smartshop={user={},tmp={},dir={{x=0,y=0,z=-1},{x=-1,y=0,z=0},{x=0,y=0,z=1},{x=1,y=0,z=0}},dpos={ {{x=0.2,y=0.2,z=0},{x=-0.2,y=0.2,z=0},{x=0.2,y=-0.2,z=0},{x=-0.2,y=-0.2,z=0}}, {{x=0,y=0.2,z=0.2},{x=0,y=0.2,z=-0.2},{x=0,y=-0.2,z=0.2},{x=0,y=-0.2,z=-0.2}}, {{x=-0.2,y=0.2,z=0},{x=0.2,y=0.2,z=0},{x=-0.2,y=-0.2,z=0},{x=0.2,y=-0.2,z=0}}, {{x=0,y=0.2,z=-0.2},{x=0,y=0.2,z=0.2},{x=0,y=-0.2,z=-0.2},{x=0,y=-0.2,z=0.2}}} } minetest.register_craft({ output = "smartshop:shop", recipe = { {"default:chest_locked", "default:chest_locked", "default:chest_locked"}, {"default:sign_wall_wood", "default:chest_locked", "default:sign_wall_wood"}, {"default:sign_wall_wood", "default:torch", "default:sign_wall_wood"}, } }) smartshop.use_offer=function(pos,player,n) local pressed={} pressed["buy" .. n]=true smartshop.user[player:get_player_name()]=pos smartshop.receive_fields(player,pressed) smartshop.user[player:get_player_name()]=nil smartshop.update(pos) end smartshop.get_offer=function(pos) if not pos or not minetest.get_node(pos) then return end if minetest.get_node(pos).name~="smartshop:shop" then return end local meta=minetest.get_meta(pos) local inv=meta:get_inventory() local offer={} for i=1,4,1 do offer[i]={ give=inv:get_stack("give" .. i,1):get_name(), give_count=inv:get_stack("give" .. i,1):get_count(), pay=inv:get_stack("pay" .. i,1):get_name(), pay_count=inv:get_stack("pay" .. i,1):get_count(), } end return offer end smartshop.send_mail=function(owner, pos, item) if not minetest.get_modpath( "mail" ) then return end item = ItemStack(item) local spos = "("..pos.x..", "..pos.y..", "..pos.z..")" mail.send("DO NOT REPLY", owner, "Out of stock at "..spos, "Your smartshop at "..spos.." is out of "..core.registered_items[item:get_name()].description..". Please restock") end smartshop.receive_fields=function(player,pressed) if pressed.customer then return smartshop.showform(smartshop.user[player:get_player_name()],player,true) elseif pressed.sellall then local pos=smartshop.user[player:get_player_name()] local meta=minetest.get_meta(pos) local pname=player:get_player_name() if meta:get_int("sellall")==0 then meta:set_int("sellall",1) minetest.chat_send_player(pname, "Sell your stock and give line") else meta:set_int("sellall",0) minetest.chat_send_player(pname, "Sell your stock only") end elseif pressed.tooglelime then local pos=smartshop.user[player:get_player_name()] local meta=minetest.get_meta(pos) local pname=player:get_player_name() if meta:get_int("type")==0 then meta:set_int("type",1) minetest.chat_send_player(pname, "Your stock is limited") else meta:set_int("type",0) minetest.chat_send_player(pname, "Your stock is unlimited") end elseif not pressed.quit then local n=1 for i=1,4,1 do n=i if pressed["buy" .. i] then break end end local pos=smartshop.user[player:get_player_name()] local meta=minetest.get_meta(pos) local type=meta:get_int("type") local sellall=meta:get_int("sellall") local inv=meta:get_inventory() local pinv=player:get_inventory() local pname=player:get_player_name() if pressed["buy" .. n] then local name=inv:get_stack("give" .. n,1):get_name() local stack=name .." ".. inv:get_stack("give" .. n,1):get_count() local pay=inv:get_stack("pay" .. n,1):get_name() .." ".. inv:get_stack("pay" .. n,1):get_count() if name~="" then if type==1 and inv:room_for_item("main", pay)==false then minetest.chat_send_player(pname, "Error: The owners stock is full, cant receive, exchange aborted.") return end -- if type==1 and sellall==1 and inv:contains_item("main", stack)==false and inv:contains_item("give" .. n, stack)==true then -- inv:add_item("main", stack) -- inv:remove_item("give" .. n, stack) -- end if meta:get_int("ghost") ~=1 then -- transition shops to ghost inventory. for i=1,4 do if inv:room_for_item("main", "pay"..i) and inv:room_for_item("main", "give"..i) then