88 bytes textures/hdf_2a.png | Bin 0 -> 90 bytes textures/hdf_2b.png | Bin 0 -> 84 bytes textures/hdf_2c.png | Bin 0 -> 79 bytes textures/hdf_2d.png | Bin 0 -> 77 bytes textures/hdf_2e.png | Bin 0 -> 77 bytes textures/hdf_2f.png | Bin 0 -> 93 bytes textures/hdf_30.png | Bin 0 -> 97 bytes textures/hdf_31.png | Bin 0 -> 87 bytes textures/hdf_32.png | Bin 0 -> 113 bytes textures/hdf_33.png | Bin 0 -> 109 bytes textures/hdf_34.png | Bin 0 -> 103 bytes textures/hdf_35.png | Bin 0 -> 109 bytes textures/hdf_36.png | Bin 0 -> 104 bytes textures/hdf_37.png | Bin 0 -> 95 bytes textures/hdf_38.png | Bin 0 -> 104 bytes textures/hdf_39.png | Bin 0 -> 110 bytes textures/hdf_3a.png | Bin 0 -> 77 bytes textures/hdf_3b.png | Bin 0 -> 80 bytes textures/hdf_3c.png | Bin 0 -> 96 bytes textures/hdf_3d.png | Bin 0 -> 80 bytes textures/hdf_3e.png | Bin 0 -> 95 bytes textures/hdf_3f.png | Bin 0 -> 102 bytes textures/hdf_40.png | Bin 0 -> 128 bytes textures/hdf_41.png | Bin 0 -> 117 bytes textures/hdf_42.png | Bin 0 -> 97 bytes textures/hdf_43.png | Bin 0 -> 113 bytes textures/hdf_44.png | Bin 0 -> 104 bytes textures/hdf_45.png | Bin 0 -> 92 bytes textures/hdf_46.png | Bin 0 -> 91 bytes textures/hdf_47.png | Bin 0 -> 118 bytes textures/hdf_48.png | Bin 0 -> 89 bytes textures/hdf_49.png | Bin 0 -> 77 bytes textures/hdf_4a.png | Bin 0 -> 91 bytes textures/hdf_4b.png | Bin 0 -> 114 bytes textures/hdf_4c.png | Bin 0 -> 82 bytes textures/hdf_4d.png | Bin 0 -> 108 bytes textures/hdf_4e.png | Bin 0 -> 103 bytes textures/hdf_4f.png | Bin 0 -> 116 bytes textures/hdf_50.png | Bin 0 -> 99 bytes textures/hdf_51.png | Bin 0 -> 122 bytes textures/hdf_52.png | Bin 0 -> 100 bytes textures/hdf_53.png | Bin 0 -> 111 bytes textures/hdf_54.png | Bin 0 -> 85 bytes textures/hdf_55.png | Bin 0 -> 95 bytes textures/hdf_56.png | Bin 0 -> 103 bytes textures/hdf_57.png | Bin 0 -> 107 bytes textures/hdf_58.png | Bin 0 -> 115 bytes textures/hdf_59.png | Bin 0 -> 105 bytes textures/hdf_5a.png | Bin 0 -> 108 bytes textures/hdf_5b.png | Bin 0 -> 80 bytes textures/hdf_5c.png | Bin 0 -> 94 bytes textures/hdf_5d.png | Bin 0 -> 80 bytes textures/hdf_5e.png | Bin 0 -> 96 bytes textures/hdf_5f.png | Bin 0 -> 76 bytes textures/hdf_60.png | Bin 0 -> 78 bytes textures/hdf_61.png | Bin 0 -> 102 bytes textures/hdf_62.png | Bin 0 -> 99 bytes textures/hdf_63.png | Bin 0 -> 98 bytes textures/hdf_64.png | Bin 0 -> 105 bytes textures/hdf_65.png | Bin 0 -> 98 bytes textures/hdf_66.png | Bin 0 -> 89 bytes textures/hdf_67.png | Bin 0 -> 101 bytes textures/hdf_68.png | Bin 0 -> 93 bytes textures/hdf_69.png | Bin 0 -> 82 bytes textures/hdf_6a.png | Bin 0 -> 83 bytes textures/hdf_6b.png | Bin 0 -> 103 bytes textures/hdf_6c.png | Bin 0 -> 77 bytes textures/hdf_6d.png | Bin 0 -> 99 bytes textures/hdf_6e.png | Bin 0 -> 93 bytes textures/hdf_6f.png | Bin 0 -> 97 bytes textures/hdf_70.png | Bin 0 -> 100 bytes textures/hdf_71.png | Bin 0 -> 100 bytes textures/hdf_72.png | Bin 0 -> 87 bytes textures/hdf_73.png | Bin 0 -> 100 bytes textures/hdf_74.png | Bin 0 -> 92 bytes textures/hdf_75.png | Bin 0 -> 91 bytes textures/hdf_76.png | Bin 0 -> 98 bytes textures/hdf_77.png | Bin 0 -> 107 bytes textures/hdf_78.png | Bin 0 -> 99 bytes textures/hdf_79.png | Bin 0 -> 102 bytes textures/hdf_7a.png | Bin 0 -> 95 bytes textures/hdf_7b.png | Bin 0 -> 88 bytes textures/hdf_7c.png | Bin 0 -> 67 bytes textures/hdf_7d.png | Bin 0 -> 87 bytes textures/hdf_7e.png | Bin 0 -> 87 bytes textures/signs_back.png | Bin 0 -> 280 bytes textures/signs_blue_front.png | Bin 0 -> 175 bytes textures/signs_blue_inv.png | Bin 0 -> 154 bytes textures/signs_bottom.png | Bin 0 -> 129 bytes textures/signs_brown_front.png | Bin 0 -> 175 bytes textures/signs_brown_inv.png | Bin 0 -> 155 bytes textures/signs_front.png | Bin 0 -> 365 bytes textures/signs_green_front.png | Bin 0 -> 112 bytes textures/signs_green_inv.png | Bin 0 -> 91 bytes textures/signs_hanging_back.png | Bin 0 -> 322 bytes textures/signs_hanging_bottom.png | Bin 0 -> 125 bytes textures/signs_hanging_front.png | Bin 0 -> 412 bytes textures/signs_hanging_side.png | Bin 0 -> 134 bytes textures/signs_hanging_top.png | Bin 0 -> 125 bytes textures/signs_locked_inv.png | Bin 0 -> 374 bytes textures/signs_metal_back.png | Bin 0 -> 93 bytes textures/signs_metal_sides.png | Bin 0 -> 87 bytes textures/signs_metal_tb.png | Bin 0 -> 89 bytes textures/signs_orange_front.png | Bin 0 -> 170 bytes textures/signs_orange_inv.png | Bin 0 -> 141 bytes textures/signs_post_back.png | Bin 0 -> 311 bytes textures/signs_post_bottom.png | Bin 0 -> 131 bytes textures/signs_post_front.png | Bin 0 -> 401 bytes textures/signs_post_side.png | Bin 0 -> 204 bytes textures/signs_post_top.png | Bin 0 -> 130 bytes textures/signs_red_front.png | Bin 0 -> 107 bytes textures/signs_red_inv.png | Bin 0 -> 91 bytes textures/signs_side.png | Bin 0 -> 157 bytes textures/signs_top.png | Bin 0 -> 130 bytes textures/signs_wall_sign.png | Bin 0 -> 537 bytes textures/signs_wall_sign_locked.png | Bin 0 -> 509 bytes textures/signs_white_black_front.png | Bin 0 -> 110 bytes textures/signs_white_black_inv.png | Bin 0 -> 88 bytes textures/signs_white_red_front.png | Bin 0 -> 107 bytes textures/signs_white_red_inv.png | Bin 0 -> 91 bytes textures/signs_yellow_front.png | Bin 0 -> 111 bytes textures/signs_yellow_inv.png | Bin 0 -> 99 bytes textures/slc_0.png | Bin 0 -> 319 bytes textures/slc_1.png | Bin 0 -> 319 bytes textures/slc_2.png | Bin 0 -> 319 bytes textures/slc_3.png | Bin 0 -> 319 bytes textures/slc_4.png | Bin 0 -> 319 bytes textures/slc_5.png | Bin 0 -> 319 bytes textures/slc_6.png | Bin 0 -> 319 bytes textures/slc_7.png | Bin 0 -> 319 bytes textures/slc_8.png | Bin 0 -> 319 bytes textures/slc_9.png | Bin 0 -> 319 bytes textures/slc_A.png | Bin 0 -> 319 bytes textures/slc_B.png | Bin 0 -> 319 bytes textures/slc_C.png | Bin 0 -> 319 bytes textures/slc_D.png | Bin 0 -> 319 bytes textures/slc_E.png | Bin 0 -> 319 bytes textures/slc_F.png | Bin 0 -> 317 bytes textures/slc_n.png | Bin 0 -> 317 bytes 156 files changed, 1127 insertions(+) create mode 100644 .gitignore create mode 100644 copyright.txt create mode 100644 depends.txt create mode 100644 init.lua create mode 100644 locale/de.txt create mode 100644 locale/template.txt create mode 100644 textures/bg_signs_lib.jpg create mode 100644 textures/hdf_20.png create mode 100644 textures/hdf_21.png create mode 100644 textures/hdf_22.png create mode 100644 textures/hdf_23.png create mode 100644 textures/hdf_24.png create mode 100644 textures/hdf_25.png create mode 100644 textures/hdf_26.png create mode 100644 textures/hdf_27.png create mode 100644 textures/hdf_28.png create mode 100644 textures/hdf_29.png create mode 100644 textures/hdf_2a.png create mode 100644 textures/hdf_2b.png create mode 100644 textures/hdf_2c.png create mode 100644 textures/hdf_2d.png create mode 100644 textures/hdf_2e.png create mode 100644 textures/hdf_2f.png create mode 100644 textures/hdf_30.png create mode 100644 textures/hdf_31.png create mode 100644 textures/hdf_32.png create mode 100644 textures/hdf_33.png create mode 100644 textures/hdf_34.png create mode 100644 textures/hdf_35.png create mode 100644 textures/hdf_36.png create mode 100644 textures/hdf_37.png create mode 100644 textures/hdf_38.png create mode 100644 textures/hdf_39.png create mode 100644 textures/hdf_3a.png create mode 100644 textures/hdf_3b.png create mode 100644 textures/hdf_3c.png create mode 100644 textures/hdf_3d.png create mode 100644 textures/hdf_3e.png create mode 100644 textures/hdf_3f.png create mode 100644 textures/hdf_40.png create mode 100644 textures/hdf_41.png create mode 100644 textures/hdf_42.png create mode 100644 textures/hdf_43.png create mode 100644 textures/hdf_44.png create mode 100644 textures/hdf_45.png create mode 100644 textures/hdf_46.png create mode 100644 textures/hdf_47.png create mode 100644 textures/hdf_48.png create mode 100644 textures/hdf_49.png create mode 100644 textures/hdf_4a.png create mode 100644 textures/hdf_4b.png create mode 100644 textures/hdf_4c.png create mode 100644 textures/hdf_4d.png create mode 100644 textures/hdf_4e.png create mode 100644 textures/hdf_4f.png create mode 100644 textures/hdf_50.png create mode 100644 textures/hdf_51.png create mode 100644 textures/hdf_52.png create mode 100644 textures/hdf_53.png create mode 100644 textures/hdf_54.png create mode 100644 textures/hdf_55.png create mode 100644 textures/hdf_56.png create mode 100644 textures/hdf_57.png create mode 100644 textures/hdf_58.png create mode 100644 textures/hdf_59.png create mode 100644 textures/hdf_5a.png create mode 100644 textures/hdf_5b.png create mode 100644 textures/hdf_5c.png create mode 100644 textures/hdf_5d.png create mode 100644 textures/hdf_5e.png create mode 100644 textures/hdf_5f.png create mode 100644 textures/hdf_60.png create mode 100644 textures/hdf_61.png create mode 100644 textures/hdf_62.png create mode 100644 textures/hdf_63.png create mode 100644 textures/hdf_64.png create mode 100644 textures/hdf_65.png create mode 100644 textures/hdf_66.png create mode 100644 textures/hdf_67.png create mode 100644 textures/hdf_68.png create mode 100644 textures/hdf_69.png create mode 100644 textures/hdf_6a.png create mode 100644 textures/hdf_6b.png create mode 100644 textures/hdf_6c.png create mode 100644 textures/hdf_6d.png create mode 100644 textures/hdf_6e.png create mode 100644 textures/hdf_6f.png create mode 100644 textures/hdf_70.png create mode 100644 textures/hdf_71.png create mode 100644 textures/hdf_72.png create mode 100644 textures/hdf_73.png create mode 100644 textures/hdf_74.png create mode 100644 textures/hdf_75.png create mode 100644 textures/hdf_76.png create mode 100644 textures/hdf_77.png create mode 100644 textures/hdf_78.png create mode 100644 textures/hdf_79.png create mode 100644 textures/hdf_7a.png create mode 100644 textures/hdf_7b.png create mode 100644 textures/hdf_7c.png create mode 100644 textures/hdf_7d.png create mode 100644 textures/hdf_7e.png create mode 100644 textures/signs_back.png create mode 100644 textures/signs_blue_front.png create mode 100644 textures/signs_blue_inv.png create mode 100644 textures/signs_bottom.png create mode 100644 textures/signs_brown_front.png create mode 100644 textures/signs_brown_inv.png create mode 100644 textures/signs_front.png create mode 100644 textures/signs_green_front.png create mode 100644 textures/signs_green_inv.png create mode 100644 textures/signs_hanging_back.png create mode 100644 textures/signs_hanging_bottom.png create mode 100644 textures/signs_hanging_front.png create mode 100644 textures/signs_hanging_side.png create mode 100644 textures/signs_hanging_top.png create mode 100644 textures/signs_locked_inv.png create mode 100644 textures/signs_metal_back.png create mode 100644 textures/signs_metal_sides.png create mode 100644 textures/signs_metal_tb.png