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authororwell96 <mono96.mml@gmail.com>2017-11-02 18:00:38 +0100
committerGitHub <noreply@github.com>2017-11-02 18:00:38 +0100
commit480011c7813fee5033c3c6c99b38cde8ef1b4350 (patch)
treea678fa486149d815ce6195b0f0434dc910d97d87 /advtrains
parent9294e770ca1360f3d90edd4afc02730b87b0765e (diff)
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Fix entity damage
Animals from mobs weren't damaged because they have the immortal group set. Instead, we check for the existence of "fleshy".
Diffstat (limited to 'advtrains')
-rw-r--r--advtrains/trainlogic.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua
index f76ec9d..0f71ad6 100644
--- a/advtrains/trainlogic.lua
+++ b/advtrains/trainlogic.lua
@@ -598,8 +598,8 @@ function advtrains.train_step_b(id, train, dtime)
--- 8c damage other objects ---
local objs = minetest.get_objects_inside_radius(rcollpos, 2)
for _,obj in ipairs(objs) do
- if not obj:is_player() and not obj:get_armor_groups().immortal==1 then
- obj:punch(nil, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
+ if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 then
+ obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
end
end
end