meta:set_int("ghost", 1) inv:add_item("main", inv:get_stack("pay"..i,1)) inv:add_item("main", inv:get_stack("give"..i,1)) end end end if type==1 and inv:contains_item("main", stack)==false then minetest.chat_send_player(pname, "Error: The owners stock is end.") if not meta:get_int("alerted") or meta:get_int("alerted") == 0 then meta:set_int("alerted",1) -- Do not alert twice smartshop.send_mail(meta:get_string("owner"), pos, stack) end return end if not pinv:contains_item("main", pay) then minetest.chat_send_player(pname, "Error: You dont have enough in your inventory to buy this, exchange aborted.") return end if not pinv:room_for_item("main", stack) then minetest.chat_send_player(pname, "Error: Your inventory is full, exchange aborted.") return end pinv:remove_item("main", pay) pinv:add_item("main", stack) if type==1 then inv:remove_item("main", stack) inv:add_item("main", pay) if not inv:contains_item("main", stack) and (not meta:get_int("alerted") or meta:get_int("alerted") == 0) then meta:set_int("alerted",1) -- Do not alert twice smartshop.send_mail(meta:get_string("owner"), pos, stack) end end end end else local pos=smartshop.user[player:get_player_name()] smartshop.update_info(pos) if smartshop.user[player:get_player_name()] or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then local meta=minetest.get_meta(smartshop.user[player:get_player_name()]) if meta:get_string("owner")==player:get_player_name() then smartshop.update(smartshop.user[player:get_player_name()],"update") end end smartshop.user[player:get_player_name()]=nil end end minetest.register_on_player_receive_fields(function(player, form, pressed) if form=="smartshop.showform" then smartshop.receive_fields(player,pressed) end end) smartshop.update_info=function(pos) local meta=minetest.get_meta(pos) local inv = meta:get_inventory() local owner=meta:get_string("owner") local gve=0 -- if meta:get_int("sellall")==1 then gve=1 end if meta:get_int("type")==0 then meta:set_string("infotext","(Smartshop by " .. owner ..") Stock is unlimited") return false end local name="" local count=0 local stuff={} for i=1,4,1 do stuff["count" ..i]=inv:get_stack("give" .. i,1):get_count() stuff["name" ..i]=inv:get_stack("give" .. i,1):get_name() stuff["stock" ..i]=gve*stuff["count" ..i] stuff["buy" ..i]=0 for ii=1,32,1 do name=inv:get_stack("main",ii):get_name() count=inv:get_stack("main",ii):get_count() if name==stuff["name" ..i] then stuff["stock" ..i]=stuff["stock" ..i]+count end end local nstr=(stuff["stock" ..i]/stuff["count" ..i]) .."" nstr=nstr.split(nstr, ".") stuff["buy" ..i]=tonumber(nstr[1]) if stuff["name" ..i]=="" or stuff["buy" ..i]==0 then stuff["buy" ..i]="" stuff["name" ..i]="" else --if string.find(stuff["name" ..i],":")~=nil then -- stuff["name" ..i]=stuff["name" ..i].split(stuff["name" ..i],":")[2] --end if core.registered_items[stuff["name"..i]] then stuff["name"..i] = core.registered_items[stuff["name"..i]].description else stuff["name"..i] = "Unknown Object" end stuff["buy" ..i]="(" ..stuff["buy" ..i] ..") " stuff["name" ..i]=stuff["name" ..i] .."\n" end end meta:set_string("infotext", "(Smartshop by " .. owner ..") Purchases left:\n" .. stuff.buy1 .. stuff.name1 .. stuff.buy2 .. stuff.name2 .. stuff.buy3 .. stuff.name3 .. stuff.buy4 .. stuff.name4 ) end smartshop.update=function(pos,stat) --clear local spos=minetest.pos_to_string(pos) for _, ob in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do if ob and ob:get_luaentity() and ob:get_luaentity().smartshop and ob:get_luaentity().pos==spos then ob:remove() end end if stat=="clear" then return end --update local meta=minetest.get_meta(pos) local inv = meta:get_inventory() local node=minetest.get_node(pos) local dp = smartshop.dir[node.param2+1] if not dp then return end pos.x = pos.x + dp.x*0.01 pos.y = pos.y + dp.y*6.5/16 