create mode 100644 textures/signs_orange_front.png create mode 100644 textures/signs_orange_inv.png create mode 100644 textures/signs_post_back.png create mode 100644 textures/signs_post_bottom.png create mode 100644 textures/signs_post_front.png create mode 100644 textures/signs_post_side.png create mode 100644 textures/signs_post_top.png create mode 100644 textures/signs_red_front.png create mode 100644 textures/signs_red_inv.png create mode 100644 textures/signs_side.png create mode 100644 textures/signs_top.png create mode 100644 textures/signs_wall_sign.png create mode 100644 textures/signs_wall_sign_locked.png create mode 100644 textures/signs_white_black_front.png create mode 100644 textures/signs_white_black_inv.png create mode 100644 textures/signs_white_red_front.png create mode 100644 textures/signs_white_red_inv.png create mode 100644 textures/signs_yellow_front.png create mode 100644 textures/signs_yellow_inv.png create mode 100644 textures/slc_0.png create mode 100644 textures/slc_1.png create mode 100644 textures/slc_2.png create mode 100644 textures/slc_3.png create mode 100644 textures/slc_4.png create mode 100644 textures/slc_5.png create mode 100644 textures/slc_6.png create mode 100644 textures/slc_7.png create mode 100644 textures/slc_8.png create mode 100644 textures/slc_9.png create mode 100644 textures/slc_A.png create mode 100644 textures/slc_B.png create mode 100644 textures/slc_C.png create mode 100644 textures/slc_D.png create mode 100644 textures/slc_E.png create mode 100644 textures/slc_F.png create mode 100644 textures/slc_n.png diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..01a1fe5 --- /dev/null +++ b/.gitignore @@ -0,0 +1,7 @@ +# temporary files +*~ + +# eclipse project files +.project +.settings +.buildpath diff --git a/copyright.txt b/copyright.txt new file mode 100644 index 0000000..68fa549 --- /dev/null +++ b/copyright.txt @@ -0,0 +1,8 @@ +Most code and all textures by Vanessa Ezekowitz. + +Some code copied and modified from the game's default mods (especially +doors) and ironzorg's flowers mod. + +Licenses: +* For the lua code, BSD. +* For all images and everything else, WTFPL. diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..abb8bd5 --- /dev/null +++ b/depends.txt @@ -0,0 +1,4 @@ +default +intllib? +screwdriver? +keyword_interact? diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..ce3e37a --- /dev/null +++ b/init.lua @@ -0,0 +1,1090 @@ +-- This mod provides the visible text on signs library used by Home Decor +-- and perhaps other mods at some point in the future. Forked from thexyz's/ +-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz +-- and Diego Martinez + +-- textpos = { +-- { delta = {entity position for 0° yaw}, exact yaw expression } +-- { delta = {entity position for 180° yaw}, exact yaw expression } +-- { delta = {entity position for 270° yaw}, exact yaw expression } +-- { delta = {entity position for 90° yaw}, exact yaw expression } +-- } + +-- CWz's keyword interact mod uses this setting. +local current_keyword = minetest.setting_get("interact_keyword") or "iaccept" + +signs_lib = {} +screwdriver = screwdriver or {} + +signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2) + if mode ~= screwdriver.ROTATE_AXIS then return false end + minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6}) + for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do + local e = v:get_luaentity() + if e and e.name == "signs:text" then + v:remove() + end + end + signs_lib.update_sign(pos) + return true +end + +signs_lib.modpath = minetest.get_modpath("signs_lib") + +signs_lib.regular_wall_sign_model = { + nodebox = { + type = "wallmounted", + wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 }, + wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 }, + wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 } + }, + textpos = { + nil, + nil, + {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2}, + {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2}, + {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0}, + {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi}, + } +} + +signs_lib.metal_wall_sign_model = { + nodebox = { + type = "fixed", + fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5} + }, + textpos = { + {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0}, + {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2}, + {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi}, + {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2}, + } +} + +signs_lib.yard_sign_model = { + nodebox = { + type = "fixed", + fixed = { + {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0}, + {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0}, + } + }, + textpos = { + {delta = {x = 0, y = 0.07, z = -0.068}, yaw = 0}, + {delta = {x = -0.068, y = 0.07, z = 0 }, yaw = math.pi / -2}, + {delta = {x = 0, y = 0.07, z = 0.068}, yaw = math.pi}, + {delta = {x = 0.068, y = 0.07, z = 0 }, yaw = math.pi / 2}, + } +} + +signs_lib.hanging_sign_model = { + nodebox = { + type = "fixed", + fixed = { + {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0}, + {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125}, + } + }, + textpos = { + {delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0}, + {delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2}, + {delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi}, + {delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2}, + } +} + +signs_lib.sign_post_model = { + nodebox = { + type = "fixed", + fixed = { + {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125}, + {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, + } + }, + textpos = { + {delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0}, + {delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2}, + {delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi}, + {delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2}, + } +} + +-- Boilerplate to support localized strings if intllib mod is installed. +local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end +signs_lib.gettext = S + +-- the list of standard sign nodes + +signs_lib.sign_node_list = { + "default:sign_wall", + "signs:sign_yard", + "signs:sign_hanging", + "signs:sign_wall_green", + "signs:sign_wall_yellow", + "signs:sign_wall_red", + "signs:sign_wall_white_red", + "signs:sign_wall_white_black", + "signs:sign_wall_orange", + "signs:sign_wall_blue", + "signs:sign_wall_brown", + "locked_sign:sign_wall_locked" +} + +--table copy + +function signs_lib.table_copy(t) + local nt = { }; + for k, v in pairs(t) do + if type(v) == "table" then + nt[k] = signs_lib.table_copy(v) + else + nt[k] = v + end + end + return nt +end + +-- infinite stacks + +if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then + signs_lib.expect_infinite_stacks = false +else + signs_lib.expect_infinite_stacks = true +end + +-- CONSTANTS + +local MP = minetest.get_modpath("signs_lib") + +-- Used by `build_char_db' to locate the file. +local FONT_FMT = "%s/hdf_%02x.png" + +-- Simple texture name for building text texture. +local FONT_FMT_SIMPLE = "hdf_%02x.png" + +-- Path to the textures. +local TP = MP.."/textures" + +local TEXT_SCALE = {x=0.8, y=0.5} + +-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza + +local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A) + +-- Read the image size from a PNG file. +-- Returns image_w, image_h. +-- Only the LSB is read from each field! +local function read_image_size(filename) + local f = io.open(filename, "rb") + f:seek("set", 0x0) + local hdr = f:read(8) + if hdr ~= PNG_HDR then + f:close() + return + end + f:seek("set", 0x13) + local ws = f:read(1) + f:seek("set", 0x17) + local hs = f:read(1) + f:close() + return ws:byte(), hs:byte() +end + +-- Set by build_char_db() +local LINE_HEIGHT +local SIGN_WIDTH +local COLORBGW, COLORBGH + +-- Size of the canvas, in characters. +-- Please note that CHARS_PER_LINE is multiplied by the average character +-- width to get the total width of the canvas, so for proportional fonts, +-- either more or fewer characters may fit on a line. +local CHARS_PER_LINE = 30 +local NUMBER_OF_LINES = 6 + +-- 6 rows, max 80 chars per, plus a bit of fudge to +-- avoid excess trimming (e.g. due to color codes) + +local MAX_INPUT_CHARS = 600 + +-- This holds the individual character widths. +-- Indexed by the actual character (e.g. charwidth["A"]) +local charwidth + +-- helper functions to trim sign text input/output + +local function trim_input(text) + return text:sub(1, math.min(MAX_INPUT_CHARS, text:len())) +end + +local function build_char_db() + + charwidth = { } + + -- To calculate average char width. + local total_width = 0 + local char_count = 0 + + for c = 32, 126 do + local w, h = read_image_size(FONT_FMT:format(TP, c)) + if w and h then + local ch = string.char(c) + charwidth[ch] = w + total_width = total_width + w + char_count = char_count + 1 + end + end + + COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png") + assert(COLORBGW and COLORBGH, "error reading bg dimensions") + LINE_HEIGHT = COLORBGH + + -- XXX: Is there a better way to calc this? + SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE) + +end + +local sign_groups = {choppy=2, dig_immediate=2} + +local fences_with_sign = { } + +-- some local helper functions + +local function split_lines_and_words_old(text) + local lines = { } + local line = { } + if not text then return end + for word in text:gmatch("%S+") do + if word == "|" then + table.insert(lines, line) + if #lines >= NUMBER_OF_LINES then break end + line = { } + elseif word == "\\|" then + table.insert(line, "|") + else + table.insert(line, word) + end + end + table.insert(lines, line) + return lines +end + +local function split_lines_and_words(text) + if not text then return end + text = string.gsub(text, "@KEYWORD", current_keyword) + local lines = { } + for _, line in ipairs(text:split("\n")) do + table.insert(lines, line:split(" ")) + end + return lines +end + +local math_max = math.max + +local function fill_line(x, y, w, c) + c = c or "0" + local tex = { } + for xx = 0, math.max(0, w), COLORBGW do + table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c)) + end + return table.concat(tex) +end + +local function make_line_texture(line, lineno) + + local width = 0 + local maxw = 0 + + local words = { } + + local cur_color = 0 + + -- We check which chars are available here. + for word_i, word in ipairs(line) do + local chars = { } + local ch_offs = 0 + local word_l = #word + local i = 1 + while i <= word_l do + local c = word:sub(i, i) + if c == "#" then + local cc = tonumber(word:sub(i+1, i+1), 16) + if cc then + i = i + 1 + cur_color = cc + end + else + local w = charwidth[c] + if w then + width = width + w + 1 + if width >= (SIGN_WIDTH - charwidth[" "]) then + width = 0 + else + maxw = math_max(width, maxw) + end + if #chars < MAX_INPUT_CHARS then + table.insert(chars, { + off=ch_offs, + tex=FONT_FMT_SIMPLE:format(c:byte()), + col=("%X"):format(cur_color), + }) + end + ch_offs = ch_offs + w + end + end + i = i + 1 + end + width = width + charwidth[" "] + 1 + maxw = math_max(width, maxw) + table.insert(words, { chars=chars, w=ch_offs }) + end + + -- Okay, we actually build the "line texture" here. + + local texture = { } + + local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2) + + local xpos = start_xpos + local ypos = (LINE_HEIGHT * lineno) + + cur_color = nil + + for word_i, word in ipairs(words) do + local xoffs = (xpos - start_xpos) + if (xoffs > 0) and ((xoffs + word.w) > maxw) then + table.insert(texture, fill_line(xpos, ypos, maxw, "n")) + xpos = start_xpos + ypos = ypos + LINE_HEIGHT + lineno = lineno + 1 + if lineno >= NUMBER_OF_LINES then break end + table.insert(texture, fill_line(xpos, ypos, maxw, cur_color)) + end + for ch_i, ch in ipairs(word.chars) do + if ch.col ~= cur_color then + cur_color = ch.col + table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color)) + end + table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex)) + end + table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos)) + xpos = xpos + word.w + charwidth[" "] + if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end + end + + table.insert(texture, fill_line(xpos, ypos, maxw, "n")) + table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n")) + + return table.concat(texture), lineno +end + +local function make_sign_texture(lines) + local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) } + local lineno = 0 + for i = 1, #lines do + if lineno >= NUMBER_OF_LINES then break end + local linetex, ln = make_line_texture(lines[i], lineno) + table.insert(texture, linetex) + lineno = ln + 1 + end + table.insert(texture, "^[makealpha:0,0,0") + return table.concat(texture, "") +end + +local function set_obj_text(obj, text, new) + local split = new and split_lines_and_words or split_lines_and_words_old + obj:set_properties({ + textures={make_sign_texture(split(text))}, + visual_size = TEXT_SCALE, + }) +end + +signs_lib.construct_sign = function(pos, locked) + local meta = minetest.get_meta(pos) + meta:set_string( + "formspec", + "size[6,4]".. + "textarea[0,-0.3;6.5,3;text;;${text}]".. + "button_exit[2,3.4;2,1;ok;Write]".. + "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]") + meta:set_string("infotext", "") +end + +signs_lib.destruct_sign = function(pos) + local objects = minetest.get_objects_inside_radius(pos, 0.5) + for _, v in ipairs(objects) do + local e = v:get_luaentity() + if e and e.name == "signs:text" then + v:remove() + end + end +end + +local function make_infotext(text) + text = trim_input(text) + local lines = split_lines_and_words(text) or {} + local lines2 = { } + for _, line in ipairs(lines) do + table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#"))) + end + return table.concat(lines2, "\n") +end + +signs_lib.update_sign = function(pos, fields, owner) + + -- First, check if the interact keyword from CWz's mod is being set, + -- or has been changed since the last restart... + + local meta = minetest.get_meta(pos) + local stored_text = meta:get_string("text") or "" + current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword + + if fields then -- ...we're editing the sign. + if fields.text and string.find(dump(fields.text), "@KEYWORD") then + meta:set_string("keyword", current_keyword) + else + meta:set_string("keyword", nil) + end + elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed + + local stored_keyword = meta:get_string("keyword") + if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then + signs_lib.destruct_sign(pos) + meta:set_string("keyword", current_keyword) + local ownstr = "" + if owner then ownstr = "Locked sign, owned by "..owner.."\n" end + meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ") + end + end + + local new + + if fields then + + fields.text = trim_input(fields.text) + + local ownstr = "" + if owner then ownstr = "Locked sign, owned by "..owner.."\n" end + + meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ") + meta:set_string("text", fields.text) + + meta:set_int("__signslib_new_format", 1) + new = true + else + new = (meta:get_int("__signslib_new_format") ~= 0) + end + local text = meta:get_string("text") + if text == nil then return end + local objects = minetest.get_objects_inside_radius(pos, 0.5) + local found + for _, v in ipairs(objects) do + local e = v:get_luaentity() + if e and e.name == "signs:text" then + if found then + v:remove() + else + set_obj_text(v, text, new) + found = true + end + end + end + if found then + return + end + + -- if there is no entity + local sign_info + local signnode = minetest.get_node(pos) + if signnode.name == "signs:sign_yard" then + sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1] + elseif signnode.name == "signs:sign_hanging" then + sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1] + elseif string.find(signnode.name, "sign_wall") then + if signnode.name == "default:sign_wall" + or signnode.name == "locked_sign:sign_wall_locked" then + sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1] + else + sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1] + end + else -- ...it must be a sign on a fence post. + sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1] + end + if sign_info == nil then + return + end + local text = minetest.add_entity({x = pos.x + sign_info.delta.x, + y = pos.y + sign_info.delta.y, + z = pos.z + sign_info.delta.z}, "signs:text") + text:setyaw(sign_info.yaw) +end + +-- What kind of sign do we need to place, anyway? + +function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked) + local name + name = minetest.get_node(pointed_thing.under).name + if fences_with_sign[name] then + if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then + minetest.record_protection_violation(pointed_thing.under, + placer:get_player_name()) + return itemstack + end + else + name = minetest.get_node(pointed_thing.above).name + local def = minetest.registered_nodes[name] + if not def.buildable_to then + return itemstack + end + if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then + minetest.record_protection_violation(pointed_thing.above, + placer:get_player_name()) + return itemstack + end + end + + local node=minetest.get_node(pointed_thing.under) + + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) + else + local above = pointed_thing.above + local under = pointed_thing.under + local dir = {x = under.x - above.x, + y = under.y - above.y, + z = under.z - above.z} + + local wdir = minetest.dir_to_wallmounted(dir) + + local placer_pos = placer:getpos() + if placer_pos then + dir = { + x = above.x - placer_pos.x, + y = above.y - placer_pos.y, + z = above.z - placer_pos.z + } + end + + local fdir = minetest.dir_to_facedir(dir) + + local pt_name = minetest.get_node(under).name + local signname = itemstack:get_name() + + if fences_with_sign[pt_name] and signname == "default:sign_wall" then + minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir}) + elseif wdir == 0 and signname == "default:sign_wall" then + minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir}) + elseif wdir == 1 and signname == "default:sign_wall" then + minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) + elseif signname ~= "default:sign_wall" + and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign. + minetest.add_node(above, {name = signname, param2 = fdir}) + else -- it must be a default or locked wooden wall sign + minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here! + if locked then + local meta = minetest.get_meta(above) + local owner = placer:get_player_name() + meta:set_string("owner", owner) + end + end + + if not signs_lib.expect_infinite_stacks then + itemstack:take_item() + end + return itemstack + end +end + +function signs_lib.receive_fields(pos, formname, fields, sender, lock) + if minetest.is_protected(pos, sender:get_player_name()) then + minetest.record_protection_violation(pos, + sender:get_player_name()) + return + end + local lockstr = lock and "locked " or "" + if fields and fields.text and fields.ok then + minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format( + (sender:get_player_name() or ""), + fields.text, + minetest.pos_to_string(pos) + )) + if lock then + signs_lib.update_sign(pos, fields, sender:get_player_name()) + else + signs_lib.update_sign(pos, fields) + end + end +end + +minetest.register_node(":default:sign_wall", { + description = S("Sign"), + inventory_image = "default_sign_wall.png", + wield_image = "default_sign_wall.png", + node_placement_prediction = "", + sunlight_propagates = true, + paramtype = "light", + paramtype2 = "wallmounted", + drawtype = "nodebox", + node_box = signs_lib.regular_wall_sign_model.nodebox, + tiles = {"signs_wall_sign.png"}, + groups = sign_groups, + + on_place = function(itemstack, placer, pointed_thing) + return signs_lib.determine_sign_type(itemstack, placer, pointed_thing) + end, + on_construct = function(pos) + signs_lib.construct_sign(pos) + end, + on_destruct = function(pos) + signs_lib.destruct_sign(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + signs_lib.receive_fields(pos, formname, fields, sender) + end, + on_punch = function(pos, node, puncher) + signs_lib.update_sign(pos) + end, + on_rotate = signs_lib.wallmounted_rotate +}) + +minetest.register_node(":signs:sign_yard", { + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", + drawtype = "nodebox", + node_box = signs_lib.yard_sign_model.nodebox, + selection_box = { + type = "fixed", + fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0} + }, + tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, + groups = {choppy=2, dig_immediate=2}, + drop = "default:sign_wall", + + on_construct = function(pos) + signs_lib.construct_sign(pos) + end, + on_destruct = function(pos) + signs_lib.destruct_sign(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + signs_lib.receive_fields(pos, formname, fields, sender) + end, + on_punch = function(pos, node, puncher) + signs_lib.update_sign(pos) + end, +}) + +minetest.register_node(":signs:sign_hanging", { + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", + drawtype = "nodebox", + node_box = signs_lib.hanging_sign_model.nodebox, + selection_box = { + type = "fixed", + fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049} + }, + tiles = { + "signs_hanging_top.png", + "signs_hanging_bottom.png", + "signs_hanging_side.png", + "signs_hanging_side.png", + "signs_hanging_back.png", + "signs_hanging_front.png" + }, + groups = {choppy=2, dig_immediate=2}, + drop = "default:sign_wall", + + on_construct = function(pos) + signs_lib.construct_sign(pos) + end, + on_destruct = function(pos) + signs_lib.destruct_sign(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + signs_lib.receive_fields(pos, formname, fields, sender) + end, + on_punch = function(pos, node, puncher) + signs_lib.update_sign(pos) + end, +}) + +minetest.register_node(":signs:sign_post", { + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", + drawtype = "nodebox", + node_box = signs_lib.sign_post_model.nodebox, + tiles = { + "signs_post_top.png", + "signs_post_bottom.png", + "signs_post_side.png", + "signs_post_side.png", + "signs_post_back.png", + "signs_post_front.png", + }, + groups = {choppy=2, dig_immediate=2}, + drop = { + max_items = 2, + items = { + { items = { "default:sign_wall" }}, + { items = { "default:fence_wood" }}, + }, + }, +}) + +-- Locked wall sign + +minetest.register_privilege("sign_editor", "Can edit all locked signs") + +minetest.register_node(":locked_sign:sign_wall_locked", { + description = S("Sign"), + inventory_image = "signs_locked_inv.png", + wield_image = "signs_locked_inv.png", + node_placement_prediction = "", + sunlight_propagates = true, + paramtype = "light", + paramtype2 = "wallmounted", + drawtype = "nodebox", + node_box = signs_lib.regular_wall_sign_model.nodebox, + tiles = { "signs_wall_sign_locked.png" }, + groups = sign_groups, + on_place = function(itemstack, placer, pointed_thing) + return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true) + end, + on_construct = function(pos) + signs_lib.construct_sign(pos, true) + end, + on_destruct = function(pos) + signs_lib.destruct_sign(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pname = sender:get_player_name() or "" + if pname ~= owner and pname ~= minetest.setting_get("name") + and not minetest.check_player_privs(pname, {sign_editor=true}) then + return + end + signs_lib.receive_fields(pos, formname, fields, sender, true) + end, + on_punch = function(pos, node, puncher) + signs_lib.update_sign(pos) + end, + can_dig = function(pos, player) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pname = player:get_player_name() + return pname == owner or pname == minetest.setting_get("name") + or minetest.check_player_privs(pname, {sign_editor=true}) + end, + on_rotate = signs_lib.wallmounted_rotate +}) + +-- metal, colored signs + +local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" } + +for _, color in ipairs(sign_colors) do + minetest.register_node(":signs:sign_wall_"..color, { + description = S("Sign ("..color..", metal)"), + inventory_image = "signs_"..color.."_inv.png", + wield_image = "signs_"..color.."_inv.png", + node_placement_prediction = "", + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", + drawtype = "nodebox", + node_box = signs_lib.metal_wall_sign_model.nodebox, + tiles = { + "signs_metal_tb.png", + "signs_metal_tb.png", + "signs_metal_sides.png", + "signs_metal_sides.png", + "signs_metal_back.png", + "signs_"..color.."_front.png" + }, + groups = sign_groups, + on_place = function(itemstack, placer, pointed_thing) + return signs_lib.determine_sign_type(itemstack, placer, pointed_thing) + end, + on_construct = function(pos) + signs_lib.construct_sign(pos) + end, + on_destruct = function(pos) + signs_lib.destruct_sign(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + signs_lib.receive_fields(pos, formname, fields, sender) + end, + on_punch = function(pos, node, puncher) + signs_lib.update_sign(pos) + end, + }) +end + +local signs_text_on_activate + +signs_text_on_activate = function(self) + local meta = minetest.get_meta(self.object:getpos()) + local text = meta:get_string("text") + local new = (meta:get_int("__signslib_new_format") ~= 0) + if text then + text = trim_input(text) + set_obj_text(self.object, text, new) + end +end + +minetest.register_entity(":signs:text", { + collisionbox = { 0, 0, 0, 0, 0, 0 }, + visual = "upright_sprite", + textures = {}, + + on_activate = signs_text_on_activate, +}) + +-- And the good stuff here! :-) + +function signs_lib.register_fence_with_sign(fencename, fencewithsignname) + local def = minetest.registered_nodes[fencename] + local def_sign = minetest.registered_nodes[fencewithsignname] + if not (def and def_sign) then + minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence") + return + end + def = signs_lib.table_copy(def) + def_sign = signs_lib.table_copy(def_sign) + fences_with_sign[fencename] = fencewithsignname + + def_sign.on_place = function(itemstack, placer, pointed_thing, ...) + local node_above = minetest.get_node_or_nil(pointed_thing.above) + local node_under = minetest.get_node_or_nil(pointed_thing.under) + local def_above = node_above and minetest.registered_nodes[node_above.name] + local def_under = node_under and minetest.registered_nodes[node_under.name] + local fdir = minetest.dir_to_facedir(placer:get_look_dir()) + local playername = placer:get_player_name() + + if minetest.is_protected(pointed_thing.under, playername) then + minetest.record_protection_violation(pointed_thing.under, playername) + return itemstack + end + + if minetest.is_protected(pointed_thing.above, playername) then + minetest.record_protection_violation(pointed_thing.above, playername) + return itemstack + end + + if def_under and def_under.on_rightclick then + return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack + elseif def_under and def_under.buildable_to then + minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir}) + if