pos.z = pos.z + dp.z*0.01 for i=1,4,1 do local item=inv:get_stack("give" .. i,1):get_name() local pos2=smartshop.dpos[node.param2+1][i] if item~="" then smartshop.tmp.item=item smartshop.tmp.pos=spos local e = minetest.env:add_entity({x=pos.x+pos2.x,y=pos.y+pos2.y,z=pos.z+pos2.z},"smartshop:item") e:setyaw(math.pi*2 - node.param2 * math.pi/2) end end end minetest.register_entity("smartshop:item",{ hp_max = 1, visual="wielditem", visual_size={x=.20,y=.20}, collisionbox = {0,0,0,0,0,0}, physical=false, textures={"air"}, smartshop=true, type="", on_activate = function(self, staticdata) if smartshop.tmp.item ~= nil then self.item=smartshop.tmp.item self.pos=smartshop.tmp.pos smartshop.tmp={} else if staticdata ~= nil and staticdata ~= "" then local data = staticdata:split(';') if data and data[1] and data[2] then self.item = data[1] self.pos = data[2] end end end if self.item ~= nil then self.object:set_properties({textures={self.item}}) else self.object:remove() end end, get_staticdata = function(self) if self.item ~= nil and self.pos ~= nil then return self.item .. ';' .. self.pos end return "" end, }) smartshop.showform=function(pos,player,re) local meta=minetest.get_meta(pos) local creative=meta:get_int("creative") local inv = meta:get_inventory() local gui="" local spos=pos.x .. "," .. pos.y .. "," .. pos.z local owner=meta:get_string("owner")==player:get_player_name() if minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then owner=true end if re then owner=false end smartshop.user[player:get_player_name()]=pos if owner then meta:set_int("alerted",0) -- Player has been there to refill gui="" .."size[8,10]" .."button_exit[6,0;1.5,1;customer;Customer]" .."button[7.2,0;1,1;sellall;All]" .."label[0,0.2;Item:]" .."label[0,1.2;Price:]" .."list[nodemeta:" .. spos .. ";give1;2,0;1,1;]" .."list[nodemeta:" .. spos .. ";pay1;2,1;1,1;]" .."list[nodemeta:" .. spos .. ";give2;3,0;1,1;]" .."list[nodemeta:" .. spos .. ";pay2;3,1;1,1;]" .."list[nodemeta:" .. spos .. ";give3;4,0;1,1;]" .."list[nodemeta:" .. spos .. ";pay3;4,1;1,1;]" .."list[nodemeta:" .. spos .. ";give4;5,0;1,1;]" .."list[nodemeta:" .. spos .. ";pay4;5,1;1,1;]" if creative==1 then gui=gui .."label[0.5,-0.4;Your stock is unlimited becaouse you have creative or give]" .."button[6,1;2.2,1;tooglelime;Toggle limit]" end gui=gui .."list[nodemeta:" .. spos .. ";main;0,2;8,4;]" .."list[current_player;main;0,6.2;8,4;]" .."listring[nodemeta:" .. spos .. ";main]" .."listring[current_player;main]" else gui="" .."size[8,6]" .."list[current_player;main;0,2.2;8,4;]" .."label[0,0.2;Item:]" .."label[0,1.2;Price:]" .."list[nodemeta:" .. spos .. ";give1;2,0;1,1;]" .."item_image_button[2,1;1,1;".. inv:get_stack("pay1",1):get_name() ..";buy1;\n\n\b\b\b\b\b" .. inv:get_stack("pay1",1):get_count() .."]" .."list[nodemeta:" .. spos .. ";give2;3,0;1,1;]" .."item_image_button[3,1;1,1;".. inv:get_stack("pay2",1):get_name() ..";buy2;\n\n\b\b\b\b\b" .. inv:get_stack("pay2",1):get_count() .."]" .."list[nodemeta:" .. spos .. ";give3;4,0;1,1;]" .."item_image_button[4,1;1,1;".. inv:get_stack("pay3",1):get_name() ..";buy3;\n\n\b\b\b\b\b" .. inv:get_stack("pay3",1):get_count() .."]" .."list[nodemeta:" .. spos .. ";give4;5,0;1,1;]" .."item_image_button[5,1;1,1;".. inv:get_stack("pay4",1):get_name() ..";buy4;\n\n\b\b\b\b\b" .. inv:get_stack("pay4",1):get_count() .."]" end minetest.after((0.1), function(gui) return minetest.show_formspec(player:get_player_name(), "smartshop.showform",gui) end, gui) end minetest.register_node("smartshop:shop", { description = "Smartshop", tiles = {"default_chest_top.png^[colorize:#ffffff77^default_obsidian_glass.