not signs_lib.expect_infinite_stacks then + itemstack:take_item() + end + placer:set_wielded_item(itemstack) + elseif def_above and def_above.buildable_to then + minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir}) + if not signs_lib.expect_infinite_stacks then + itemstack:take_item() + end + placer:set_wielded_item(itemstack) + end + return itemstack + end + def_sign.on_construct = function(pos, ...) + signs_lib.construct_sign(pos) + end + def_sign.on_destruct = function(pos, ...) + signs_lib.destruct_sign(pos) + end + def_sign.on_receive_fields = function(pos, formname, fields, sender) + signs_lib.receive_fields(pos, formname, fields, sender) + end + def_sign.on_punch = function(pos, node, puncher, ...) + signs_lib.update_sign(pos) + end + local fencename = fencename + def_sign.after_dig_node = function(pos, node, ...) + node.name = fencename + minetest.add_node(pos, node) + end + def_sign.drop = "default:sign_wall" + minetest.register_node(":"..fencename, def) + minetest.register_node(":"..fencewithsignname, def_sign) + table.insert(signs_lib.sign_node_list, fencewithsignname) + minetest.log("debug", S("Registered %s and %s"):format(fencename, fencewithsignname)) +end + +build_char_db() + +minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post") +minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked") + +signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post") + +-- restore signs' text after /clearobjects and the like + +minetest.register_abm({ + nodenames = signs_lib.sign_node_list, + interval = 15, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + signs_lib.update_sign(pos) + end +}) + +-- locked sign + +minetest.register_craft({ + output = "locked_sign:sign_wall_locked", + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"group:wood", "group:wood", "default:steel_ingot"}, + {"", "group:stick", ""}, + } +}) + +--Alternate recipe. + +minetest.register_craft({ + output = "locked_sign:sign_wall_locked", + recipe = { + {"default:sign_wall"}, + {"default:steel_ingot"}, + }, +}) + +-- craft recipes for the metal signs + +minetest.register_craft( { + output = "signs:sign_wall_green 4", + recipe = { + { "dye:dark_green", "dye:white", "dye:dark_green" }, + { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_green 2", + recipe = { + { "dye:dark_green", "dye:white", "dye:dark_green" }, + { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_yellow 4", + recipe = { + { "dye:yellow", "dye:black", "dye:yellow" }, + { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_yellow 2", + recipe = { + { "dye:yellow", "dye:black", "dye:yellow" }, + { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_red 4", + recipe = { + { "dye:red", "dye:white", "dye:red" }, + { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_red 2", + recipe = { + { "dye:red", "dye:white", "dye:red" }, + { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_white_red 4", + recipe = { + { "dye:white", "dye:red", "dye:white" }, + { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_white_red 2", + recipe = { + { "dye:white", "dye:red", "dye:white" }, + { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_white_black 4", + recipe = { + { "dye:white", "dye:black", "dye:white" }, + { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_white_black 2", + recipe = { + { "dye:white", "dye:black", "dye:white" }, + { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_orange 4", + recipe = { + { "dye:orange", "dye:black", "dye:orange" }, + { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_orange 2", + recipe = { + { "dye:orange", "dye:black", "dye:orange" }, + { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_blue 4", + recipe = { + { "dye:blue", "dye:white", "dye:blue" }, + { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_blue 2", + recipe = { + { "dye:blue", "dye:white", "dye:blue" }, + { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_brown 4", + recipe = { + { "dye:brown", "dye:white", "dye:brown" }, + { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" } + }, +}) + +minetest.register_craft( { + output = "signs:sign_wall_brown 2", + recipe = { + { "dye:brown", "dye:white", "dye:brown" }, + { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" } + }, +}) + +if minetest.setting_get("log_mods") then + minetest.log("action", S("signs loaded")) +end diff --git a/locale/de.txt b/locale/de.txt new file mode 100644 index 0000000..8d43f77 --- /dev/null +++ b/locale/de.txt @@ -0,0 +1,9 @@ +# Translation by Xanthin + +Reading cached character database. = Lese zwischengespeicherte Buchstabendatenbank. +Font seems to have changed. Rebuilding cache. = Schriftart scheint sich geaendert zu haben. Wiederaufbau des Zwischenspeichers. +Could not find font line height in cached DB. Trying brute force. = Konnte die Schriftzeilenhoehe nicht in der zwischengespeicherten DB finden. Versuche Brute-Force. +Sign = Schild +%s wrote "%s" to sign at %s = %s schrieb "%s" auf das Schild bei %s +Registered %s and %s = Registrierte %s und %s +signs loaded = signs geladen diff --git a/locale/template.txt b/locale/template.txt new file mode 100644 index 0000000..c1851a8 --- /dev/null +++ b/locale/template.txt @@ -0,0 +1,9 @@ +#Template + +Reading cached character database. = +Font seems to have changed. Rebuilding cache. = +Could not find font line height in cached DB. 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