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1,tubedevice = 1, tubedevice_receiver = 1}, drawtype="nodebox", node_box = {type="fixed",fixed={-0.5,-0.5,-0.0,0.5,0.5,0.5}}, paramtype2="facedir", paramtype = "light", sunlight_propagates = true, light_source = 10, tube = {insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local added = inv:add_item("main", stack) return added end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() for i=1,4 do local sellitem = inv:get_stack("give"..i,1):get_name() if sellitem == stack:get_name() then return inv:room_for_item("main", stack) end -- minetest.chat_send_all(sellitem) end -- return false end, input_inventory = "main", connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}}, after_place_node = function(pos, placer) local meta=minetest.get_meta(pos) meta:set_string("owner",placer:get_player_name()) meta:set_string("infotext", "Shop by: " .. placer:get_player_name()) meta:set_int("type",1) meta:set_int("sellall",1) if minetest.check_player_privs(placer:get_player_name(), {creative=true}) or minetest.check_player_privs(placer:get_player_name(), {give=true}) then meta:set_int("creative",1) meta:set_int("type",0) meta:set_int("sellall",0) end end, on_construct = function(pos) local meta=minetest.get_meta(pos) meta:set_int("state", 0) meta:get_inventory():set_size("main", 32) meta:get_inventory():set_size("give1", 1) meta:get_inventory():set_size("pay1", 1) meta:get_inventory():set_size("give2", 1) meta:get_inventory():set_size("pay2", 1) meta:get_inventory():set_size("give3", 1) meta:get_inventory():set_size("pay3", 1) meta:get_inventory():set_size("give4", 1) meta:get_inventory():set_size("pay4", 1) meta:set_int("ghost", 0) end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) smartshop.showform(pos,player) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if minetest.get_meta(pos):get_string("owner")==player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then local meta = minetest.get_meta(pos) if meta:get_int("ghost") and (string.find(listname, "pay") or string.find(listname, "give")) then local inv = minetest.get_inventory({type="node", pos=pos}) inv:set_stack(listname, index, stack) return 0 end return stack:get_count() end return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if minetest.get_meta(pos):get_string("owner")==player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then local meta = minetest.get_meta(pos) if meta:get_int("ghost") == 1 and (string.find(listname, "pay") or string.find(listname, "give")) then local inv = minetest.get_inventory({type="node", pos=pos}) inv:set_stack(listname, index, ItemStack("")) return 0 end return stack:get_count() end return 0 end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if minetest.get_meta(pos):get_string("owner")==player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true}) then local meta = minetest.get_meta(pos) local inv = minetest.get_inventory({type="node", pos=pos}) if meta:get_int("ghost") ~= 1 then return count end if (string.find(from_list, "pay") or string.find(from_list, "give")) and to_list == "main" then inv:set_stack(from_list, from_index, ItemStack("")) return 0 elseif (string.find(to_list, "pay") or string.find(to_list, "give")) and from_list == "main" then inv:set_stack(to_list, to_index, inv:get_stack(from_list, from_index)) inv:set_stack(from_list, from_index, inv:get_stack(from_list, from_index)) return 0 else return count end end return 0 end, can_dig = function(pos, player) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() if ((meta:get_string("owner")==player:get_player_name() or minetest.check_player_privs(player:get_player_name(), {protection_bypass=true})) and inv:is_empty("main") and inv:is_empty("pay1") and inv:is_empty("pay2") and inv:is_empty("pay3") and inv:is_empty("pay4") and inv:is_empty("give1") and inv:is_empty("give2") and inv:is_empty("give3") and inv:is_empty("give4")) or meta:get_string("owner")=="" then smartshop.update(pos,"clear") return true end end, })